fix memory leak in AISequence

actorid
greye 11 years ago
parent 15d946415e
commit 61707694e8

@ -67,7 +67,10 @@ bool MWMechanics::AiSequence::getCombatTarget(std::string &targetActorId) const
void MWMechanics::AiSequence::stopCombat()
{
while (getTypeId() == AiPackage::TypeIdCombat)
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
}
}
bool MWMechanics::AiSequence::isPackageDone() const
@ -83,6 +86,7 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration)
{
if (mPackages.front()->execute (actor,duration))
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
mDone = true;
}

Loading…
Cancel
Save