mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 18:49:41 +00:00
[Client] Convert MechanicsHelper to namespace
This commit is contained in:
parent
7d3e08f031
commit
6222c20e82
19 changed files with 57 additions and 94 deletions
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@ -301,12 +301,12 @@ namespace MWClass
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If the attacker is a LocalPlayer or LocalActor, get their Attack and
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assign data for its target
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(ptr);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(ptr);
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if (localAttack)
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{
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localAttack->success = true;
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mwmp::Main::get().getMechanicsHelper()->assignAttackTarget(localAttack, victim);
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MechanicsHelper::assignAttackTarget(localAttack, victim);
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}
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/*
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End of tes3mp addition
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@ -485,7 +485,7 @@ namespace MWClass
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If the attacker is a DedicatedPlayer or DedicatedActor with a successful knockdown, apply the knockdown;
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otherwise, use default probability roll
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*/
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mwmp::Attack *dedicatedAttack = mwmp::Main::get().getMechanicsHelper()->getDedicatedAttack(attacker);
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mwmp::Attack *dedicatedAttack = MechanicsHelper::getDedicatedAttack(attacker);
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if (dedicatedAttack && dedicatedAttack->knockdown)
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stats.setKnockedDown(true);
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@ -527,7 +527,7 @@ namespace MWClass
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If the attacker was the LocalPlayer or LocalActor, record their target and send a packet with it
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(attacker);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(attacker);
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if (localAttack)
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{
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@ -535,7 +535,7 @@ namespace MWClass
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localAttack->damage = damage;
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localAttack->knockdown = getCreatureStats(ptr).getKnockedDown();
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mwmp::Main::get().getMechanicsHelper()->assignAttackTarget(localAttack, ptr);
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MechanicsHelper::assignAttackTarget(localAttack, ptr);
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localAttack->shouldSend = true;
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}
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@ -628,12 +628,12 @@ namespace MWClass
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If the attacker is a LocalPlayer or LocalActor, get their Attack and
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assign data for its target
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(ptr);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(ptr);
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if (localAttack)
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{
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localAttack->success = true;
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mwmp::Main::get().getMechanicsHelper()->assignAttackTarget(localAttack, victim);
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MechanicsHelper::assignAttackTarget(localAttack, victim);
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}
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/*
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End of tes3mp addition
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@ -823,7 +823,7 @@ namespace MWClass
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If the attacker is a DedicatedPlayer or DedicatedActor with a successful knockdown, apply the knockdown;
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otherwise, use default probability roll
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*/
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mwmp::Attack *dedicatedAttack = mwmp::Main::get().getMechanicsHelper()->getDedicatedAttack(attacker);
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mwmp::Attack *dedicatedAttack = MechanicsHelper::getDedicatedAttack(attacker);
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if (dedicatedAttack && dedicatedAttack->knockdown)
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stats.setKnockedDown(true);
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@ -940,7 +940,7 @@ namespace MWClass
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If the victim was the LocalPlayer, check whether packets should be sent about
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their new dynamic stats and position
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(attacker);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(attacker);
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if (localAttack)
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{
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@ -948,7 +948,7 @@ namespace MWClass
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localAttack->damage = damage;
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localAttack->knockdown = getCreatureStats(ptr).getKnockedDown();
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mwmp::Main::get().getMechanicsHelper()->assignAttackTarget(localAttack, ptr);
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MechanicsHelper::assignAttackTarget(localAttack, ptr);
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localAttack->shouldSend = true;
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}
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@ -1163,11 +1163,11 @@ namespace MWMechanics
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if (dstate == DrawState_Weapon)
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{
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(iter->first);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(iter->first);
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if (localAttack->pressed != state)
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{
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mwmp::Main::get().getMechanicsHelper()->resetAttack(localAttack);
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MechanicsHelper::resetAttack(localAttack);
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localAttack->type = mwmp::Attack::MELEE;
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localAttack->pressed = state;
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localAttack->shouldSend = true;
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@ -1183,7 +1183,7 @@ namespace MWMechanics
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If this actor is a DedicatedPlayer or DedicatedActor, update their mAttackingOrSpell
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*/
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mwmp::Attack *dedicatedAttack = mwmp::Main::get().getMechanicsHelper()->getDedicatedAttack(iter->first);
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mwmp::Attack *dedicatedAttack = MechanicsHelper::getDedicatedAttack(iter->first);
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if (dedicatedAttack)
