|
|
|
@ -310,8 +310,6 @@ protected:
|
|
|
|
|
*/
|
|
|
|
|
void setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature);
|
|
|
|
|
|
|
|
|
|
virtual void objectRootReset() {}
|
|
|
|
|
|
|
|
|
|
/** Adds the keyframe controllers in the specified model as a new animation source. Note that the .nif
|
|
|
|
|
* file extension will be replaced with .kf.
|
|
|
|
|
* @note Later added animation sources have the highest priority when it comes to finding a particular animation.
|
|
|
|
|