Use loopfallback for idle animation groups

pull/39/head
Allofich 8 years ago
parent 71f786ff84
commit 6163c7bb03

@ -2023,9 +2023,10 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
mCurrentIdle.clear();
mIdleState = CharState_SpecialIdle;
bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
mAnimation->play(groupname, Priority_Default,
MWRender::Animation::BlendMask_All, false, 1.0f,
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1);
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
}
else if(mode == 0)
{

Loading…
Cancel
Save