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Make sure materials are built before trying to determine their transparency
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c4e4a8fb57
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2 changed files with 3 additions and 0 deletions
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@ -185,6 +185,7 @@ public:
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for(unsigned int i = 0;i < numsubs;++i)
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{
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Ogre::SubEntity* subEnt = entity->getSubEntity(i);
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sh::Factory::getInstance()._ensureMaterial(subEnt->getMaterial()->getName(), "Default");
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subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? mTransQueue : mSolidQueue);
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}
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}
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@ -1188,6 +1189,7 @@ public:
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unsigned int numsubs = ent->getNumSubEntities();
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for(unsigned int i = 0;i < numsubs;++i)
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{
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sh::Factory::getInstance()._ensureMaterial(ent->getSubEntity(i)->getMaterial()->getName(), "Default");
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if(ent->getSubEntity(i)->getMaterial()->isTransparent())
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return true;
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}
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@ -750,6 +750,7 @@ void NpcAnimation::preRender(Ogre::Camera *camera)
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void NpcAnimation::applyAlpha(float alpha, Ogre::Entity *ent, NifOgre::ObjectScenePtr scene)
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{
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sh::Factory::getInstance()._ensureMaterial(ent->getSubEntity(0)->getMaterial()->getName(), "Default");
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ent->getSubEntity(0)->setRenderQueueGroup(alpha != 1.f || ent->getSubEntity(0)->getMaterial()->isTransparent()
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? RQG_Alpha : RQG_Main);
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