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iter->second->getCharacterController()->setAttackingOrSpell(dedicatedAttack->pressed);
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@ -216,11 +216,11 @@ namespace MWMechanics
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Record that this actor is updating an attack so that a packet will be sent about it
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(actor);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor);
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if (localAttack && localAttack->pressed != storage.mAttack)
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{
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mwmp::Main::get().getMechanicsHelper()->resetAttack(localAttack);
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MechanicsHelper::resetAttack(localAttack);
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localAttack->type = mwmp::Attack::MELEE;
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localAttack->pressed = storage.mAttack;
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localAttack->shouldSend = true;
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@ -288,11 +288,11 @@ namespace MWMechanics
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Record that this actor is stopping an attack so that a packet will be sent about it
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(actor);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor);
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if (localAttack && localAttack->pressed != false)
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{
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mwmp::Main::get().getMechanicsHelper()->resetAttack(localAttack);
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MechanicsHelper::resetAttack(localAttack);
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localAttack->type = mwmp::Attack::MELEE;
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localAttack->pressed = false;
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localAttack->shouldSend = true;
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@ -641,11 +641,11 @@ namespace MWMechanics
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Record that this actor is starting an attack so that a packet will be sent about it
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(actor);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(actor);
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if (localAttack && localAttack->pressed != true)
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{
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mwmp::Main::get().getMechanicsHelper()->resetAttack(localAttack);
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MechanicsHelper::resetAttack(localAttack);
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localAttack->type = mwmp::Attack::MELEE;
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localAttack->pressed = true;
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localAttack->shouldSend = true;
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@ -1276,11 +1276,11 @@ bool CharacterController::updateWeaponState()
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If this mPtr belongs to a LocalPlayer or LocalActor, get their Attack and prepare
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it for sending
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(mPtr);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(mPtr);
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if (localAttack)
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{
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mwmp::Main::get().getMechanicsHelper()->resetAttack(localAttack);
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MechanicsHelper::resetAttack(localAttack);
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localAttack->type = mwmp::Attack::MAGIC;
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localAttack->pressed = true;
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localAttack->shouldSend = true;
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@ -133,14 +133,14 @@ namespace MWMechanics
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Only calculate block chance for LocalPlayers and LocalActors; otherwise,
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get the block state from the relevant DedicatedPlayer or DedicatedActor
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*/
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mwmp::Attack *localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(attacker);
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mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(attacker);
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if (localAttack)
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{
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localAttack->block = false;
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}
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mwmp::Attack *dedicatedAttack = mwmp::Main::get().getMechanicsHelper()->getDedicatedAttack(blocker);
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mwmp::Attack *dedicatedAttack = MechanicsHelper::getDedicatedAttack(blocker);
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if ((dedicatedAttack && dedicatedAttack->block == true) ||
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Misc::Rng::roll0to99() < x)
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@ -874,12 +874,12 @@ namespace MWMechanics
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can be accounted for like it is in OpenMW's corresponding code
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*/
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mwmp::Attack *localAttack = NULL;
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mwmp::Attack *dedicatedAttack = mwmp::Main::get().getMechanicsHelper()->getDedicatedAttack(mCaster);
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mwmp::Attack *dedicatedAttack = MechanicsHelper::getDedicatedAttack(mCaster);
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if (dedicatedAttack)
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dedicatedAttack->pressed = false;
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else
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localAttack = mwmp::Main::get().getMechanicsHelper()->getLocalAttack(mCaster);
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localAttack = MechanicsHelper::getLocalAttack(mCaster);
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// Check success
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if ((localAttack && localAttack->success == false) ||
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@ -287,7 +287,7 @@ void Cell::readAttack(ActorList& actorList)
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actor->setAnimFlags();
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}
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mwmp::Main::get().getMechanicsHelper()->processAttack(actor->attack, actor->getPtr());
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MechanicsHelper::processAttack(actor->attack, actor->getPtr());
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}
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}
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}
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@ -81,7 +81,7 @@ void DedicatedActor::move(float dt)
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if (shouldInterpolate && !hasChangedCell)
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{
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static const int timeMultiplier = 15;
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osg::Vec3f lerp = Main::get().getMechanicsHelper()->getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
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osg::Vec3f lerp = MechanicsHelper::getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
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refPos.pos[0] = lerp.x();
