Merge branch 'master' into sdl_input

actorid
Jordan Milne 12 years ago
commit 6449f68d61

@ -37,8 +37,8 @@ option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest ang GMock frameworks" OFF)
# Sound source selection
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_AUDIERE "use audiere for sound" OFF)
option(USE_FFMPEG "use ffmpeg for sound" ON)
option(USE_AUDIERE "use audiere for sound" ON)
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
# OS X deployment
@ -137,30 +137,54 @@ set(OPENMW_LIBS ${OENGINE_ALL})
set(OPENMW_LIBS_HEADER)
# Sound setup
set(GOT_SOUND_INPUT 0)
set(SOUND_INPUT_INCLUDES "")
set(SOUND_INPUT_LIBRARY "")
set(SOUND_DEFINE "")
if (USE_FFMPEG)
find_package(FFMPEG REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${FFMPEG_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${FFMPEG_LIBRARIES})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
find_package(FFmpeg)
if (FFMPEG_FOUND)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${FFMPEG_INCLUDE_DIRS})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${FFMPEG_LIBRARIES} ${SWSCALE_LIBRARIES})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
set(GOT_SOUND_INPUT 1)
endif (FFMPEG_FOUND)
endif (USE_FFMPEG)
if (USE_AUDIERE)
find_package(Audiere REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
endif (USE_AUDIERE)
if (USE_MPG123)
if (USE_AUDIERE AND NOT GOT_SOUND_INPUT)
find_package(Audiere)
if (AUDIERE_FOUND)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
set(GOT_SOUND_INPUT 1)
endif (AUDIERE_FOUND)
endif (USE_AUDIERE AND NOT GOT_SOUND_INPUT)
if (USE_MPG123 AND NOT GOT_SOUND_INPUT)
find_package(MPG123 REQUIRED)
find_package(SNDFILE REQUIRED)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_MPG123)
endif (USE_MPG123)
if (MPG123_FOUND AND SNDFILE_FOUND)
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_MPG123)
set(GOT_SOUND_INPUT 1)
endif (MPG123_FOUND AND SNDFILE_FOUND)
endif (USE_MPG123 AND NOT GOT_SOUND_INPUT)
if (NOT GOT_SOUND_INPUT)
message(WARNING "--------------------")
message(WARNING "Failed to find any sound input packages")
message(WARNING "--------------------")
endif (NOT GOT_SOUND_INPUT)
if (NOT FFMPEG_FOUND)
message(WARNING "--------------------")
message(WARNING "FFmpeg not found, video playback will be disabled")
message(WARNING "--------------------")
endif (NOT FFMPEG_FOUND)
# Platform specific
if (WIN32)

@ -16,7 +16,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
renderinginterface localmap occlusionquery terrain terrainmaterial water shadows
compositors characterpreview externalrendering globalmap
compositors characterpreview externalrendering globalmap videoplayer
)
add_openmw_dir (mwinput

@ -128,12 +128,6 @@ float MWBase::Environment::getFrameDuration() const
void MWBase::Environment::cleanup()
{
delete mInputManager;
mInputManager = 0;
delete mSoundManager;
mSoundManager = 0;
delete mMechanicsManager;
mMechanicsManager = 0;
@ -146,11 +140,17 @@ void MWBase::Environment::cleanup()
delete mScriptManager;
mScriptManager = 0;
delete mWorld;
mWorld = 0;
delete mSoundManager;
mSoundManager = 0;
delete mWindowManager;
mWindowManager = 0;
delete mWorld;
mWorld = 0;
delete mInputManager;
mInputManager = 0;
}
const MWBase::Environment& MWBase::Environment::get()

@ -22,6 +22,8 @@ namespace MWWorld
namespace MWSound
{
class Sound;
class Sound_Decoder;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
}
namespace MWBase
@ -32,7 +34,7 @@ namespace MWBase
class SoundManager
{
public:
/* These must all fit together */
enum PlayMode {
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
@ -41,6 +43,13 @@ namespace MWBase
* but do not keep it updated (the sound will not move with
* the object and will not stop when the object is deleted. */
};
enum PlayType {
Play_TypeSfx = 1<<3, /* Normal SFX sound */
Play_TypeVoice = 1<<4, /* Voice sound */
Play_TypeMusic = 1<<5, /* Music track */
Play_TypeMovie = 1<<6, /* Movie audio track */
Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeMusic|Play_TypeMovie
};
private:
@ -89,12 +98,15 @@ namespace MWBase
virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()) = 0;
///< Stop an actor speaking
virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
///< Play a 2D audio track, using a custom decoder
virtual SoundPtr playSound(const std::string& soundId, float volume, float pitch,
int mode=Play_Normal) = 0;
PlayMode mode=Play_Normal) = 0;
///< Play a sound, independently of 3D-position
virtual SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, int mode=Play_Normal) = 0;
float volume, float pitch, PlayMode mode=Play_Normal) = 0;
///< Play a sound from an object
virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId) = 0;
@ -112,15 +124,16 @@ namespace MWBase
virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const = 0;
///< Is the given sound currently playing on the given object?
virtual void pauseSounds(int types=Play_TypeMask) = 0;
///< Pauses all currently playing sounds, including music.
virtual void resumeSounds(int types=Play_TypeMask) = 0;
///< Resumes all previously paused sounds.
virtual void update(float duration) = 0;
virtual void setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up) = 0;
};
inline int operator|(SoundManager::PlayMode a, SoundManager::PlayMode b)
{ return static_cast<int> (a) | static_cast<int> (b); }
inline int operator&(SoundManager::PlayMode a, SoundManager::PlayMode b)
{ return static_cast<int> (a) & static_cast<int> (b); }
}
#endif

@ -306,6 +306,11 @@ namespace MWBase
/// 1 - only waiting \n
/// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented)
/// \todo this does not belong here
virtual void playVideo(const std::string& name, bool allowSkipping) = 0;
virtual void stopVideo() = 0;
};
}

@ -45,7 +45,9 @@ namespace MWGui
GM_Loading,
GM_LoadingWallpaper,
GM_QuickKeysMenu
GM_QuickKeysMenu,
GM_Video
};
// Windows shown in inventory mode

@ -230,6 +230,8 @@ WindowManager::~WindowManager()
delete mSpellCreationDialog;
delete mEnchantingDialog;
delete mTrainingWindow;
delete mCountDialog;
delete mQuickKeysMenu;
cleanupGarbage();
@ -407,6 +409,10 @@ void WindowManager::updateVisible()
case GM_Loading:
MyGUI::PointerManager::getInstance().setVisible(false);
break;
case GM_Video:
MyGUI::PointerManager::getInstance().setVisible(false);
mHud->setVisible(false);
break;
default:
// Unsupported mode, switch back to game
break;

@ -514,6 +514,8 @@ namespace MWInput
{
if (mWindows.isGuiMode () && (mWindows.getMode () == MWGui::GM_MainMenu || mWindows.getMode () == MWGui::GM_Settings))
mWindows.popGuiMode();
else if (mWindows.isGuiMode () && mWindows.getMode () == MWGui::GM_Video)
MWBase::Environment::get().getWorld ()->stopVideo ();
else
mWindows.pushGuiMode (MWGui::GM_MainMenu);
}

