diff --git a/libs/openengine/bullet/physic.cpp b/libs/openengine/bullet/physic.cpp index 2b26c3a48..7ffe07189 100644 --- a/libs/openengine/bullet/physic.cpp +++ b/libs/openengine/bullet/physic.cpp @@ -29,8 +29,11 @@ namespace Physic PhysicActor::PhysicActor(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale) : mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0) - , mBody(0), onGround(false), collisionMode(false), mBoxRotation(0,0,0,0), verticalForce(0.0f) + , mBody(0), onGround(false), collisionMode(true), mBoxRotation(0,0,0,0), verticalForce(0.0f) { + // FIXME: Force player to start in no-collision mode for now, until he spawns at a proper door marker. + if(name == "player") + collisionMode = false; mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation); Ogre::Quaternion inverse = mBoxRotation.Inverse(); mBoxRotationInverse = btQuaternion(inverse.x, inverse.y, inverse.z,inverse.w);