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refPos.pos[1] = lerp.y();
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refPos.pos[2] = lerp.z();
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@ -106,7 +106,7 @@ void DedicatedPlayer::move(float dt)
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if (shouldInterpolate)
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{
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static const int timeMultiplier = 15;
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osg::Vec3f lerp = Main::get().getMechanicsHelper()->getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
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osg::Vec3f lerp = MechanicsHelper::getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
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refPos.pos[0] = lerp.x();
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refPos.pos[1] = lerp.y();
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refPos.pos[2] = lerp.z();
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@ -238,7 +238,7 @@ void LocalActor::updateAttack()
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{
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MWMechanics::CreatureStats &attackerStats = ptr.getClass().getCreatureStats(ptr);
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attack.spellId = attackerStats.getSpells().getSelectedSpell();
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attack.success = mwmp::Main::get().getMechanicsHelper()->getSpellSuccess(attack.spellId, ptr);
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attack.success = MechanicsHelper::getSpellSuccess(attack.spellId, ptr);
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}
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mwmp::Main::get().getNetworking()->getActorList()->addAttackActor(*this);
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@ -533,7 +533,7 @@ void LocalPlayer::updateAttack()
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if (attack.type == Attack::MAGIC)
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{
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attack.spellId = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
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attack.success = mwmp::Main::get().getMechanicsHelper()->getSpellSuccess(attack.spellId, getPlayerPtr());
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attack.success = MechanicsHelper::getSpellSuccess(attack.spellId, getPlayerPtr());
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}
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->setPlayer(this);
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@ -90,7 +90,6 @@ Main::Main()
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mLocalPlayer = new LocalPlayer();
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mGUIController = new GUIController();
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mCellController = new CellController();
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mMechanicsHelper = new MechanicsHelper();
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//mLocalPlayer->CharGen(0, 4);
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server = "mp.tes3mp.com";
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@ -104,7 +103,6 @@ Main::~Main()
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delete mLocalPlayer;
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delete mCellController;
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delete mGUIController;
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delete mMechanicsHelper;
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PlayerList::cleanUp();
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}
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@ -264,11 +262,6 @@ CellController *Main::getCellController() const
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return mCellController;
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}
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MechanicsHelper *Main::getMechanicsHelper() const
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{
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return mMechanicsHelper;
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}
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void Main::pressedKey(int key)
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{
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if (pMain == nullptr) return;
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@ -9,7 +9,6 @@ namespace mwmp
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{
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class GUIController;
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class CellController;
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class MechanicsHelper;
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class LocalPlayer;
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class Networking;
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@ -35,7 +34,6 @@ namespace mwmp
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LocalPlayer *getLocalPlayer() const;
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GUIController *getGUIController() const;
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CellController *getCellController() const;
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MechanicsHelper *getMechanicsHelper() const;
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void updateWorld(float dt) const;
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@ -53,7 +51,6 @@ namespace mwmp
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GUIController *mGUIController;
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CellController *mCellController;
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MechanicsHelper *mMechanicsHelper;
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std::string server;
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unsigned short port;
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@ -24,16 +24,6 @@
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using namespace mwmp;
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mwmp::MechanicsHelper::MechanicsHelper()
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{
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}
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mwmp::MechanicsHelper::~MechanicsHelper()
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{
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}
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osg::Vec3f MechanicsHelper::getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent)
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{
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osg::Vec3f position(percent, percent, percent);
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@ -50,21 +40,19 @@ void MechanicsHelper::spawnLeveledCreatures(MWWorld::CellStore* cellStore)
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int spawnCount = 0;
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for (typename MWWorld::CellRefList<ESM::CreatureLevList>::List::iterator listIter(creatureLevList->mList.begin());
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listIter != creatureLevList->mList.end(); ++listIter)
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for(auto &lref : creatureLevList->mList)
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{
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MWWorld::Ptr ptr(&*listIter, cellStore);
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MWWorld::Ptr ptr(&lref, cellStore);
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MWWorld::LiveCellRef<ESM::CreatureLevList> *ref = ptr.get<ESM::CreatureLevList>();
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std::string id = MWMechanics::getLevelledItem(ref->mBase, true);
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std::string id = MWMechanics::getLevelledItem(ptr.get<ESM::CreatureLevList>()->mBase, true);