@ -17,7 +17,7 @@
using namespace MWRender;
// These are the Morrowind.ini defaults
/// \todo Replace these, once fallback values from the ini file are available.
float Objects::lightLinearValue = 3;
float Objects::lightLinearRadiusMult = 1;
@ -31,7 +31,6 @@ int Objects::uniqueID = 0;
void Objects::clearSceneNode (Ogre::SceneNode *node)
{
/// \todo This should probably be moved into OpenEngine at some point.
for (int i=node->numAttachedObjects()-1; i>=0; --i)
{
Ogre::MovableObject *object = node->getAttachedObject (i);
@ -235,8 +234,9 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, f
else
info.type = LT_Normal;
// random starting phase for the animation
info.time = Ogre::Math::RangeRandom(0, 2 * Ogre::Math::PI);
// randomize lights animations
info.time = Ogre::Math::RangeRandom(-500, +500);
info.phase = Ogre::Math::RangeRandom(-500, +500);
// adjust the lights depending if we're in an interior or exterior cell
// quadratic means the light intensity falls off quite fast, resulting in a
@ -373,6 +373,46 @@ void Objects::disableLights()
}
}
namespace MWRender
{
namespace Pulse
{
static float amplitude (float phase)
{
return sin (phase);
}
}
namespace Flicker
{
static const float fa = 0.785398f;
static const float fb = 1.17024f;
static const float tdo = 0.94f;
static const float tdm = 2.48f;
static const float f [3] = { 1.5708f, 4.18774f, 5.19934f };
static const float o [3] = { 0.804248f, 2.11115f, 3.46832f };
static const float m [3] = { 1.0f, 0.785f, 0.876f };
static const float s = 0.394f;
static const float phase_wavelength = 120.0f * 3.14159265359f / fa;
static float frequency (float x)
{
return tdo + tdm * sin (fa * x);
}
static float amplitude (float x)
{
float v = 0.0f;
for (int i = 0; i < 3; ++i)
v += sin (fb*x*f[i] + o[1])*m[i];
return v * s;
}
}
}
void Objects::update(const float dt)
{
std::vector<LightInfo>::iterator it = mLights.begin();
@ -382,77 +422,63 @@ void Objects::update(const float dt)
{
Ogre::Light* light = mMwRoot->getCreator()->getLight(it->name);
// Light animation (pulse & flicker)
it->time += dt;
const float phase = std::fmod(static_cast<double> (it->time), static_cast<double>(32 * 2 * Ogre::Math::PI)) * 20;
float pulseConstant;
float brightness;
float cycle_time;
float time_distortion;
if ((it->type == LT_Pulse) && (it->type == LT_PulseSlow))
{
cycle_time = 2 * Ogre::Math::PI;
time_distortion = 20.0f;
}
else
{
cycle_time = 500.0f;
it->phase = fmod (it->phase + dt, Flicker::phase_wavelength);
time_distortion = Flicker::frequency (it->phase);
}
it->time += it->dir*dt*time_distortion;
if (it->dir > 0 && it->time > +cycle_time)
{
it->dir = -1.0f;
it->time = +2*cycle_time - it->time;
}
if (it->dir < 0 && it->time < -cycle_time)
{
it->dir = +1.0f;
it->time = -2*cycle_time - it->time;
}
static const float fast = 4.0f/1.0f;
static const float slow = 1.0f/1.0f;
// These formulas are just guesswork, but they work pretty well
if (it->type == LT_Normal)
{
// Less than 1/255 light modifier for a constant light:
pulseConstant = (const float)(1.0 + sin(phase) / 255.0 );
brightness = (const float)(1.0 + Flicker::amplitude(it->time*slow) / 255.0 );
}
else if (it->type == LT_Flicker)
{
// Let's do a 50% -> 100% sine wave pulse over 1 second:
// This is 75% +/- 25%
pulseConstant = (const float)(0.75 + sin(phase) * 0.25);
// Then add a 25% flicker variation:
it->resetTime -= dt;
if (it->resetTime < 0)
{
it->flickerVariation = (rand() % 1000) / 1000 * 0.25;
it->resetTime = 0.5;
}
if (it->resetTime > 0.25)
{
pulseConstant = (pulseConstant+it->flickerVariation) * (1-it->resetTime * 2.0f) + pulseConstant * it->resetTime * 2.0f;
}
else
{
pulseConstant = (pulseConstant+it->flickerVariation) * (it->resetTime * 2.0f) + pulseConstant * (1-it->resetTime * 2.0f);
}
brightness = (const float)(0.75 + Flicker::amplitude(it->time*fast) * 0.25);
}
else if (it->type == LT_FlickerSlow)
{
// Let's do a 50% -> 100% sine wave pulse over 1 second:
// This is 75% +/- 25%
pulseConstant = (const float)(0.75 + sin(phase / 4.0) * 0.25);
// Then add a 25% flicker variation:
it->resetTime -= dt;
if (it->resetTime < 0)
{
it->flickerVariation = (rand() % 1000) / 1000 * 0.25;
it->resetTime = 0.5;
}
if (it->resetTime > 0.5)
{
pulseConstant = (pulseConstant+it->flickerVariation) * (1-it->resetTime) + pulseConstant * it->resetTime;
}
else
{
pulseConstant = (pulseConstant+it->flickerVariation) * (it->resetTime) + pulseConstant * (1-it->resetTime);
}
brightness = (const float)(0.75 + Flicker::amplitude(it->time*slow) * 0.25);
}
else if (it->type == LT_Pulse)
{
// Let's do a 75% -> 125% sine wave pulse over 1 second:
// This is 100% +/- 25%
pulseConstant = (const float)(1.0 + sin(phase) * 0.25);
brightness = (const float)(1.0 + Pulse::amplitude (it->time*fast) * 0.25);
}
else if (it->type == LT_PulseSlow)
{
// Let's do a 75% -> 125% sine wave pulse over 1 second:
// This is 100% +/- 25%
pulseConstant = (const float)(1.0 + sin(phase / 4.0) * 0.25);
brightness = (const float)(1.0 + Pulse::amplitude (it->time*slow) * 0.25);
}
else
assert(0 && "Invalid light type");
light->setDiffuseColour( it->colour * pulseConstant );
light->setDiffuseColour(it->colour * brightness);
++it;
}
@ -476,8 +502,7 @@ void Objects::rebuildStaticGeometry()
}
}
void
Objects::updateObjectCell(const MWWorld::Ptr &ptr)
void Objects::updateObjectCell(const MWWorld::Ptr &ptr)
{
Ogre::SceneNode *node;
MWWorld::CellStore *newCell = ptr.getCell();

@ -34,16 +34,13 @@ struct LightInfo
LightType type;
// Runtime variables
float flickerVariation; // 25% flicker variation, reset once every 0.5 seconds
float flickerSlowVariation; // 25% flicker variation, reset once every 1.0 seconds
float resetTime;
long double time;
float dir; // direction time is running...
float time; // current time
float phase; // current phase
LightInfo() :
flickerVariation(0), resetTime(0.5),
flickerSlowVariation(0), time(0), interior(true),
type(LT_Normal), radius(1.0)
dir(1.0f), time(0.0f), phase (0.0f),
interior(true), type(LT_Normal), radius(1.0)
{
}
};

@ -37,6 +37,7 @@
#include "npcanimation.hpp"
#include "externalrendering.hpp"
#include "globalmap.hpp"
#include "videoplayer.hpp"
using namespace MWRender;
using namespace Ogre;
@ -160,6 +161,9 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
mVideoPlayer = new VideoPlayer(mRendering.getScene ());
mVideoPlayer->setResolution (Settings::Manager::getInt ("resolution x", "Video"), Settings::Manager::getInt ("resolution y", "Video"));
mSun = 0;
mDebugging = new Debugging(mMwRoot, engine);
@ -181,7 +185,7 @@ RenderingManager::~RenderingManager ()
delete mOcclusionQuery;
delete mCompositors;
delete mWater;
delete mVideoPlayer;
delete mFactory;
}
@ -332,6 +336,8 @@ void RenderingManager::update (float duration, bool paused)
}
mOcclusionQuery->update(duration);
mVideoPlayer->update ();
mRendering.update(duration);
if(paused)
@ -838,6 +844,8 @@ void RenderingManager::windowResized(Ogre::RenderWindow* rw)
mCompositors->recreate();
mWater->assignTextures();
mVideoPlayer->setResolution (rw->getWidth(), rw->getHeight());
const Settings::CategorySettingVector& changed = Settings::Manager::apply();
MWBase::Environment::get().getInputManager()->processChangedSettings(changed); //FIXME
MWBase::Environment::get().getWindowManager()->processChangedSettings(changed); // FIXME
@ -921,4 +929,14 @@ void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rend
rendering.setup (mRendering.getScene());
}
void RenderingManager::playVideo(const std::string& name, bool allowSkipping)
{
mVideoPlayer->playVideo ("video/" + name, allowSkipping);
}
void RenderingManager::stopVideo()
{
mVideoPlayer->stopVideo ();
}
} // namespace

@ -45,6 +45,7 @@ namespace MWRender
class Compositors;
class ExternalRendering;
class GlobalMap;
class VideoPlayer;
class RenderingManager: private RenderingInterface, public Ogre::WindowEventListener {
@ -195,6 +196,9 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
void setupExternalRendering (MWRender::ExternalRendering& rendering);
void playVideo(const std::string& name, bool allowSkipping);
void stopVideo();
protected:
virtual void windowResized(Ogre::RenderWindow* rw);
virtual void windowClosed(Ogre::RenderWindow* rw);
@ -248,6 +252,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
MWRender::Shadows* mShadows;
MWRender::Compositors* mCompositors;
VideoPlayer* mVideoPlayer;
};
}

File diff suppressed because it is too large Load Diff

@ -0,0 +1,52 @@
#ifndef VIDEOPLAYER_H
#define VIDEOPLAYER_H
#include <OgreMaterial.h>
namespace Ogre
{
class SceneManager;
class SceneNode;
class Rectangle2D;
}
namespace MWRender
{
struct VideoState;
class VideoPlayer
{
public:
VideoPlayer(Ogre::SceneManager* sceneMgr);
~VideoPlayer();
void playVideo (const std::string& resourceName, bool allowSkipping);
void update();
void close();
void stopVideo();
bool isPlaying();
void setResolution (int w, int h) { mWidth = w; mHeight = h; }
private:
VideoState* mState;
bool mAllowSkipping;
Ogre::SceneManager* mSceneMgr;
Ogre::MaterialPtr mVideoMaterial;
Ogre::Rectangle2D* mRectangle;
Ogre::Rectangle2D* mBackgroundRectangle;
Ogre::SceneNode* mNode;
Ogre::SceneNode* mBackgroundNode;
int mWidth;
int mHeight;
};
}
#endif

@ -301,10 +301,14 @@ op 0x20001ea: LowerRank
op 0x20001eb: LowerRank, explicit
op 0x20001ec: GetPCCrimeLevel
op 0x20001ed: SetPCCrimeLevel
op 0x20001ee: SetPCCrimeLevel
op 0x20001ee: ModPCCrimeLevel
op 0x20001ef: GetCurrentAIPackage
op 0x20001f0: GetCurrentAIPackage, explicit reference
op 0x20001f1: GetDetected
op 0x20001f2: GetDetected, explicit reference
opcodes 0x20001f3-0x3ffffff unused
op 0x20001f3: AddSoulGem
op 0x20001f4: AddSoulGem, explicit reference
op 0x20001f5: RemoveSoulGem
op 0x20001f6: RemoveSoulGem, explicit reference
op 0x20001f7: PlayBink
opcodes 0x20001f8-0x3ffffff unused

