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@ -46,15 +46,116 @@ void adjustBoundItem (const std::string& item, bool bound, const MWWorld::Ptr& a
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}
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}
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bool disintegrateSlot (MWWorld::Ptr ptr, int slot, float disintegrate)
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{
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// TODO: remove this check once creatures support inventory store
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if (ptr.getTypeName() == typeid(ESM::NPC).name())
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{
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MWWorld::InventoryStore& inv = ptr.getClass().getInventoryStore(ptr);
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MWWorld::ContainerStoreIterator item =
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inv.getSlot(slot);
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if (item != inv.end())
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{
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if (!item->getClass().hasItemHealth(*item))
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return false;
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if (item->getCellRef().mCharge == -1)
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item->getCellRef().mCharge = item->getClass().getItemMaxHealth(*item);
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if (item->getCellRef().mCharge == 0)
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return false;
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item->getCellRef().mCharge -=
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std::min(disintegrate,
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static_cast<float>(item->getCellRef().mCharge));
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if (item->getCellRef().mCharge == 0)
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{
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// Will unequip the broken item and try to find a replacement
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if (ptr.getRefData().getHandle() != "player")
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inv.autoEquip(ptr);
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else
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inv.unequipItem(*item, ptr);
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}
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return true;
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}
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}
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return true;
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}
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}
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namespace MWMechanics
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{
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class SoulTrap : public MWMechanics::EffectSourceVisitor
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{
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MWWorld::Ptr mCreature;
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MWWorld::Ptr mActor;
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public:
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SoulTrap(MWWorld::Ptr trappedCreature)
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: mCreature(trappedCreature) {}
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virtual void visit (MWMechanics::EffectKey key,
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const std::string& sourceName, const std::string& casterHandle,
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float magnitude, float remainingTime = -1)
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{
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if (key.mId != ESM::MagicEffect::Soultrap)
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return;
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if (magnitude <= 0)
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return;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr caster = world->searchPtrViaHandle(casterHandle);
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if (caster.isEmpty() || !caster.getClass().isActor())
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return;
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static const float fSoulgemMult = world->getStore().get<ESM::GameSetting>().find("fSoulgemMult")->getFloat();
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float creatureSoulValue = mCreature.get<ESM::Creature>()->mBase->mData.mSoul;
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// Use the smallest soulgem that is large enough to hold the soul
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MWWorld::ContainerStore& container = caster.getClass().getContainerStore(caster);
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MWWorld::ContainerStoreIterator gem = container.end();
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float gemCapacity = std::numeric_limits<float>().max();
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std::string soulgemFilter = "misc_soulgem"; // no other way to check for soulgems? :/
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for (MWWorld::ContainerStoreIterator it = container.begin(MWWorld::ContainerStore::Type_Miscellaneous);
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it != container.end(); ++it)
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{
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const std::string& id = it->getCellRef().mRefID;
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if (id.size() >= soulgemFilter.size()
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&& id.substr(0,soulgemFilter.size()) == soulgemFilter)
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{
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float thisGemCapacity = it->get<ESM::Miscellaneous>()->mBase->mData.mValue * fSoulgemMult;
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if (thisGemCapacity >= creatureSoulValue && thisGemCapacity < gemCapacity
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&& it->getCellRef().mSoul.empty())
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{
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gem = it;
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gemCapacity = thisGemCapacity;
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}
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}
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}
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if (gem == container.end())
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return;
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// Set the soul on just one of the gems, not the whole stack
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gem->getContainerStore()->unstack(*gem, caster);
