Remove Camera's children before removing the Camera

Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
pull/35/head
scrawl 8 years ago
parent a44ba0e461
commit 641005b317

@ -147,6 +147,7 @@ namespace MWRender
CharacterPreview::~CharacterPreview ()
{
mCamera->removeChildren(0, mCamera->getNumChildren());
mViewer->getSceneData()->asGroup()->removeChild(mCamera);
}

@ -107,6 +107,10 @@ namespace MWRender
GlobalMap::~GlobalMap()
{
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
removeCamera(*it);
for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
removeCamera(*it);
}
void GlobalMap::render (Loading::Listener* loadingListener)
@ -507,7 +511,8 @@ namespace MWRender
void GlobalMap::cleanupCameras()
{
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
mRoot->removeChild(*it);
removeCamera(*it);
mCamerasPendingRemoval.clear();
for (ImageDestVector::iterator it = mPendingImageDest.begin(); it != mPendingImageDest.end();)
@ -524,4 +529,10 @@ namespace MWRender
it = mPendingImageDest.erase(it);
}
}
void GlobalMap::removeCamera(osg::Camera *cam)
{
cam->removeChildren(0, cam->getNumChildren());
mRoot->removeChild(cam);
}
}

@ -56,6 +56,8 @@ namespace MWRender
*/
void cleanupCameras();
void removeCamera(osg::Camera* cam);
/**
* Mark a camera for cleanup in the next update. For internal use only.
*/

@ -88,9 +88,9 @@ LocalMap::LocalMap(osgViewer::Viewer* viewer)
LocalMap::~LocalMap()
{
for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
mRoot->removeChild(*it);
removeCamera(*it);
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
mRoot->removeChild(*it);
removeCamera(*it);
}
const osg::Vec2f LocalMap::rotatePoint(const osg::Vec2f& point, const osg::Vec2f& center, const float angle)
@ -275,6 +275,12 @@ osg::ref_ptr<osg::Texture2D> LocalMap::getFogOfWarTexture(int x, int y)
return found->second.mFogOfWarTexture;
}
void LocalMap::removeCamera(osg::Camera *cam)
{
cam->removeChildren(0, cam->getNumChildren());
mRoot->removeChild(cam);
}
void LocalMap::markForRemoval(osg::Camera *cam)
{
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), cam);
@ -293,11 +299,7 @@ void LocalMap::cleanupCameras()
return;
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
{
(*it)->removeChildren(0, (*it)->getNumChildren());
(*it)->setGraphicsContext(NULL);
mRoot->removeChild(*it);
}
removeCamera(*it);
mCamerasPendingRemoval.clear();
}

@ -63,6 +63,8 @@ namespace MWRender
osg::ref_ptr<osg::Texture2D> getFogOfWarTexture (int x, int y);
void removeCamera(osg::Camera* cam);
/**
* Indicates a camera has been queued for rendering and can be cleaned up in the next frame. For internal use only.
*/

@ -443,11 +443,13 @@ void Water::updateWaterMaterial()
{
if (mReflection)
{
mReflection->removeChildren(0, mReflection->getNumChildren());
mParent->removeChild(mReflection);
mReflection = NULL;
}
if (mRefraction)
{
mRefraction->removeChildren(0, mRefraction->getNumChildren());
mParent->removeChild(mRefraction);
mRefraction = NULL;
}
@ -572,11 +574,13 @@ Water::~Water()
if (mReflection)
{
mReflection->removeChildren(0, mReflection->getNumChildren());
mParent->removeChild(mReflection);
mReflection = NULL;
}
if (mRefraction)
{
mRefraction->removeChildren(0, mRefraction->getNumChildren());
mParent->removeChild(mRefraction);
mRefraction = NULL;
}

@ -412,6 +412,8 @@ void RenderManager::initialise()
void RenderManager::shutdown()
{
mGuiRoot->removeChildren(0, mGuiRoot->getNumChildren());
mSceneRoot->removeChild(mGuiRoot);
}
MyGUI::IVertexBuffer* RenderManager::createVertexBuffer()

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