@ -14,6 +14,8 @@
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp"
@ -25,6 +27,22 @@ namespace MWScript
{
namespace Misc
{
class OpPlayBink : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
bool allowSkipping = runtime[0].mInteger;
runtime.pop();
MWBase::Environment::get().getWorld ()->playVideo (name, allowSkipping);
}
};
class OpGetPcSleep : public Interpreter::Opcode0
{
public:
@ -255,7 +273,7 @@ namespace MWScript
static bool sActivate;
public:
virtual void execute(Interpreter::Runtime &runtime)
{
InterpreterContext& context =
@ -306,6 +324,65 @@ namespace MWScript
}
};
template<class R>
class OpAddSoulGem : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string creature = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string gem = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
store.get<ESM::Creature>().find(creature); // This line throws an exception if it can't find the creature
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), gem);
ref.getPtr().getRefData().setCount (1);
ref.getPtr().getCellRef().mSoul = creature;
MWWorld::Class::get (ptr).getContainerStore (ptr).add (ref.getPtr());
}
};
template<class R>
class OpRemoveSoulGem : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string soul = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
{
if (::Misc::StringUtils::ciEqual(iter->getCellRef().mSoul, soul))
{
if (iter->getRefData().getCount() <= 1)
iter->getRefData().setCount (0);
else
iter->getRefData().setCount (iter->getRefData().getCount() - 1);
break;
}
}
}
};
template <class R>
class OpGetAttacked : public Interpreter::Opcode0
{
@ -414,6 +491,10 @@ namespace MWScript
const int opcodeGetLockedExplicit = 0x20001c8;
const int opcodeGetEffect = 0x20001cf;
const int opcodeGetEffectExplicit = 0x20001d0;
const int opcodeAddSoulGem = 0x20001f3;
const int opcodeAddSoulGemExplicit = 0x20001f4;
const int opcodeRemoveSoulGem = 0x20001f5;
const int opcodeRemoveSoulGemExplicit = 0x20001f6;
const int opcodeGetAttacked = 0x20001d3;
const int opcodeGetAttackedExplicit = 0x20001d4;
const int opcodeGetWeaponDrawn = 0x20001d7;
@ -425,6 +506,8 @@ namespace MWScript
const int opcodeSetDeleteExplicit = 0x20001e6;
const int opcodeGetSquareRoot = 0x20001e7;
const int opcodePlayBink = 0x20001f7;
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerFunction ("xbox", 'l', "", opcodeXBox);
@ -450,8 +533,11 @@ namespace MWScript
extensions.registerInstruction ("tvm", "", opcodeToggleVanityMode);
extensions.registerFunction ("getpcsleep", 'l', "", opcodeGetPcSleep);
extensions.registerInstruction ("wakeuppc", "", opcodeWakeUpPc);
extensions.registerInstruction ("playbink", "Sl", opcodePlayBink);
extensions.registerFunction ("getlocked", 'l', "", opcodeGetLocked, opcodeGetLockedExplicit);
extensions.registerFunction ("geteffect", 'l', "l", opcodeGetEffect, opcodeGetEffectExplicit);
extensions.registerInstruction ("addsoulgem", "cc", opcodeAddSoulGem, opcodeAddSoulGemExplicit);
extensions.registerInstruction ("removesoulgem", "c", opcodeRemoveSoulGem, opcodeRemoveSoulGemExplicit);
extensions.registerFunction ("getattacked", 'l', "", opcodeGetAttacked, opcodeGetAttackedExplicit);
extensions.registerFunction ("getweapondrawn", 'l', "", opcodeGetWeaponDrawn, opcodeGetWeaponDrawnExplicit);
extensions.registerFunction ("getspelleffects", 'l', "c", opcodeGetSpellEffects, opcodeGetSpellEffectsExplicit);
@ -481,10 +567,15 @@ namespace MWScript
interpreter.installSegment5 (opcodeToggleVanityMode, new OpToggleVanityMode);
interpreter.installSegment5 (opcodeGetPcSleep, new OpGetPcSleep);
interpreter.installSegment5 (opcodeWakeUpPc, new OpWakeUpPc);
interpreter.installSegment5 (opcodePlayBink, new OpPlayBink);
interpreter.installSegment5 (opcodeGetLocked, new OpGetLocked<ImplicitRef>);
interpreter.installSegment5 (opcodeGetLockedExplicit, new OpGetLocked<ExplicitRef>);
interpreter.installSegment5 (opcodeGetEffect, new OpGetEffect<ImplicitRef>);
interpreter.installSegment5 (opcodeGetEffectExplicit, new OpGetEffect<ExplicitRef>);
interpreter.installSegment5 (opcodeAddSoulGem, new OpAddSoulGem<ImplicitRef>);
interpreter.installSegment5 (opcodeAddSoulGemExplicit, new OpAddSoulGem<ExplicitRef>);
interpreter.installSegment5 (opcodeRemoveSoulGem, new OpRemoveSoulGem<ImplicitRef>);
interpreter.installSegment5 (opcodeRemoveSoulGemExplicit, new OpRemoveSoulGem<ExplicitRef>);
interpreter.installSegment5 (opcodeGetAttacked, new OpGetAttacked<ImplicitRef>);
interpreter.installSegment5 (opcodeGetAttackedExplicit, new OpGetAttacked<ExplicitRef>);
interpreter.installSegment5 (opcodeGetWeaponDrawn, new OpGetWeaponDrawn<ImplicitRef>);

@ -118,7 +118,8 @@ namespace MWScript
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWBase::SoundManager::Play_Loop : 0);
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWBase::SoundManager::Play_Loop :
MWBase::SoundManager::Play_Normal);
}
};
@ -144,7 +145,8 @@ namespace MWScript
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, volume, pitch, mLoop ? MWBase::SoundManager::Play_Loop : 0);
MWBase::Environment::get().getSoundManager()->playSound3D (ptr, sound, volume, pitch, mLoop ? MWBase::SoundManager::Play_Loop :
MWBase::SoundManager::Play_Normal);
}
};

@ -53,6 +53,9 @@ public:
: mStream(stream), refs(1)
{ }
virtual ~OgreFile() { }
Ogre::String getName()
{ return mStream->getName(); }
};
@ -60,7 +63,7 @@ void Audiere_Decoder::open(const std::string &fname)
{
close();
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
mSoundFile = audiere::FilePtr(new OgreFile(mResourceMgr.openResource(fname)));
mSoundSource = audiere::OpenSampleSource(file);
int channels, srate;
@ -86,9 +89,15 @@ void Audiere_Decoder::open(const std::string &fname)
void Audiere_Decoder::close()
{
mSoundFile = NULL;
mSoundSource = NULL;
}
std::string Audiere_Decoder::getName()
{
return mSoundFile->getName();
}
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
*samplerate = mSampleRate;
@ -108,6 +117,11 @@ void Audiere_Decoder::rewind()
mSoundSource->reset();
}
size_t Audiere_Decoder::getSampleOffset()
{
return 0;
}
Audiere_Decoder::Audiere_Decoder()
{
}

@ -12,6 +12,7 @@ namespace MWSound
{
class Audiere_Decoder : public Sound_Decoder
{
audiere::FilePtr mSoundFile;
audiere::SampleSourcePtr mSoundSource;
int mSampleRate;
SampleType mSampleType;
@ -20,10 +21,12 @@ namespace MWSound
virtual void open(const std::string &fname);
virtual void close();
virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void rewind();
virtual size_t getSampleOffset();
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
Audiere_Decoder(const Audiere_Decoder &rhs);

@ -15,28 +15,6 @@ static void fail(const std::string &msg)
{ throw std::runtime_error("FFmpeg exception: "+msg); }
struct PacketList {
AVPacket pkt;
PacketList *next;
};
struct FFmpeg_Decoder::MyStream {
AVCodecContext *mCodecCtx;
int mStreamIdx;
PacketList *mPackets;
char *mDecodedData;
size_t mDecodedDataSize;
FFmpeg_Decoder *mParent;
void clearPackets();
void *getAVAudioData(size_t *length);
size_t readAVAudioData(void *data, size_t length);
};
int FFmpeg_Decoder::readPacket(void *user_data, uint8_t *buf, int buf_size)
{
Ogre::DataStreamPtr stream = static_cast<FFmpeg_Decoder*>(user_data)->mDataStream;
@ -72,166 +50,84 @@ int64_t FFmpeg_Decoder::seek(void *user_data, int64_t offset, int whence)
/* Used by getAV*Data to search for more compressed data, and buffer it in the
* correct stream. It won't buffer data for streams that the app doesn't have a
* handle for. */
bool FFmpeg_Decoder::getNextPacket(int streamidx)
bool FFmpeg_Decoder::getNextPacket()
{
PacketList *packet;
if(!mStream)
return false;
packet = (PacketList*)av_malloc(sizeof(*packet));
packet->next = NULL;
next_packet:
while(av_read_frame(mFormatCtx, &packet->pkt) >= 0)
int stream_idx = mStream - mFormatCtx->streams;
while(av_read_frame(mFormatCtx, &mPacket) >= 0)
{
std::vector<MyStream*>::iterator iter = mStreams.begin();
/* Check each stream the user has a handle for, looking for the one
* this packet belongs to */
while(iter != mStreams.end())
/* Check if the packet belongs to this stream */
if(stream_idx == mPacket.stream_index)
{
if((*iter)->mStreamIdx == packet->pkt.stream_index)
{
PacketList **last;
last = &(*iter)->mPackets;
while(*last != NULL)
last = &(*last)->next;
*last = packet;
if((*iter)->mStreamIdx == streamidx)
return true;
packet = (PacketList*)av_malloc(sizeof(*packet));
packet->next = NULL;
goto next_packet;
}
iter++;
if((uint64_t)mPacket.pts != AV_NOPTS_VALUE)
mNextPts = av_q2d((*mStream)->time_base)*mPacket.pts;
return true;
}
/* Free the packet and look for another */
av_free_packet(&packet->pkt);
av_free_packet(&mPacket);
}
av_free(packet);
return false;
}
void FFmpeg_Decoder::MyStream::clearPackets()
bool FFmpeg_Decoder::getAVAudioData()
{
while(mPackets)
{
PacketList *self = mPackets;
mPackets = self->next;
int got_frame, len;
av_free_packet(&self->pkt);
av_free(self);
}
}
void *FFmpeg_Decoder::MyStream::getAVAudioData(size_t *length)
{
int size;
int len;
if(length) *length = 0;
if(mCodecCtx->codec_type != AVMEDIA_TYPE_AUDIO)
return NULL;
mDecodedDataSize = 0;
next_packet:
if(!mPackets && !mParent->getNextPacket(mStreamIdx))
return NULL;
/* Decode some data, and check for errors */
size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
while((len=avcodec_decode_audio3(mCodecCtx, (int16_t*)mDecodedData, &size,
&mPackets->pkt)) == 0)
{
PacketList *self;
if((*mStream)->codec->codec_type != AVMEDIA_TYPE_AUDIO)
return false;
if(size > 0)
break;
do {
if(mPacket.size == 0 && !getNextPacket())
return false;
/* Packet went unread and no data was given? Drop it and try the next,
* I guess... */
self = mPackets;
mPackets = self->next;
/* Decode some data, and check for errors */
if((len=avcodec_decode_audio4((*mStream)->codec, mFrame, &got_frame, &mPacket)) < 0)
return false;
av_free_packet(&self->pkt);
av_free(self);
if(!mPackets)
goto next_packet;
size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
}
if(len < 0)
return NULL;
if(len < mPackets->pkt.size)
{
/* Move the unread data to the front and clear the end bits */
int remaining = mPackets->pkt.size - len;
memmove(mPackets->pkt.data, &mPackets->pkt.data[len], remaining);
memset(&mPackets->pkt.data[remaining], 0, mPackets->pkt.size - remaining);
mPackets->pkt.size -= len;
}
else
{
PacketList *self;
self = mPackets;
mPackets = self->next;
av_free_packet(&self->pkt);
av_free(self);
}
if(size == 0)
goto next_packet;
/* Set the output buffer size */
mDecodedDataSize = size;
if(length) *length = mDecodedDataSize;
int remaining = mPacket.size - len;
if(remaining <= 0)
av_free_packet(&mPacket);
else
{
memmove(mPacket.data, &mPacket.data[len], remaining);
av_shrink_packet(&mPacket, remaining);
}
} while(got_frame == 0 || mFrame->nb_samples == 0);
mNextPts += (double)mFrame->nb_samples / (double)(*mStream)->codec->sample_rate;
return mDecodedData;
return true;
}
size_t FFmpeg_Decoder::MyStream::readAVAudioData(void *data, size_t length)
size_t FFmpeg_Decoder::readAVAudioData(void *data, size_t length)
{
size_t dec = 0;
while(dec < length)
{
/* If there's no decoded data, find some */
if(mDecodedDataSize == 0)
if(mFramePos >= mFrameSize)
{
if(getAVAudioData(NULL) == NULL)
if(!getAVAudioData())
break;
mFramePos = 0;
mFrameSize = mFrame->nb_samples * (*mStream)->codec->channels *
av_get_bytes_per_sample((*mStream)->codec->sample_fmt);
}
if(mDecodedDataSize > 0)
{
/* Get the amount of bytes remaining to be written, and clamp to
* the amount of decoded data we have */
size_t rem = length-dec;
if(rem > mDecodedDataSize)
rem = mDecodedDataSize;
/* Copy the data to the app's buffer and increment */
if(data != NULL)
{
memcpy(data, mDecodedData, rem);
data = (char*)data + rem;
}
dec += rem;
/* Get the amount of bytes remaining to be written, and clamp to
* the amount of decoded data we have */
size_t rem = std::min<size_t>(length-dec, mFrameSize-mFramePos);
/* If there's any decoded data left, move it to the front of the
* buffer for next time */
if(rem < mDecodedDataSize)
memmove(mDecodedData, &mDecodedData[rem], mDecodedDataSize - rem);
mDecodedDataSize -= rem;
}
/* Copy the data to the app's buffer and increment */
memcpy(data, mFrame->data[0]+mFramePos, rem);
data = (char*)data + rem;
dec += rem;
mFramePos += rem;
}
/* Return the number of bytes we were able to get */
@ -239,7 +135,6 @@ size_t FFmpeg_Decoder::MyStream::readAVAudioData(void *data, size_t length)
}
void FFmpeg_Decoder::open(const std::string &fname)
{
close();
@ -265,140 +160,155 @@ void FFmpeg_Decoder::open(const std::string &fname)
{
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
{
std::auto_ptr<MyStream> stream(new MyStream);
stream->mCodecCtx = mFormatCtx->streams[j]->codec;
stream->mStreamIdx = j;
stream->mPackets = NULL;
AVCodec *codec = avcodec_find_decoder(stream->mCodecCtx->codec_id);
if(!codec)
{
std::stringstream ss("No codec found for id ");
ss << stream->mCodecCtx->codec_id;
fail(ss.str());
}
if(avcodec_open(stream->mCodecCtx, codec) < 0)
fail("Failed to open audio codec " + std::string(codec->long_name));
stream->mDecodedData = (char*)av_malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
stream->mDecodedDataSize = 0;
stream->mParent = this;
mStreams.push_back(stream.release());
mStream = &mFormatCtx->streams[j];
break;
}
}
if(mStreams.empty())
if(!mStream)
fail("No audio streams in "+fname);
AVCodec *codec = avcodec_find_decoder((*mStream)->codec->codec_id);
if(!codec)
{
std::stringstream ss("No codec found for id ");
ss << (*mStream)->codec->codec_id;
fail(ss.str());
}
if(avcodec_open2((*mStream)->codec, codec, NULL) < 0)
fail("Failed to open audio codec " + std::string(codec->long_name));
mFrame = avcodec_alloc_frame();
}
catch(std::exception &e)
{
av_close_input_file(mFormatCtx);
mFormatCtx = NULL;
avformat_close_input(&mFormatCtx);
throw;
}
}
void FFmpeg_Decoder::close()
{
while(!mStreams.empty())
{
MyStream *stream = mStreams.front();
if(mStream)
avcodec_close((*mStream)->codec);
mStream = NULL;
stream->clearPackets();
avcodec_close(stream->mCodecCtx);
av_free(stream->mDecodedData);
delete stream;
av_free_packet(&mPacket);
av_freep(&mFrame);
mStreams.erase(mStreams.begin());
}
if(mFormatCtx)
{
AVIOContext* context = mFormatCtx->pb;
avformat_close_input(&mFormatCtx);
av_free(context);
mFormatCtx->pb = NULL;
av_close_input_file(mFormatCtx);
}
mFormatCtx = NULL;
mDataStream.setNull();
}
std::string FFmpeg_Decoder::getName()
{
return mFormatCtx->filename;
}
void FFmpeg_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
if(mStreams.empty())
if(!mStream)
fail("No audio stream info");
MyStream *stream = mStreams[0];
if(stream->mCodecCtx->sample_fmt == AV_SAMPLE_FMT_U8)
if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_U8)
*type = SampleType_UInt8;
else if(stream->mCodecCtx->sample_fmt == AV_SAMPLE_FMT_S16)
else if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_S16)
*type = SampleType_Int16;
else
fail(std::string("Unsupported sample format: ")+
av_get_sample_fmt_name(stream->mCodecCtx->sample_fmt));
av_get_sample_fmt_name((*mStream)->codec->sample_fmt));
if(stream->mCodecCtx->channel_layout == AV_CH_LAYOUT_MONO)
if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_MONO)
*chans = ChannelConfig_Mono;
else if(stream->mCodecCtx->channel_layout == AV_CH_LAYOUT_STEREO)
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_STEREO)
*chans = ChannelConfig_Stereo;
else if(stream->mCodecCtx->channel_layout == 0)
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_QUAD)
*chans = ChannelConfig_Quad;
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_5POINT1)
*chans = ChannelConfig_5point1;
else if((*mStream)->codec->channel_layout == AV_CH_LAYOUT_7POINT1)
*chans = ChannelConfig_7point1;
else if((*mStream)->codec->channel_layout == 0)
{
/* Unknown channel layout. Try to guess. */
if(stream->mCodecCtx->channels == 1)
if((*mStream)->codec->channels == 1)
*chans = ChannelConfig_Mono;
else if(stream->mCodecCtx->channels == 2)
else if((*mStream)->codec->channels == 2)
*chans = ChannelConfig_Stereo;
else
{
std::stringstream sstr("Unsupported raw channel count: ");
sstr << stream->mCodecCtx->channels;
sstr << (*mStream)->codec->channels;
fail(sstr.str());
}
}
else
{
char str[1024];
av_get_channel_layout_string(str, sizeof(str), stream->mCodecCtx->channels,
stream->mCodecCtx->channel_layout);
av_get_channel_layout_string(str, sizeof(str), (*mStream)->codec->channels,
(*mStream)->codec->channel_layout);
fail(std::string("Unsupported channel layout: ")+str);
}
*samplerate = stream->mCodecCtx->sample_rate;
*samplerate = (*mStream)->codec->sample_rate;
}
size_t FFmpeg_Decoder::read(char *buffer, size_t bytes)
{
if(mStreams.empty())
fail("No audio streams");
return mStreams.front()->readAVAudioData(buffer, bytes);
if(!mStream)
fail("No audio stream");
return readAVAudioData(buffer, bytes);
}
void FFmpeg_Decoder::readAll(std::vector<char> &output)
{
if(mStreams.empty())
fail("No audio streams");
MyStream *stream = mStreams.front();
char *inbuf;
size_t got;
if(!mStream)
fail("No audio stream");
while((inbuf=(char*)stream->getAVAudioData(&got)) != NULL && got > 0)
while(getAVAudioData())
{
size_t got = mFrame->nb_samples * (*mStream)->codec->channels *
av_get_bytes_per_sample((*mStream)->codec->sample_fmt);
const char *inbuf = reinterpret_cast<char*>(mFrame->data[0]);
output.insert(output.end(), inbuf, inbuf+got);
}
}
void FFmpeg_Decoder::rewind()
{
av_seek_frame(mFormatCtx, -1, 0, 0);
std::for_each(mStreams.begin(), mStreams.end(), std::mem_fun(&MyStream::clearPackets));
int stream_idx = mStream - mFormatCtx->streams;
if(av_seek_frame(mFormatCtx, stream_idx, 0, 0) < 0)
fail("Failed to seek in audio stream");
av_free_packet(&mPacket);
mFrameSize = mFramePos = 0;
mNextPts = 0.0;
}
FFmpeg_Decoder::FFmpeg_Decoder() : mFormatCtx(NULL)
size_t FFmpeg_Decoder::getSampleOffset()
{
static bool done_init = false;
int delay = (mFrameSize-mFramePos) / (*mStream)->codec->channels /
av_get_bytes_per_sample((*mStream)->codec->sample_fmt);
return (int)(mNextPts*(*mStream)->codec->sample_rate) - delay;
}
FFmpeg_Decoder::FFmpeg_Decoder()
: mFormatCtx(NULL)
, mStream(NULL)
, mFrame(NULL)
, mFrameSize(0)
, mFramePos(0)
, mNextPts(0.0)
{
memset(&mPacket, 0, sizeof(mPacket));
/* We need to make sure ffmpeg is initialized. Optionally silence warning
* output from the lib */
static bool done_init = false;
if(!done_init)
{
av_register_all();

@ -10,8 +10,8 @@
#include <stdint.h>
extern "C"
{
#include <avcodec.h>
#include <avformat.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
}
#include "sound_decoder.hpp"
@ -22,25 +22,36 @@ namespace MWSound
class FFmpeg_Decoder : public Sound_Decoder
{
AVFormatContext *mFormatCtx;
AVStream **mStream;
struct MyStream;
std::vector<MyStream*> mStreams;
AVPacket mPacket;
AVFrame *mFrame;
bool getNextPacket(int streamidx);
int mFrameSize;
int mFramePos;
double mNextPts;
bool getNextPacket();
Ogre::DataStreamPtr mDataStream;
static int readPacket(void *user_data, uint8_t *buf, int buf_size);
static int writePacket(void *user_data, uint8_t *buf, int buf_size);
static int64_t seek(void *user_data, int64_t offset, int whence);
bool getAVAudioData();
size_t readAVAudioData(void *data, size_t length);
virtual void open(const std::string &fname);
virtual void close();
virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void readAll(std::vector<char> &output);
virtual void rewind();
virtual size_t getSampleOffset();
FFmpeg_Decoder& operator=(const FFmpeg_Decoder &rhs);
FFmpeg_Decoder(const FFmpeg_Decoder &rhs);

@ -155,6 +155,11 @@ void MpgSnd_Decoder::close()
mDataStream.setNull();
}
std::string MpgSnd_Decoder::getName()
{
return mDataStream->getName();
}
void MpgSnd_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
if(!mSndFile && !mMpgFile)
@ -213,6 +218,11 @@ void MpgSnd_Decoder::rewind()
}
}
size_t MpgSnd_Decoder::getSampleOffset()
{
return 0;
}
MpgSnd_Decoder::MpgSnd_Decoder()
: mSndInfo()
, mSndFile(NULL)

@ -34,11 +34,13 @@ namespace MWSound
virtual void open(const std::string &fname);
virtual void close();
virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void readAll(std::vector<char> &output);
virtual void rewind();
virtual size_t getSampleOffset();
MpgSnd_Decoder& operator=(const MpgSnd_Decoder &rhs);
MpgSnd_Decoder(const MpgSnd_Decoder &rhs);

@ -61,10 +61,50 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
if(fmtlist[i].chans == chans && fmtlist[i].type == type)
return fmtlist[i].format;
}
if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
{
static const struct {
char name[32];
ChannelConfig chans;
SampleType type;
} mcfmtlist[] = {
{ "AL_FORMAT_QUAD16", ChannelConfig_Quad, SampleType_Int16 },
{ "AL_FORMAT_QUAD8", ChannelConfig_Quad, SampleType_UInt8 },
{ "AL_FORMAT_51CHN16", ChannelConfig_5point1, SampleType_Int16 },
{ "AL_FORMAT_51CHN8", ChannelConfig_5point1, SampleType_UInt8 },
{ "AL_FORMAT_71CHN16", ChannelConfig_7point1, SampleType_Int16 },
{ "AL_FORMAT_71CHN8", ChannelConfig_7point1, SampleType_UInt8 },
};
static const size_t mcfmtlistsize = sizeof(mcfmtlist)/sizeof(mcfmtlist[0]);
for(size_t i = 0;i < mcfmtlistsize;i++)
{
if(mcfmtlist[i].chans == chans && mcfmtlist[i].type == type)
{
ALenum format = alGetEnumValue(mcfmtlist[i].name);
if(format != 0 && format != -1)
return format;
}
}
}
fail(std::string("Unsupported sound format (")+getChannelConfigName(chans)+", "+getSampleTypeName(type)+")");
return AL_NONE;
}
static ALint getBufferSampleCount(ALuint buf)
{
ALint size, bits, channels;
alGetBufferi(buf, AL_SIZE, &size);
alGetBufferi(buf, AL_BITS, &bits);
alGetBufferi(buf, AL_CHANNELS, &channels);
throwALerror();
return size / channels * 8 / bits;
}
//
// A streaming OpenAL sound.
//
@ -82,19 +122,26 @@ class OpenAL_SoundStream : public Sound
ALsizei mSampleRate;
ALuint mBufferSize;
ALuint mSamplesQueued;
DecoderPtr mDecoder;
volatile bool mIsFinished;
void updateAll(bool local);
OpenAL_SoundStream(const OpenAL_SoundStream &rhs);
OpenAL_SoundStream& operator=(const OpenAL_SoundStream &rhs);
friend class OpenAL_Output;
public:
OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder);
OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, float basevol, float pitch, int flags);
virtual ~OpenAL_SoundStream();
virtual void stop();
virtual bool isPlaying();
virtual double getTimeOffset();
virtual void update();
void play();
@ -109,7 +156,7 @@ const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
struct OpenAL_Output::StreamThread {
typedef std::vector<OpenAL_SoundStream*> StreamVec;
StreamVec mStreams;
boost::mutex mMutex;
boost::recursive_mutex mMutex;
boost::thread mThread;
StreamThread()
@ -170,8 +217,9 @@ private:
};
OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder)
: mOutput(output), mSource(src), mDecoder(decoder), mIsFinished(true)
OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, float basevol, float pitch, int flags)
: Sound(Ogre::Vector3(0.0f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags)
, mOutput(output), mSource(src), mSamplesQueued(0), mDecoder(decoder), mIsFinished(true)
{
throwALerror();
@ -189,6 +237,8 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
mBufferSize = static_cast<ALuint>(sBufferLength*srate);
mBufferSize = framesToBytes(mBufferSize, chans, type);
mOutput.mActiveSounds.push_back(this);
}
catch(std::exception &e)
{
@ -209,22 +259,20 @@ OpenAL_SoundStream::~OpenAL_SoundStream()
alGetError();
mDecoder->close();
mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
mOutput.mActiveSounds.end(), this));
}
void OpenAL_SoundStream::play()
{
std::vector<char> data(mBufferSize);
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
throwALerror();
mSamplesQueued = 0;
for(ALuint i = 0;i < sNumBuffers;i++)
{
size_t got;
got = mDecoder->read(&data[0], data.size());
alBufferData(mBuffers[i], mFormat, &data[0], got, mSampleRate);
}
alBufferData(mBuffers[i], mFormat, this, 0, mSampleRate);
throwALerror();
alSourceQueueBuffers(mSource, sNumBuffers, mBuffers);
@ -243,6 +291,7 @@ void OpenAL_SoundStream::stop()
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
throwALerror();
mSamplesQueued = 0;
mDecoder->rewind();
}
@ -254,11 +303,49 @@ bool OpenAL_SoundStream::isPlaying()
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
throwALerror();
if(state == AL_PLAYING)
if(state == AL_PLAYING || state == AL_PAUSED)
return true;
return !mIsFinished;
}
double OpenAL_SoundStream::getTimeOffset()
{
ALint state = AL_STOPPED;
ALfloat offset = 0.0f;
double t;
mOutput.mStreamThread->mMutex.lock();
alGetSourcef(mSource, AL_SEC_OFFSET, &offset);
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
if(state == AL_PLAYING || state == AL_PAUSED)
t = (double)(mDecoder->getSampleOffset() - mSamplesQueued)/(double)mSampleRate + offset;
else
t = (double)mDecoder->getSampleOffset() / (double)mSampleRate;
mOutput.mStreamThread->mMutex.unlock();
throwALerror();
return t;
}
void OpenAL_SoundStream::updateAll(bool local)
{
alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
if(local)
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
else
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcei(mSource, AL_LOOPING, AL_FALSE);
update();
}
void OpenAL_SoundStream::update()
{
ALfloat gain = mVolume*mBaseVolume;
@ -279,52 +366,58 @@ void OpenAL_SoundStream::update()
bool OpenAL_SoundStream::process()
{
bool finished = mIsFinished;
ALint processed, state;
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
throwALerror();
if(processed > 0)
{
std::vector<char> data(mBufferSize);
do {
ALuint bufid;
size_t got;
try {
bool finished = mIsFinished;
ALint processed, state;
alSourceUnqueueBuffers(mSource, 1, &bufid);
processed--;
if(finished)
continue;
got = mDecoder->read(&data[0], data.size());
finished = (got < data.size());
if(got > 0)
{
alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
alSourceQueueBuffers(mSource, 1, &bufid);
}
} while(processed > 0);
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
throwALerror();
}
if(state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued;
if(processed > 0)
{
std::vector<char> data(mBufferSize);
do {
ALuint bufid = 0;
size_t got;
alSourceUnqueueBuffers(mSource, 1, &bufid);
mSamplesQueued -= getBufferSampleCount(bufid);
processed--;
if(finished)
continue;
got = mDecoder->read(&data[0], data.size());
finished = (got < data.size());
if(got > 0)
{
alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
alSourceQueueBuffers(mSource, 1, &bufid);
mSamplesQueued += getBufferSampleCount(bufid);
}
} while(processed > 0);
throwALerror();
}
alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
throwALerror();
if(queued > 0)
if(state != AL_PLAYING && state != AL_PAUSED)
{
alSourcePlay(mSource);
ALint queued = 0;
alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
if(queued > 0)
alSourcePlay(mSource);
throwALerror();
}
}
mIsFinished = finished;
return !finished;
mIsFinished = finished;
}
catch(std::exception &e) {
std::cout<< "Error updating stream \""<<mDecoder->getName()<<"\"" <<std::endl;
mSamplesQueued = 0;
mIsFinished = true;
}
return !mIsFinished;
}
//
@ -338,16 +431,21 @@ protected:
ALuint mSource;
ALuint mBuffer;
friend class OpenAL_Output;
void updateAll(bool local);
private:
OpenAL_Sound(const OpenAL_Sound &rhs);
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf);
OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf, const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags);
virtual ~OpenAL_Sound();
virtual void stop();
virtual bool isPlaying();
virtual double getTimeOffset();
virtual void update();
};
@ -360,16 +458,18 @@ class OpenAL_Sound3D : public OpenAL_Sound
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
: OpenAL_Sound(output, src, buf)
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf, const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: OpenAL_Sound(output, src, buf, pos, vol, basevol, pitch, mindist, maxdist, flags)
{ }
virtual void update();
};
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
: mOutput(output), mSource(src), mBuffer(buf)
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf, const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
, mOutput(output), mSource(src), mBuffer(buf)
{
mOutput.mActiveSounds.push_back(this);
}
OpenAL_Sound::~OpenAL_Sound()
{
@ -378,6 +478,9 @@ OpenAL_Sound::~OpenAL_Sound()
mOutput.mFreeSources.push_back(mSource);
mOutput.bufferFinished(mBuffer);
mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
mOutput.mActiveSounds.end(), this));
}
void OpenAL_Sound::stop()
@ -393,13 +496,43 @@ bool OpenAL_Sound::isPlaying()
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
throwALerror();
return state==AL_PLAYING;
return state==AL_PLAYING || state==AL_PAUSED;
}
double OpenAL_Sound::getTimeOffset()
{
ALfloat t;
alGetSourcef(mSource, AL_SEC_OFFSET, &t);
throwALerror();
return t;
}
void OpenAL_Sound::updateAll(bool local)
{
alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
if(local)
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
else
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcei(mSource, AL_LOOPING, (mFlags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
update();
}
void OpenAL_Sound::update()
{
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
@ -521,11 +654,9 @@ void OpenAL_Output::deinit()
{
mStreamThread->removeAll();
while(!mFreeSources.empty())
{
alDeleteSources(1, &mFreeSources.front());
mFreeSources.pop_front();
}
for(size_t i = 0;i < mFreeSources.size();i++)
alDeleteSources(1, &mFreeSources[i]);
mFreeSources.clear();
mBufferRefs.clear();
mUnusedBuffers.clear();
@ -642,7 +773,7 @@ void OpenAL_Output::bufferFinished(ALuint buf)
}
MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, float basevol, float pitch, int flags)
{
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
@ -655,7 +786,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume
try
{
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound(*this, src, buf));
sound.reset(new OpenAL_Sound(*this, src, buf, Ogre::Vector3(0.0f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
}
catch(std::exception &e)
{
@ -666,25 +797,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume
throw;
}
alSource3f(src, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, 1.0f);
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
throwALerror();
sound->updateAll(true);
alSourcei(src, AL_BUFFER, buf);
alSourcePlay(src);
@ -693,8 +806,8 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume
return sound;
}
MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
float min, float max, int flags)
MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float vol, float basevol, float pitch,
float min, float max, int flags)
{
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
@ -707,7 +820,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
try
{
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound3D(*this, src, buf));
sound.reset(new OpenAL_Sound3D(*this, src, buf, pos, vol, basevol, pitch, min, max, flags));
}
catch(std::exception &e)
{
@ -718,26 +831,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
throw;
}
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, min);
alSourcef(src, AL_MAX_DISTANCE, max);
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
0.0f : volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
alSourcei(src, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
throwALerror();
sound->updateAll(false);
alSourcei(src, AL_BUFFER, buf);
alSourcePlay(src);
@ -747,7 +841,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
}
MWBase::SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch, int flags)
MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float volume, float pitch, int flags)
{
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
@ -757,13 +851,11 @@ MWBase::SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volu
src = mFreeSources.front();
mFreeSources.pop_front();
if((flags&MWBase::SoundManager::Play_Loop))
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
try
{
if((flags&MWBase::SoundManager::Play_Loop))
std::cout <<"Warning: cannot loop stream "<<fname<< std::endl;
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
sound.reset(new OpenAL_SoundStream(*this, src, decoder, volume, pitch, flags));
}
catch(std::exception &e)
{
@ -771,25 +863,7 @@ MWBase::SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volu
throw;
}
alSource3f(src, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(src, AL_REFERENCE_DISTANCE, 1.0f);
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
{
volume *= 0.9f;
pitch *= 0.7f;
}
alSourcef(src, AL_GAIN, volume);
alSourcef(src, AL_PITCH, pitch);
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(src, AL_LOOPING, AL_FALSE);
throwALerror();
sound->updateAll(true);
sound->play();
return sound;
@ -814,6 +888,61 @@ void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3
}
void OpenAL_Output::pauseSounds(int types)
{
std::vector<ALuint> sources;
SoundVec::const_iterator iter = mActiveSounds.begin();
while(iter != mActiveSounds.end())
{
const OpenAL_SoundStream *stream = dynamic_cast<OpenAL_SoundStream*>(*iter);
if(stream)
{
if(stream->mSource && (stream->getPlayType()&types))
sources.push_back(stream->mSource);
}
else
{
const OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
if(sound && sound->mSource && (sound->getPlayType()&types))
sources.push_back(sound->mSource);
}
iter++;
}
if(sources.size() > 0)
{
alSourcePausev(sources.size(), &sources[0]);
throwALerror();
}
}
void OpenAL_Output::resumeSounds(int types)
{
std::vector<ALuint> sources;
SoundVec::const_iterator iter = mActiveSounds.begin();
while(iter != mActiveSounds.end())
{
const OpenAL_SoundStream *stream = dynamic_cast<OpenAL_SoundStream*>(*iter);
if(stream)
{
if(stream->mSource && (stream->getPlayType()&types))
sources.push_back(stream->mSource);
}
else
{
const OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
if(sound && sound->mSource && (sound->getPlayType()&types))
sources.push_back(sound->mSource);
}
iter++;
}
if(sources.size() > 0)
{
alSourcePlayv(sources.size(), &sources[0]);
throwALerror();
}
}
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
mLastEnvironment(Env_Normal), mStreamThread(new StreamThread)

@ -33,6 +33,9 @@ namespace MWSound
uint64_t mBufferCacheMemSize;
typedef std::vector<Sound*> SoundVec;
SoundVec mActiveSounds;
ALuint getBuffer(const std::string &fname);
void bufferFinished(ALuint buffer);
@ -42,13 +45,16 @@ namespace MWSound
virtual void init(const std::string &devname="");
virtual void deinit();
virtual MWBase::SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags);
virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float volume, float pitch, float min, float max, int flags);
virtual MWBase::SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags);
float vol, float basevol, float pitch, float min, float max, int flags);
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags);
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env);
virtual void pauseSounds(int types);
virtual void resumeSounds(int types);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
@ -64,7 +70,7 @@ namespace MWSound
friend class SoundManager;
};
#ifndef DEFAULT_OUTPUT
#define DEFAULT_OUTPUT (::MWSound::OpenAL_Output)
#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
#endif
}

@ -26,16 +26,22 @@ namespace MWSound
public:
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual double getTimeOffset() = 0;
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
void setVolume(float volume) { mVolume = volume; }
Sound() : mPos(0.0f, 0.0f, 0.0f)
, mVolume(1.0f)
, mBaseVolume(1.0f)
, mPitch(1.0f)
, mMinDistance(20.0f) /* 1 * min_range_scale */
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
, mFlags(MWBase::SoundManager::Play_Normal)
MWBase::SoundManager::PlayType getPlayType() const
{ return (MWBase::SoundManager::PlayType)(mFlags&MWBase::SoundManager::Play_TypeMask); }
Sound(const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: mPos(pos)
, mVolume(vol)
, mBaseVolume(basevol)
, mPitch(pitch)
, mMinDistance(mindist)
, mMaxDistance(maxdist)
, mFlags(flags)
{ }
virtual ~Sound() { }

@ -15,7 +15,10 @@ namespace MWSound
enum ChannelConfig {
ChannelConfig_Mono,
ChannelConfig_Stereo
ChannelConfig_Stereo,
ChannelConfig_Quad,
ChannelConfig_5point1,
ChannelConfig_7point1
};
const char *getChannelConfigName(ChannelConfig config);
@ -29,11 +32,13 @@ namespace MWSound
virtual void open(const std::string &fname) = 0;
virtual void close() = 0;
virtual std::string getName() = 0;
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
virtual size_t read(char *buffer, size_t bytes) = 0;
virtual void readAll(std::vector<char> &output);
virtual void rewind() = 0;
virtual size_t getSampleOffset() = 0;
Sound_Decoder() : mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
{ }

@ -24,13 +24,16 @@ namespace MWSound
virtual void init(const std::string &devname="") = 0;
virtual void deinit() = 0;
virtual MWBase::SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags) = 0;
virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float volume, float pitch, float min, float max, int flags) = 0;
virtual MWBase::SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags) = 0;
float vol, float basevol, float pitch, float min, float max, int flags) = 0;
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags) = 0;
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
virtual void pauseSounds(int types) = 0;
virtual void resumeSounds(int types) = 0;
Sound_Output& operator=(const Sound_Output &rhs);
Sound_Output(const Sound_Output &rhs);

@ -52,6 +52,7 @@ namespace MWSound
, mMusicVolume(1.0f)
, mFootstepsVolume(1.0f)
, mVoiceVolume(1.0f)
, mPausedSoundTypes(0)
{
if(!useSound)
return;
@ -86,7 +87,7 @@ namespace MWSound
{
if(devname.empty())
throw;
std::cout <<"Failed to open device \""<<devname<<"\", trying default."<< std::endl << "The error given was: " << e.what() << std::endl;
std::cerr <<"Failed to open device \""<<devname<<"\": " << e.what() << std::endl;
mOutput->init();
Settings::Manager::setString("device", "Sound", "");
}
@ -137,6 +138,27 @@ namespace MWSound
return "Sound/"+snd->mSound;
}
// Gets the combined volume settings for the given sound type
float SoundManager::volumeFromType(PlayType type) const
{
float volume = mMasterVolume;
switch(type)
{
case Play_TypeSfx:
volume *= mSFXVolume;
break;
case Play_TypeVoice:
volume *= mVoiceVolume;
break;
case Play_TypeMusic:
case Play_TypeMovie:
volume *= mMusicVolume;
break;
case Play_TypeMask:
break;
}
return volume;
}
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
@ -165,11 +187,13 @@ namespace MWSound
std::cout <<"Playing "<<filename<< std::endl;
try
{
float basevol = mMasterVolume * mMusicVolume;
stopMusic();
mMusic = mOutput->streamSound(filename, basevol, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = basevol;
mMusic->mFlags = Play_NoEnv;
DecoderPtr decoder = getDecoder();
decoder->open(filename);
mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic),
1.0f, Play_NoEnv|Play_TypeMusic);
}
catch(std::exception &e)
{
@ -212,16 +236,13 @@ namespace MWSound
try
{
// The range values are not tested
float basevol = mMasterVolume * mVoiceVolume;
float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
20.0f, 12750.0f, Play_Normal);
sound->mPos = objpos;
sound->mBaseVolume = basevol;
MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
20.0f, 12750.0f, Play_Normal|Play_TypeVoice);
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
}
catch(std::exception &e)
@ -236,12 +257,10 @@ namespace MWSound
return;
try
{
float basevol = mMasterVolume * mVoiceVolume;
float basevol = volumeFromType(Play_TypeVoice);
std::string filePath = "Sound/"+filename;
MWBase::SoundPtr sound = mOutput->playSound(filePath, basevol, 1.0f, Play_Normal);
sound->mBaseVolume = basevol;
MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice);
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound"));
}
catch(std::exception &e)
@ -271,26 +290,35 @@ namespace MWSound
}
MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
{
MWBase::SoundPtr track;
if(!mOutput->isInitialized())
return track;
try
{
track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return track;
}
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayMode mode)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
float basevol = mMasterVolume * mSFXVolume;
float basevol = volumeFromType(Play_TypeSfx);
float min, max;
std::string file = lookup(soundId, basevol, min, max);
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mPitch = pitch;
sound->mMinDistance = min;
sound->mMaxDistance = max;
sound->mFlags = mode;
std::string file = lookup(soundId, volume, min, max);
sound = mOutput->playSound(file, volume, basevol, pitch, mode|Play_TypeSfx);
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
}
catch(std::exception &e)
@ -301,7 +329,7 @@ namespace MWSound
}
MWBase::SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, int mode)
float volume, float pitch, PlayMode mode)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
@ -309,21 +337,13 @@ namespace MWSound
try
{
// Look up the sound in the ESM data
float basevol = mMasterVolume * mSFXVolume;
float basevol = volumeFromType(Play_TypeSfx);
float min, max;
std::string file = lookup(soundId, basevol, min, max);
std::string file = lookup(soundId, volume, min, max);
const ESM::Position &pos = ptr.getRefData().getPosition();;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
sound->mPos = objpos;
sound->mVolume = volume;
sound->mBaseVolume = basevol;
sound->mPitch = pitch;
sound->mMinDistance = min;
sound->mMaxDistance = max;
sound->mFlags = mode;
sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|Play_TypeSfx);
if((mode&Play_NoTrack))
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
else
@ -404,6 +424,27 @@ namespace MWSound
}
void SoundManager::pauseSounds(int types)
{
if(mOutput->isInitialized())
{
types &= Play_TypeMask;
mOutput->pauseSounds(types);
mPausedSoundTypes |= types;
}
}
void SoundManager::resumeSounds(int types)
{
if(mOutput->isInitialized())
{
types &= types&Play_TypeMask&mPausedSoundTypes;
mOutput->resumeSounds(types);
mPausedSoundTypes &= ~types;
}
}
void SoundManager::updateRegionSound(float duration)
{
MWWorld::Ptr::CellStore *current = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
@ -525,24 +566,13 @@ namespace MWSound
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->second.second != "_say_sound")
{
float basevol = mMasterVolume * mSFXVolume;
float min, max;
lookup(snditer->second.second, basevol, min, max);
snditer->first->mBaseVolume = basevol;
}
else
{
float basevol = mMasterVolume * mVoiceVolume;
snditer->first->mBaseVolume = basevol;
}
snditer->first->mBaseVolume = volumeFromType(snditer->first->getPlayType());
snditer->first->update();
snditer++;
}
if(mMusic)
{
mMusic->mBaseVolume = mMasterVolume * mMusicVolume;
mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType());
mMusic->update();
}
}
@ -585,8 +615,11 @@ namespace MWSound
{
switch(config)
{
case ChannelConfig_Mono: return "Mono";
case ChannelConfig_Stereo: return "Stereo";
case ChannelConfig_Mono: return "Mono";
case ChannelConfig_Stereo: return "Stereo";
case ChannelConfig_Quad: return "Quad";
case ChannelConfig_5point1: return "5.1 Surround";
case ChannelConfig_7point1: return "7.1 Surround";
}
return "(unknown channel config)";
}
@ -595,8 +628,11 @@ namespace MWSound
{
switch(config)
{
case ChannelConfig_Mono: frames *= 1; break;
case ChannelConfig_Stereo: frames *= 2; break;
case ChannelConfig_Mono: frames *= 1; break;
case ChannelConfig_Stereo: frames *= 2; break;
case ChannelConfig_Quad: frames *= 4; break;
case ChannelConfig_5point1: frames *= 6; break;
case ChannelConfig_7point1: frames *= 8; break;
}
switch(type)
{

@ -22,8 +22,6 @@ namespace MWSound
struct Sound_Decoder;
class Sound;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
enum Environment {
Env_Normal,
Env_Underwater
@ -54,6 +52,8 @@ namespace MWSound
Ogre::Vector3 mListenerDir;
Ogre::Vector3 mListenerUp;
int mPausedSoundTypes;
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max);
void streamMusicFull(const std::string& filename);
@ -61,6 +61,8 @@ namespace MWSound
void updateSounds(float duration);
void updateRegionSound(float duration);
float volumeFromType(PlayType type) const;
SoundManager(const SoundManager &rhs);
SoundManager& operator=(const SoundManager &rhs);
@ -105,11 +107,14 @@ namespace MWSound
virtual void stopSay(MWWorld::Ptr reference=MWWorld::Ptr());
///< Stop an actor speaking
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type);
///< Play a 2D audio track, using a custom decoder
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayMode mode=Play_Normal);
///< Play a sound, independently of 3D-position
virtual MWBase::SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, int mode=Play_Normal);
float volume, float pitch, PlayMode mode=Play_Normal);
///< Play a sound from an object
virtual void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
@ -127,6 +132,12 @@ namespace MWSound
virtual bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const;
///< Is the given sound currently playing on the given object?
virtual void pauseSounds(int types=Play_TypeMask);
///< Pauses all currently playing sounds, including music.
virtual void resumeSounds(int types=Play_TypeMask);
///< Resumes all previously paused sounds.
virtual void update(float duration);
virtual void setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up);

@ -738,7 +738,7 @@ void WeatherManager::update(float duration)
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
{
mSoundsPlaying.push_back(ambientSnd);
MWBase::Environment::get().getSoundManager()->playSound(ambientSnd, 1.0, 1.0, true);
MWBase::Environment::get().getSoundManager()->playSound(ambientSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
}
@ -749,7 +749,7 @@ void WeatherManager::update(float duration)
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
{
mSoundsPlaying.push_back(rainSnd);
MWBase::Environment::get().getSoundManager()->playSound(rainSnd, 1.0, 1.0, true);
MWBase::Environment::get().getSoundManager()->playSound(rainSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
}

@ -1300,4 +1300,14 @@ namespace MWWorld
return 0;
}
void World::playVideo (const std::string &name, bool allowSkipping)
{
mRendering->playVideo(name, allowSkipping);
}
void World::stopVideo ()
{
mRendering->stopVideo();
}
}

@ -336,6 +336,10 @@ namespace MWWorld
/// 1 - only waiting \n
/// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented)
/// \todo this does not belong here
virtual void playVideo(const std::string& name, bool allowSkipping);
virtual void stopVideo();
};
}

@ -1,105 +0,0 @@
# Find the FFmpeg library
#
# Sets
# FFMPEG_FOUND. If false, don't try to use ffmpeg
# FFMPEG_INCLUDE_DIR
# FFMPEG_LIBRARIES
#
# Modified by Nicolay Korslund for OpenMW
SET( FFMPEG_FOUND "NO" )
FIND_PATH( FFMPEG_general_INCLUDE_DIR libavcodec/avcodec.h libavformat/avformat.h
HINTS
PATHS
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavcodec
/usr/local/include/ffmpeg/libavcodec
/usr/include/libavcodec
/usr/local/include/libavcodec
)
FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavcodec
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavcodec
/usr/local/include/ffmpeg/libavcodec
/usr/include/libavcodec
/usr/local/include/libavcodec
)
FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavformat
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavformat
/usr/local/include/ffmpeg/libavformat
/usr/include/libavformat
/usr/local/include/libavformat
)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_general_INCLUDE_DIR} ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
IF( FFMPEG_INCLUDE_DIR )
FIND_PROGRAM( FFMPEG_CONFIG ffmpeg-config
/usr/bin
/usr/local/bin
${HOME}/bin
)
IF( FFMPEG_CONFIG )
EXEC_PROGRAM( ${FFMPEG_CONFIG} ARGS "--libs avformat" OUTPUT_VARIABLE FFMPEG_LIBS )
SET( FFMPEG_FOUND "YES" )
SET( FFMPEG_LIBRARIES "${FFMPEG_LIBS}" )
ELSE( FFMPEG_CONFIG )
FIND_LIBRARY( FFMPEG_avcodec_LIBRARY avcodec
/usr/lib
/usr/local/lib
/usr/lib64
/usr/local/lib64
)
FIND_LIBRARY( FFMPEG_avformat_LIBRARY avformat
/usr/lib
/usr/local/lib
/usr/lib64
/usr/local/lib64
)
FIND_LIBRARY( FFMPEG_avutil_LIBRARY avutil
/usr/lib
/usr/local/lib
/usr/lib64
/usr/local/lib64
)
IF( FFMPEG_avcodec_LIBRARY )
IF( FFMPEG_avformat_LIBRARY )
SET( FFMPEG_FOUND "YES" )
SET( FFMPEG_LIBRARIES ${FFMPEG_avformat_LIBRARY} ${FFMPEG_avcodec_LIBRARY} )
IF( FFMPEG_avutil_LIBRARY )
SET( FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${FFMPEG_avutil_LIBRARY} )
ENDIF( FFMPEG_avutil_LIBRARY )
ENDIF( FFMPEG_avformat_LIBRARY )
ENDIF( FFMPEG_avcodec_LIBRARY )
ENDIF( FFMPEG_CONFIG )
ENDIF( FFMPEG_INCLUDE_DIR )

@ -0,0 +1,148 @@
# vim: ts=2 sw=2
# - Try to find the required ffmpeg components(default: AVFORMAT, AVUTIL, AVCODEC)
#
# Once done this will define
# FFMPEG_FOUND - System has the all required components.
# FFMPEG_INCLUDE_DIRS - Include directory necessary for using the required components headers.
# FFMPEG_LIBRARIES - Link these to use the required ffmpeg components.
# FFMPEG_DEFINITIONS - Compiler switches required for using the required ffmpeg components.
#
# For each of the components it will additionaly set.
# - AVCODEC
# - AVDEVICE
# - AVFORMAT
# - AVUTIL
# - POSTPROCESS
# - SWSCALE
# the following variables will be defined
# <component>_FOUND - System has <component>
# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
# <component>_LIBRARIES - Link these to use <component>
# <component>_DEFINITIONS - Compiler switches required for using <component>
# <component>_VERSION - The components version
#
# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
include(FindPackageHandleStandardArgs)
# The default components were taken from a survey over other FindFFMPEG.cmake files
if (NOT FFmpeg_FIND_COMPONENTS)
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
endif ()
#
### Macro: set_component_found
#
# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
#
macro(set_component_found _component )
if (${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
# message(STATUS " - ${_component} found.")
set(${_component}_FOUND TRUE)
else ()
# message(STATUS " - ${_component} not found.")
endif ()
endmacro()
#
### Macro: find_component
#
# Checks for the given component by invoking pkgconfig and then looking up the libraries and
# include directories.
#
macro(find_component _component _pkgconfig _library _header)
if (NOT WIN32)
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(PC_${_component} ${_pkgconfig})
endif ()
endif (NOT WIN32)
find_path(${_component}_INCLUDE_DIRS ${_header}
HINTS
${PC_LIB${_component}_INCLUDEDIR}
${PC_LIB${_component}_INCLUDE_DIRS}
PATH_SUFFIXES
ffmpeg
)
find_library(${_component}_LIBRARIES NAMES ${_library}
HINTS
${PC_LIB${_component}_LIBDIR}
${PC_LIB${_component}_LIBRARY_DIRS}
)
set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS.")
set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number.")
set_component_found(${_component})
mark_as_advanced(
${_component}_INCLUDE_DIRS
${_component}_LIBRARIES
${_component}_DEFINITIONS
${_component}_VERSION)
endmacro()
# Check for cached results. If there are skip the costly part.
if (NOT FFMPEG_LIBRARIES)
# Check for all possible component.
find_component(AVCODEC libavcodec avcodec libavcodec/avcodec.h)
find_component(AVFORMAT libavformat avformat libavformat/avformat.h)
find_component(AVDEVICE libavdevice avdevice libavdevice/avdevice.h)
find_component(AVUTIL libavutil avutil libavutil/avutil.h)
find_component(SWSCALE libswscale swscale libswscale/swscale.h)
find_component(POSTPROC libpostproc postproc libpostproc/postprocess.h)
# Check if the required components were found and add their stuff to the FFMPEG_* vars.
foreach (_component ${FFmpeg_FIND_COMPONENTS})
if (${_component}_FOUND)
# message(STATUS "Required component ${_component} present.")
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${${_component}_LIBRARIES})
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} ${${_component}_DEFINITIONS})
list(APPEND FFMPEG_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
else ()
# message(STATUS "Required component ${_component} missing.")
endif ()
endforeach ()
# Build the include path with duplicates removed.
if (FFMPEG_INCLUDE_DIRS)
list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
endif ()
# cache the vars.
set(FFMPEG_INCLUDE_DIRS ${FFMPEG_INCLUDE_DIRS} CACHE STRING "The FFmpeg include directories." FORCE)
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} CACHE STRING "The FFmpeg libraries." FORCE)
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} CACHE STRING "The FFmpeg cflags." FORCE)
mark_as_advanced(FFMPEG_INCLUDE_DIRS
FFMPEG_LIBRARIES
FFMPEG_DEFINITIONS)
endif ()
# Now set the noncached _FOUND vars for the components.
foreach (_component AVCODEC AVDEVICE AVFORMAT AVUTIL POSTPROCESS SWSCALE)
set_component_found(${_component})
endforeach ()
# Compile the list of required vars
set(_FFmpeg_REQUIRED_VARS FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIRS)
foreach (_component ${FFmpeg_FIND_COMPONENTS})
list(APPEND _FFmpeg_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
endforeach ()
# Give a nice error message if some of the required vars are missing.
find_package_handle_standard_args(FFmpeg DEFAULT_MSG ${_FFmpeg_REQUIRED_VARS})

@ -0,0 +1,177 @@
# Locate SDL library
# This module defines
# SDL_LIBRARY, the name of the library to link against
# SDL_FOUND, if false, do not try to link to SDL
# SDL_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL_BUILDING_LIBRARY
# If this is defined, then no SDL_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
# and no SDL_LIBRARY, it means CMake did not find your SDL library
# (SDL.dll, libsdl.so, SDL.framework, etc).
# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL_LIBRARY
# variable, but when these values are unset, SDL_LIBRARY does not get created.
#
#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
# used in building SDL.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDLmain which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL_INCLUDE_DIR SDL.h
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES include/SDL include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL12
/usr/local/include/SDL11 # FreeBSD ports
/usr/include/SDL12
/usr/include/SDL11
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}")
# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
FIND_LIBRARY(SDL_LIBRARY_TEMP
NAMES SDL SDL-1.1
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}")
IF(NOT SDL_BUILDING_LIBRARY)
IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDLMAIN_LIBRARY
NAMES SDLmain SDLmain-1.1
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL_BUILDING_LIBRARY)
# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL_FOUND "NO")
IF(SDL_LIBRARY_TEMP)
# For SDLmain
IF(NOT SDL_BUILDING_LIBRARY)
IF(SDLMAIN_LIBRARY)
SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
ENDIF(SDLMAIN_LIBRARY)
ENDIF(NOT SDL_BUILDING_LIBRARY)
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL_FOUND "YES")
ENDIF(SDL_LIBRARY_TEMP)
#MESSAGE("SDL_LIBRARY is ${SDL_LIBRARY}")

@ -72,7 +72,7 @@ compositor gbufferFinalizer
pass render_scene
{
first_render_queue 51
last_render_queue 100
last_render_queue 105
}
}
target_output

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