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gem->getCellRef().mSoul = mCreature.getCellRef().mRefID;
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if (caster.getRefData().getHandle() == "player")
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MWBase::Environment::get().getWindowManager()->messageBox("#{sSoultrapSuccess}");
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}
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};
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void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
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{
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// magic effects
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adjustMagicEffects (ptr);
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calculateDynamicStats (ptr);
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if (ptr.getClass().getCreatureStats(ptr).needToRecalcDynamicStats())
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calculateDynamicStats (ptr);
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calculateCreatureStatModifiers (ptr, duration);
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if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
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@ -71,7 +172,7 @@ namespace MWMechanics
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float d = sqrt((actorpos.pos[0] - playerpos.pos[0])*(actorpos.pos[0] - playerpos.pos[0])
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+(actorpos.pos[1] - playerpos.pos[1])*(actorpos.pos[1] - playerpos.pos[1])
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+(actorpos.pos[2] - playerpos.pos[2])*(actorpos.pos[2] - playerpos.pos[2]));
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float fight = ptr.getClass().getCreatureStats(ptr).getAiSetting(1);
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float fight = ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified();
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float disp = 100; //creatures don't have disposition, so set it to 100 by default
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if(ptr.getTypeName() == typeid(ESM::NPC).name())
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{
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@ -127,7 +228,7 @@ namespace MWMechanics
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now += creatureStats.getActiveSpells().getMagicEffects();
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MagicEffects diff = MagicEffects::diff (creatureStats.getMagicEffects(), now);
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//MagicEffects diff = MagicEffects::diff (creatureStats.getMagicEffects(), now);
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creatureStats.setMagicEffects(now);
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@ -177,7 +278,7 @@ namespace MWMechanics
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{
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// the actor is sleeping, restore health and magicka
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bool stunted = stats.getMagicEffects ().get(MWMechanics::EffectKey(ESM::MagicEffect::StuntedMagicka)).mMagnitude > 0;
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bool stunted = stats.getMagicEffects ().get(ESM::MagicEffect::StuntedMagicka).mMagnitude > 0;
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DynamicStat<float> health = stats.getHealth();
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health.setCurrent (health.getCurrent() + 0.1 * endurance);
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@ -216,7 +317,7 @@ namespace MWMechanics
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// attributes
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for(int i = 0;i < ESM::Attribute::Length;++i)
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{
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Stat<int> stat = creatureStats.getAttribute(i);
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AttributeValue stat = creatureStats.getAttribute(i);
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stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyAttribute, i)).mMagnitude -
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effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).mMagnitude -
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effects.get(EffectKey(ESM::MagicEffect::AbsorbAttribute, i)).mMagnitude);
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@ -228,18 +329,69 @@ namespace MWMechanics
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for(int i = 0;i < 3;++i)
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{
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DynamicStat<float> stat = creatureStats.getDynamic(i);
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stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyHealth+i)).mMagnitude -
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effects.get(EffectKey(ESM::MagicEffect::DrainHealth+i)).mMagnitude);
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stat.setModifier(effects.get(ESM::MagicEffect::FortifyHealth+i).mMagnitude -
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effects.get(ESM::MagicEffect::DrainHealth+i).mMagnitude);
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float currentDiff = creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::RestoreHealth+i)).mMagnitude
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- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::DamageHealth+i)).mMagnitude
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- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::AbsorbHealth+i)).mMagnitude;
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float currentDiff = creatureStats.getMagicEffects().get(ESM::MagicEffect::RestoreHealth+i).mMagnitude
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- creatureStats.getMagicEffects().get(ESM::MagicEffect::DamageHealth+i).mMagnitude
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- creatureStats.getMagicEffects().get(ESM::MagicEffect::AbsorbHealth+i).mMagnitude;
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stat.setCurrent(stat.getCurrent() + currentDiff * duration);
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creatureStats.setDynamic(i, stat);
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}
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// AI setting modifiers
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|
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int creature = !ptr.getClass().isNpc();
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|
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if (creature && ptr.get<ESM::Creature>()->mBase->mData.mType == ESM::Creature::Humanoid)
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|
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creature = false;
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|
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// Note: the Creature variants only work on normal creatures, not on daedra or undead creatures.
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|
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if (!creature || ptr.get<ESM::Creature>()->mBase->mData.mType == ESM::Creature::Creatures)
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{
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|
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Stat<int> stat = creatureStats.getAiSetting(CreatureStats::AI_Fight);
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|
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stat.setModifier(creatureStats.getMagicEffects().get(ESM::MagicEffect::FrenzyHumanoid+creature).mMagnitude
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|
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- creatureStats.getMagicEffects().get(ESM::MagicEffect::CalmHumanoid+creature).mMagnitude);
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creatureStats.setAiSetting(CreatureStats::AI_Fight, stat);
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stat = creatureStats.getAiSetting(CreatureStats::AI_Flee);
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stat.setModifier(creatureStats.getMagicEffects().get(ESM::MagicEffect::DemoralizeHumanoid+creature).mMagnitude
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- creatureStats.getMagicEffects().get(ESM::MagicEffect::RallyHumanoid+creature).mMagnitude);
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creatureStats.setAiSetting(CreatureStats::AI_Flee, stat);
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}
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if (creature && ptr.get<ESM::Creature>()->mBase->mData.mType == ESM::Creature::Undead)
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{
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Stat<int> stat = creatureStats.getAiSetting(CreatureStats::AI_Flee);
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stat.setModifier(creatureStats.getMagicEffects().get(ESM::MagicEffect::TurnUndead).mMagnitude);
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creatureStats.setAiSetting(CreatureStats::AI_Flee, stat);
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}
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// Apply disintegration (reduces item health)
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|
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float disintegrateWeapon = effects.get(ESM::MagicEffect::DisintegrateWeapon).mMagnitude;
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if (disintegrateWeapon > 0)
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disintegrateSlot(ptr, MWWorld::InventoryStore::Slot_CarriedRight, disintegrateWeapon*duration);
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float disintegrateArmor = effects.get(ESM::MagicEffect::DisintegrateArmor).mMagnitude;
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if (disintegrateArmor > 0)
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{
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// According to UESP
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|
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int priorities[] = {
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MWWorld::InventoryStore::Slot_CarriedLeft,
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MWWorld::InventoryStore::Slot_Cuirass,
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MWWorld::InventoryStore::Slot_LeftPauldron,
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MWWorld::InventoryStore::Slot_RightPauldron,
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MWWorld::InventoryStore::Slot_LeftGauntlet,
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MWWorld::InventoryStore::Slot_RightGauntlet,
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MWWorld::InventoryStore::Slot_Helmet,
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MWWorld::InventoryStore::Slot_Greaves,
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MWWorld::InventoryStore::Slot_Boots
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};
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for (unsigned int i=0; i<sizeof(priorities)/sizeof(int); ++i)
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{
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if (disintegrateSlot(ptr, priorities[i], disintegrateArmor*duration))
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break;
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}
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}
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// Apply damage ticks
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|
|
int damageEffects[] = {
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|
