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@ -1034,10 +1034,7 @@ void ObjectList::addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer)
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = 0;
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.charge = ptr.getCellRef().getCharge();
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baseObject.enchantmentCharge = ptr.getCellRef().getEnchantmentCharge();
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baseObject.soul = ptr.getCellRef().getSoul();
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@ -1069,10 +1066,7 @@ void ObjectList::addObjectSpawn(const MWWorld::Ptr& ptr)
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = 0;
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.isSummon = false;
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baseObject.summonDuration = -1;
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@ -1087,10 +1081,7 @@ void ObjectList::addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& mas
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = 0;
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.isSummon = true;
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baseObject.summonSpellId = spellId;
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baseObject.summonEffectId = effectId;
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@ -1108,10 +1099,7 @@ void ObjectList::addObjectLock(const MWWorld::Ptr& ptr, int lockLevel)
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.lockLevel = lockLevel;
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addBaseObject(baseObject);
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}
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@ -1120,10 +1108,7 @@ void ObjectList::addObjectTrap(const MWWorld::Ptr& ptr, const ESM::Position& pos
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.isDisarmed = isDisarmed;
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baseObject.position = pos;
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addBaseObject(baseObject);
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@ -1133,10 +1118,7 @@ void ObjectList::addObjectScale(const MWWorld::Ptr& ptr, float scale)
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.scale = scale;
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addBaseObject(baseObject);
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}
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@ -1145,10 +1127,7 @@ void ObjectList::addObjectState(const MWWorld::Ptr& ptr, bool objectState)
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.objectState = objectState;
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addBaseObject(baseObject);
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}
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@ -1157,10 +1136,7 @@ void ObjectList::addObjectAnimPlay(const MWWorld::Ptr& ptr, std::string group, i
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.animGroup = group;
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baseObject.animMode = mode;
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addBaseObject(baseObject);
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@ -1170,10 +1146,7 @@ void ObjectList::addDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state)
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.doorState = static_cast<int>(state);
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addBaseObject(baseObject);
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}
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@ -1197,25 +1170,7 @@ void ObjectList::addConsoleCommandObject(const MWWorld::Ptr& ptr)
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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baseObject.isPlayer = true;
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baseObject.guid = mwmp::Main::get().getNetworking()->getLocalPlayer()->guid;
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}
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else if (mwmp::PlayerList::isDedicatedPlayer(ptr))
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{
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baseObject.isPlayer = true;
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baseObject.guid = mwmp::PlayerList::getPlayer(ptr)->guid;
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}
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else
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{
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baseObject.isPlayer = false;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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}
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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addBaseObject(baseObject);
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}
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@ -1224,10 +1179,7 @@ void ObjectList::addClientScriptLocal(const MWWorld::Ptr& ptr, int index, int va
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.clientVariable.index = index;
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baseObject.clientVariable.variableType = mwmp::VARIABLE_TYPE::INTEGER;
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baseObject.clientVariable.intValue = value;
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@ -1238,10 +1190,7 @@ void ObjectList::addClientScriptLocal(const MWWorld::Ptr& ptr, int index, float
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{
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cell = *ptr.getCell()->getCell();
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mwmp::BaseObject baseObject;
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baseObject.refId = ptr.getCellRef().getRefId();
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baseObject.refNum = ptr.getCellRef().getRefNum().mIndex;
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baseObject.mpNum = ptr.getCellRef().getMpNum();
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mwmp::BaseObject baseObject = getBaseObjectFromPtr(ptr);
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baseObject.clientVariable.index = index;
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baseObject.clientVariable.variableType = mwmp::VARIABLE_TYPE::FLOAT;
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baseObject.clientVariable.floatValue = value;
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