@ -108,8 +108,6 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
case SDL_KEYMAPCHANGED:
case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
case SDL_JOYAXISMOTION:
case SDL_JOYBUTTONDOWN: