From 63eebd3d18a3f8cccd8d1497f58b682fa2aa4394 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Wed, 24 Aug 2016 05:32:40 +0300 Subject: [PATCH] Respawn players in Fort Pelagiad instead of ToddTest for the time being --- apps/openmw/mwmp/Networking.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwmp/Networking.cpp b/apps/openmw/mwmp/Networking.cpp index c50dbb332..c3c007dbd 100644 --- a/apps/openmw/mwmp/Networking.cpp +++ b/apps/openmw/mwmp/Networking.cpp @@ -410,8 +410,8 @@ void Networking::ReceiveMessage(RakNet::Packet *packet) MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); player.getClass().getCreatureStats(player).resurrect(); ESM::Position pos; - MWBase::Environment::get().getWorld()->findInteriorPosition("ToddTest", pos); - MWBase::Environment::get().getWorld()->changeToInteriorCell("ToddTest", pos, true); + MWBase::Environment::get().getWorld()->findInteriorPosition("Pelagiad, Fort Pelagiad", pos); + MWBase::Environment::get().getWorld()->changeToInteriorCell("Pelagiad, Fort Pelagiad", pos, true); (*getLocalPlayer()->Position()) = pos; (*getLocalPlayer()->GetCell()) = *player.getCell()->getCell(); myPacket->Send(getLocalPlayer(), serverAddr);