ESM::MagicEffect::FireDamage, ESM::MagicEffect::ShockDamage, ESM::MagicEffect::FrostDamage, ESM::MagicEffect::Poison,
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|
@ -249,7 +401,7 @@ namespace MWMechanics
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DynamicStat<float> health = creatureStats.getHealth();
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for (unsigned int i=0; i<sizeof(damageEffects)/sizeof(int); ++i)
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{
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float magnitude = creatureStats.getMagicEffects().get(EffectKey(damageEffects[i])).mMagnitude;
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|
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float magnitude = creatureStats.getMagicEffects().get(damageEffects[i]).mMagnitude;
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if (damageEffects[i] == ESM::MagicEffect::SunDamage)
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{
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|
@ -280,30 +432,32 @@ namespace MWMechanics
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|
|
static std::map<int, std::string> boundItemsMap;
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|
|
|
if (boundItemsMap.empty())
|
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|
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{
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|
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boundItemsMap[ESM::MagicEffect::BoundBattleAxe] = "battle_axe";
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boundItemsMap[ESM::MagicEffect::BoundBoots] = "boots";
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boundItemsMap[ESM::MagicEffect::BoundCuirass] = "cuirass";
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|
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boundItemsMap[ESM::MagicEffect::BoundDagger] = "dagger";
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|
|
boundItemsMap[ESM::MagicEffect::BoundGloves] = "gauntlet"; // Note: needs both _left and _right variants, see below
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boundItemsMap[ESM::MagicEffect::BoundHelm] = "helm";
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|
boundItemsMap[ESM::MagicEffect::BoundLongbow] = "longbow";
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|
boundItemsMap[ESM::MagicEffect::BoundLongsword] = "longsword";
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|
|
boundItemsMap[ESM::MagicEffect::BoundMace] = "mace";
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|
|
boundItemsMap[ESM::MagicEffect::BoundShield] = "shield";
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundSpear] = "spear";
|
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|
|
|
boundItemsMap[ESM::MagicEffect::BoundBattleAxe] = "sMagicBoundBattleAxeID";
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundBoots] = "sMagicBoundBootsID";
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundCuirass] = "sMagicBoundCuirassID";
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|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundDagger] = "sMagicBoundDaggerID";
|
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|
|
|
boundItemsMap[ESM::MagicEffect::BoundGloves] = "sMagicBoundLeftGauntletID"; // Note: needs RightGauntlet variant too (see below)
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundHelm] = "sMagicBoundHelmID";
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundLongbow] = "sMagicBoundLongbowID";
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|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundLongsword] = "sMagicBoundLongswordID";
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundMace] = "sMagicBoundMaceID";
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|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundShield] = "sMagicBoundShieldID";
|
|
|
|
|
boundItemsMap[ESM::MagicEffect::BoundSpear] = "sMagicBoundSpearID";
|
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|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (std::map<int, std::string>::iterator it = boundItemsMap.begin(); it != boundItemsMap.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
bool found = creatureStats.mBoundItems.find(it->first) != creatureStats.mBoundItems.end();
|
|
|
|
|
int magnitude = creatureStats.getMagicEffects().get(EffectKey(it->first)).mMagnitude;
|
|
|
|
|
int magnitude = creatureStats.getMagicEffects().get(it->first).mMagnitude;
|
|
|
|
|
if (found != (magnitude > 0))
|
|
|
|
|
{
|
|
|
|
|
std::string item = "bound_" + it->second;
|
|
|
|
|
std::string itemGmst = it->second;
|
|
|
|
|
std::string item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
|
|
|
|
itemGmst)->getString();
|
|
|
|
|
if (it->first == ESM::MagicEffect::BoundGloves)
|
|
|
|
|
{
|
|
|
|
|
adjustBoundItem(item + "_left", magnitude > 0, ptr);
|
|
|
|
|
adjustBoundItem(item + "_right", magnitude > 0, ptr);
|
|
|
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|
adjustBoundItem("sMagicBoundLeftGauntletID", magnitude > 0, ptr);
|
|
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|
adjustBoundItem("sMagicBoundRightGauntletID", magnitude > 0, ptr);
|
|
|
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|
}
|
|
|
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|
else
|
|
|
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|
adjustBoundItem(item, magnitude > 0, ptr);
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|
@ -319,32 +473,34 @@ namespace MWMechanics
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static std::map<int, std::string> summonMap;
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if (summonMap.empty())
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|
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{
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summonMap[ESM::MagicEffect::SummonAncestralGhost] = "ancestor_ghost_summon";
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summonMap[ESM::MagicEffect::SummonBear] = "BM_bear_black_summon";
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summonMap[ESM::MagicEffect::SummonBonelord] = "bonelord_summon";
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summonMap[ESM::MagicEffect::SummonBonewalker] = "bonewalker_summon";
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summonMap[ESM::MagicEffect::SummonBonewolf] = "BM_wolf_bone_summon";
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summonMap[ESM::MagicEffect::SummonCenturionSphere] = "centurion_sphere_summon";
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summonMap[ESM::MagicEffect::SummonClannfear] = "clannfear_summon";
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summonMap[ESM::MagicEffect::SummonDaedroth] = "daedroth_summon";
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summonMap[ESM::MagicEffect::SummonDremora] = "dremora_summon";
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summonMap[ESM::MagicEffect::SummonFabricant] = "fabricant_summon";
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summonMap[ESM::MagicEffect::SummonFlameAtronach] = "atronach_flame_summon";
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summonMap[ESM::MagicEffect::SummonFrostAtronach] = "atronach_frost_summon";
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summonMap[ESM::MagicEffect::SummonGoldenSaint] = "golden saint_summon";
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summonMap[ESM::MagicEffect::SummonGreaterBonewalker] = "bonewalker_greater_summ";
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summonMap[ESM::MagicEffect::SummonHunger] = "hunger_summon";
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summonMap[ESM::MagicEffect::SummonScamp] = "scamp_summon";
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summonMap[ESM::MagicEffect::SummonSkeletalMinion] = "skeleton_summon";
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summonMap[ESM::MagicEffect::SummonStormAtronach] = "atronach_storm_summon";
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summonMap[ESM::MagicEffect::SummonWingedTwilight] = "winged twilight_summon";
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|
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summonMap[ESM::MagicEffect::SummonWolf] = "BM_wolf_grey_summon";
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summonMap[ESM::MagicEffect::SummonAncestralGhost] = "sMagicAncestralGhostID";
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|
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summonMap[ESM::MagicEffect::SummonBonelord] = "sMagicBonelordID";
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|
|
|
summonMap[ESM::MagicEffect::SummonBonewalker] = "sMagicLeastBonewalkerID";
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|
|
|
summonMap[ESM::MagicEffect::SummonCenturionSphere] = "sMagicCenturionSphereID";
|
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|
|
|
summonMap[ESM::MagicEffect::SummonClannfear] = "sMagicClannfearID";
|
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|
|
|
summonMap[ESM::MagicEffect::SummonDaedroth] = "sMagicDaedrothID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonDremora] = "sMagicDremoraID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonFabricant] = "sMagicFabricantID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonFlameAtronach] = "sMagicFlameAtronachID";
|
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|
|
|
summonMap[ESM::MagicEffect::SummonFrostAtronach] = "sMagicFrostAtronachID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonGoldenSaint] = "sMagicGoldenSaintID";
|
|
|
|
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summonMap[ESM::MagicEffect::SummonGreaterBonewalker] = "sMagicGreaterBonewalkerID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonHunger] = "sMagicHungerID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonScamp] = "sMagicScampID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonSkeletalMinion] = "sMagicSkeletalMinionID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonStormAtronach] = "sMagicStormAtronachID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonWingedTwilight] = "sMagicWingedTwilightID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonWolf] = "sMagicCreature01ID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonBear] = "sMagicCreature02ID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonBonewolf] = "sMagicCreature03ID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonCreature04] = "sMagicCreature04ID";
|
|
|
|
|
summonMap[ESM::MagicEffect::SummonCreature05] = "sMagicCreature05ID";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (std::map<int, std::string>::iterator it = summonMap.begin(); it != summonMap.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
bool found = creatureStats.mSummonedCreatures.find(it->first) != creatureStats.mSummonedCreatures.end();
|
|
|
|
|
int magnitude = creatureStats.getMagicEffects().get(EffectKey(it->first)).mMagnitude;
|
|
|
|
|
int magnitude = creatureStats.getMagicEffects().get(it->first).mMagnitude;
|
|
|
|
|
if (found != (magnitude > 0))
|
|
|
|
|
{
|
|
|
|
|
if (magnitude > 0)
|
|
|
|
@ -361,15 +517,20 @@ namespace MWMechanics
|
|
|
|
|
ipos.rot[1] = 0;
|
|
|
|
|
ipos.rot[2] = 0;
|
|
|
|
|
|
|
|
|
|
MWWorld::CellStore* store = ptr.getCell();
|
|
|
|
|
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), it->second, 1);
|
|
|
|
|
ref.getPtr().getCellRef().mPos = ipos;
|
|
|
|
|
std::string creatureID =
|
|
|
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->getString();
|
|
|
|
|
|
|
|
|
|
// TODO: Add AI to follow player and fight for him
|
|
|
|
|
if (!creatureID.empty())
|
|
|
|
|
{
|
|
|
|
|
MWWorld::CellStore* store = ptr.getCell();
|
|
|
|
|
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), creatureID, 1);
|
|
|
|
|
ref.getPtr().getCellRef().mPos = ipos;
|
|
|
|
|
|
|
|
|
|
creatureStats.mSummonedCreatures.insert(std::make_pair(it->first,
|
|
|
|
|
MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(),*store,ipos).getRefData().getHandle()));
|
|
|
|
|
// TODO: Add AI to follow player and fight for him
|
|
|
|
|
|
|
|
|
|
creatureStats.mSummonedCreatures.insert(std::make_pair(it->first,
|
|
|
|
|
MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(),*store,ipos).getRefData().getHandle()));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
@ -395,7 +556,7 @@ namespace MWMechanics
|
|
|
|
|
// skills
|
|
|
|
|
for(int i = 0;i < ESM::Skill::Length;++i)
|
|
|
|
|
{
|
|
|
|
|
Stat<float>& skill = npcStats.getSkill(i);
|
|
|
|
|
SkillValue& skill = npcStats.getSkill(i);
|
|
|
|
|
skill.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifySkill, i)).mMagnitude -
|
|
|
|
|
effects.get(EffectKey(ESM::MagicEffect::DrainSkill, i)).mMagnitude -
|
|
|
|
|
effects.get(EffectKey(ESM::MagicEffect::AbsorbSkill, i)).mMagnitude);
|
|
|
|
@ -439,15 +600,69 @@ namespace MWMechanics
|
|
|
|
|
|
|
|
|
|
void Actors::updateEquippedLight (const MWWorld::Ptr& ptr, float duration)
|
|
|
|
|
{
|
|
|
|
|
//If holding a light...
|
|
|
|
|
bool isPlayer = ptr.getRefData().getHandle()=="player";
|
|
|
|
|
|
|
|
|
|
MWWorld::InventoryStore &inventoryStore = MWWorld::Class::get(ptr).getInventoryStore(ptr);
|
|
|
|
|
MWWorld::ContainerStoreIterator heldIter =
|
|
|
|
|
inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
|
|
|
|
|
/**
|
|
|
|
|
* Automatically equip NPCs torches at night and unequip them at day
|
|
|
|
|
*/
|
|
|
|
|
if (!isPlayer)
|
|
|
|
|
{
|
|
|
|
|
MWWorld::ContainerStoreIterator torch = inventoryStore.end();
|
|
|
|
|
for (MWWorld::ContainerStoreIterator it = inventoryStore.begin(); it != inventoryStore.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
if (it->getTypeName() == typeid(ESM::Light).name())
|
|
|
|
|
{
|
|
|
|
|
torch = it;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (MWBase::Environment::get().getWorld()->isDark())
|
|
|
|
|
{
|
|
|
|
|
if (torch != inventoryStore.end())
|
|
|
|
|
{
|
|
|
|
|
if (!MWWorld::Class::get (ptr).getCreatureStats (ptr).isHostile())
|
|
|
|
|
{
|
|
|
|
|
// For non-hostile NPCs, unequip whatever is in the left slot in favor of a light.
|
|
|
|
|
if (heldIter != inventoryStore.end() && heldIter->getTypeName() != typeid(ESM::Light).name())
|
|
|
|
|
inventoryStore.unequipItem(*heldIter, ptr);
|
|
|
|
|
|
|
|
|
|
// Also unequip twohanded weapons which conflict with anything in CarriedLeft
|
|
|
|
|
if (torch->getClass().canBeEquipped(*torch, ptr).first == 3)
|
|
|
|
|
inventoryStore.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, ptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
|
|
|
|
|
|
|
|
|
|
// If we have a torch and can equip it (left slot free, no
|
|
|
|
|
// twohanded weapon in right slot), then equip it now.
|
|
|
|
|
if (heldIter == inventoryStore.end()
|
|
|
|
|
&& torch->getClass().canBeEquipped(*torch, ptr).first == 1)
|
|
|
|
|
{
|
|
|
|
|
inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, torch, ptr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (heldIter != inventoryStore.end() && heldIter->getTypeName() == typeid(ESM::Light).name())
|
|
|
|
|
{
|
|
|
|
|
// At day, unequip lights and auto equip shields or other suitable items
|
|
|
|
|
// (Note: autoEquip will ignore lights)
|
|
|
|
|
inventoryStore.autoEquip(ptr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
|
|
|
|
|
|
|
|
|
|
//If holding a light...
|
|
|
|
|
if(heldIter.getType() == MWWorld::ContainerStore::Type_Light)
|
|
|
|
|
{
|
|
|
|
|
// Use time from the player's light
|
|
|
|
|
bool isPlayer = ptr.getRefData().getHandle()=="player";
|
|
|
|
|
if(isPlayer)
|
|
|
|
|
{
|
|
|
|
|
float timeRemaining = heldIter->getClass().getRemainingUsageTime(*heldIter);
|
|
|
|
@ -482,6 +697,16 @@ namespace MWMechanics
|
|
|
|
|
|
|
|
|
|
Actors::Actors() {}
|
|
|
|
|
|
|
|
|
|
Actors::~Actors()
|
|
|
|
|
{
|
|
|
|
|
PtrControllerMap::iterator it(mActors.begin());
|
|
|
|
|
for (; it != mActors.end(); ++it)
|
|
|
|
|
{
|
|
|
|
|
delete it->second;
|
|
|
|
|
it->second = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Actors::addActor (const MWWorld::Ptr& ptr)
|
|
|
|
|
{
|
|
|
|
|
// erase previous death events since we are currently only tracking them while in an active cell
|
|
|
|
@ -572,6 +797,18 @@ namespace MWMechanics
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Apply soultrap
|
|
|
|
|
if (iter->first.getTypeName() == typeid(ESM::Creature).name())
|
|
|
|
|
{
|
|
|
|
|
SoulTrap soulTrap (iter->first);
|
|
|
|
|
stats.getActiveSpells().visitEffectSources(soulTrap);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Reset magic effects and recalculate derived effects
|
|
|
|
|
// One case where we need this is to make sure bound items are removed upon death
|
|
|
|
|
stats.setMagicEffects(MWMechanics::MagicEffects());
|
|
|
|
|
calculateCreatureStatModifiers(iter->first, 0);
|
|
|
|
|
|
|
|
|
|
if (iter->second->kill())
|
|
|
|
|
{
|
|
|
|
|
++mDeathCount[cls.getId(iter->first)];
|
|
|
|
@ -592,7 +829,12 @@ namespace MWMechanics
|
|
|
|
|
iter->second->updateContinuousVfx();
|
|
|
|
|
|
|
|
|
|
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
|
|
|
|
|
{
|
|
|
|
|
if (iter->first.getClass().getCreatureStats(iter->first).getMagicEffects().get(
|
|
|
|
|
ESM::MagicEffect::Paralyze).mMagnitude > 0)
|
|
|
|
|
iter->second->skipAnim();
|
|
|
|
|
iter->second->update(duration);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
void Actors::restoreDynamicStats()
|
|
|
|
|