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Fixed merge conflicts
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d6f607e823
commit
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2 changed files with 12 additions and 0 deletions
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@ -81,6 +81,7 @@ bool Launcher::AdvancedPage::loadSettings()
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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// Input Settings
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// Input Settings
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loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -140,6 +141,7 @@ void Launcher::AdvancedPage::saveSettings()
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if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
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if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
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mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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// Input Settings
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// Input Settings
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saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -22,7 +22,11 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>641</width>
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<width>641</width>
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<<<<<<< HEAD
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<height>998</height>
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<height>998</height>
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=======
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<height>968</height>
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>>>>>>> Fixed merge conflicts
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</rect>
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</rect>
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</property>
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</property>
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<layout class="QVBoxLayout" name="scrollAreaVerticalLayout">
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<layout class="QVBoxLayout" name="scrollAreaVerticalLayout">
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@ -89,6 +93,7 @@
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Enchanted weapons are magical</string>
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<string>Enchanted weapons are magical</string>
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<<<<<<< HEAD
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -100,6 +105,11 @@
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<property name="text">
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<property name="text">
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<string>Barter disposition change is permanent</string>
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<string>Barter disposition change is permanent</string>
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<widget class="QCheckBox" name="strengthInfluencesHandToHand">
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<widget class="QCheckBox" name="strengthInfluencesHandToHand">
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=======
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</property>
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</widget>
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</item>
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>>>>>>> Fixed merge conflicts
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<item alignment="Qt::AlignLeft">
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<item alignment="Qt::AlignLeft">
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<widget class="QWidget" name="unarmedFactorsStrengthGroup" native="true">
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<widget class="QWidget" name="unarmedFactorsStrengthGroup" native="true">
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<property name="toolTip">
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<property name="toolTip">
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