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[General] Remove code related to ActorAuthority packets that is not used
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parent
0b40cb8919
commit
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2 changed files with 1 additions and 20 deletions
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@ -15,7 +15,7 @@ namespace mwmp
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void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override
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void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override
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{
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{
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packet.Send(true);
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// In the current implementation, only the server should be able to send ActorAuthority packets
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}
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}
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};
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};
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}
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}
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@ -23,23 +23,4 @@ void PacketActorAuthority::Packet(RakNet::BitStream *bs, bool send)
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RW(actorList->cell.mData.mX, send);
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RW(actorList->cell.mData.mX, send);
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RW(actorList->cell.mData.mY, send);
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RW(actorList->cell.mData.mY, send);
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RW(actorList->cell.mName, send);
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RW(actorList->cell.mName, send);
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BaseActor actor;
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for (unsigned int i = 0; i < actorList->count; i++)
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{
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if (send)
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{
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actor = actorList->baseActors.at(i);
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}
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RW(actor.refId, send);
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RW(actor.refNumIndex, send);
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RW(actor.mpNum, send);
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if (!send)
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{
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actorList->baseActors.push_back(actor);
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}
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}
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}
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}
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