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if (!id.empty())
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{
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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MWWorld::ManualRef manualRef(store, id);
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manualRef.getPtr().getCellRef().setPosition(ptr.getCellRef().getPosition());
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(manualRef.getPtr(), ptr.getCell(), ptr.getCellRef().getPosition());
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(manualRef.getPtr(), ptr.getCell(),
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ptr.getCellRef().getPosition());
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worldEvent->addObjectSpawn(placed);
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MWBase::Environment::get().getWorld()->deleteObject(placed);
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@ -147,17 +135,15 @@ bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& c
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void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
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{
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if (attack.pressed == false)
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if (!attack.pressed)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Processing attack from %s",
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attacker.getCellRef().getRefId().c_str());
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LOG_APPEND(Log::LOG_VERBOSE, "- success: %s", attack.success ? "true" : "false");
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if (attack.success == true)
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{
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if (attack.success)
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LOG_APPEND(Log::LOG_VERBOSE, "- damage: %f", attack.damage);
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}
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}
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MWMechanics::CreatureStats &attackerStats = attacker.getClass().getCreatureStats(attacker);
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attackerStats.getSpells().setSelectedSpell(attack.spellId);
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@ -167,24 +153,17 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
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if (attack.target.refId.empty())
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{
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if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
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{
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victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
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}
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else if (PlayerList::getPlayer(attack.target.guid) != NULL)
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{
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victim = PlayerList::getPlayer(attack.target.guid)->getPtr();
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}
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}
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else
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{
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if (mwmp::Main::get().getCellController()->isLocalActor(attack.target.refNumIndex, attack.target.mpNum))
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{
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victim = mwmp::Main::get().getCellController()->getLocalActor(attack.target.refNumIndex, attack.target.mpNum)->getPtr();
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}
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else if (mwmp::Main::get().getCellController()->isDedicatedActor(attack.target.refNumIndex, attack.target.mpNum))
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{
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victim = mwmp::Main::get().getCellController()->getDedicatedActor(attack.target.refNumIndex, attack.target.mpNum)->getPtr();
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}
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auto controller = mwmp::Main::get().getCellController();
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if (controller->isLocalActor(attack.target.refNumIndex, attack.target.mpNum))
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victim = controller->getLocalActor(attack.target.refNumIndex, attack.target.mpNum)->getPtr();
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else if (controller->isDedicatedActor(attack.target.refNumIndex, attack.target.mpNum))
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victim = controller->getDedicatedActor(attack.target.refNumIndex, attack.target.mpNum)->getPtr();
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}
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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@ -5,31 +5,25 @@
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#include <osg/Vec3f>
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namespace mwmp
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namespace MechanicsHelper
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{
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class MechanicsHelper
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{
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public:
|
||||
|
||||
MechanicsHelper();
|
||||
~MechanicsHelper();
|
||||
|
||||
osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent);
|
||||
|
||||
void spawnLeveledCreatures(MWWorld::CellStore* cellStore);
|
||||
|
||||
Attack *getLocalAttack(const MWWorld::Ptr& ptr);
|
||||
Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
|
||||
mwmp::Attack *getLocalAttack(const MWWorld::Ptr& ptr);
|
||||
mwmp::Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
|
||||
|
||||
MWWorld::Ptr getPlayerPtr(const Target& target);
|
||||
MWWorld::Ptr getPlayerPtr(const mwmp::Target& target);
|
||||
|
||||
void assignAttackTarget(Attack* attack, const MWWorld::Ptr& target);
|
||||
void resetAttack(Attack* attack);
|
||||
void assignAttackTarget(mwmp::Attack* attack, const MWWorld::Ptr& target);
|
||||
void resetAttack(mwmp::Attack* attack);
|
||||
|
||||
bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
|
||||
|
||||
void processAttack(Attack attack, const MWWorld::Ptr& attacker);
|
||||
};
|
||||
void processAttack(mwmp::Attack attack, const MWWorld::Ptr& attacker);
|
||||
}
|
||||
|
||||
|
||||
#endif //OPENMW_MECHANICSHELPER_HPP
|
||||
|
|
|
@ -205,7 +205,7 @@ void WorldEvent::spawnObjects(MWWorld::CellStore* cellStore)
|
|||
MWWorld::Ptr masterPtr;
|
||||
|
||||
if (worldObject.master.refId.empty())
|
||||
masterPtr = mwmp::Main::get().getMechanicsHelper()->getPlayerPtr(worldObject.master);
|
||||
masterPtr = MechanicsHelper::getPlayerPtr(worldObject.master);
|
||||
else
|
||||
masterPtr = cellStore->searchExact(worldObject.master.refNumIndex, worldObject.master.mpNum);
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace mwmp
|
|||
// If we've received a request for information, comply with it
|
||||
if (actorList.action == mwmp::BaseActorList::REQUEST)
|
||||
{
|
||||
mwmp::Main::get().getMechanicsHelper()->spawnLeveledCreatures(ptrCellStore);
|
||||
MechanicsHelper::spawnLeveledCreatures(ptrCellStore);
|
||||
actorList.sendActorsInCell(ptrCellStore);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace mwmp
|
|||
virtual void Do(PlayerPacket &packet, BasePlayer *player)
|
||||
{
|
||||
if (player != 0)
|
||||
Main::get().getMechanicsHelper()->processAttack(player->attack, static_cast<DedicatedPlayer*>(player)->getPtr());
|
||||
MechanicsHelper::processAttack(player->attack, static_cast<DedicatedPlayer*>(player)->getPtr());
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue