1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-06 04:45:32 +00:00

Use loopfallback for idle animation groups

This commit is contained in:
Allofich 2016-08-16 01:15:26 +09:00
parent 71f786ff84
commit 6163c7bb03

View file

@ -2023,9 +2023,10 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
mCurrentIdle.clear();
mIdleState = CharState_SpecialIdle;
bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
mAnimation->play(groupname, Priority_Default,
MWRender::Animation::BlendMask_All, false, 1.0f,
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1);
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
}
else if(mode == 0)
{