Add osgQt to the repository
Ensures that it will be built against the correct Qt version.move
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set(OSGQT_LIBRARY "osgQt")
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# Sources
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set(OSGQT_SOURCE_FILES
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GraphicsWindowQt.cpp
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)
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include_directories(${FFMPEG_INCLUDE_DIRS})
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add_library(${OSGQT_LIBRARY} STATIC ${OSGQT_SOURCE_FILES})
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if (DESIRED_QT_VERSION MATCHES 4)
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include(${QT_USE_FILE})
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target_link_libraries(${OSGQT_LIBRARY} ${QT_QTCORE_LIBRARY} ${QT_QTOPENGL_LIBRARY})
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else()
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qt5_use_modules(${OSGQT_LIBRARY} Core OpenGL)
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endif()
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link_directories(${CMAKE_CURRENT_BINARY_DIR})
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set(EXTERN_OSGQT_LIBRARY ${OSGQT_LIBRARY} PARENT_SCOPE)
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 2009 Wang Rui
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_GRAPHICSWINDOWQT
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#define OSGVIEWER_GRAPHICSWINDOWQT
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#include <QGLWidget>
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#include <osgViewer/GraphicsWindow>
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#include <QMutex>
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#include <QEvent>
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#include <QQueue>
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#include <QSet>
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#include <QGLWidget>
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class QInputEvent;
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class QGestureEvent;
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namespace osgViewer {
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class ViewerBase;
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}
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namespace osgQt
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{
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// forward declarations
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class GraphicsWindowQt;
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/// The function sets the WindowingSystem to Qt.
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void initQtWindowingSystem();
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/** The function sets the viewer that will be used after entering
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* the Qt main loop (QCoreApplication::exec()).
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*
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* The function also initializes internal structures required for proper
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* scene rendering.
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*
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* The method must be called from main thread. */
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void setViewer( osgViewer::ViewerBase *viewer );
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class GLWidget : public QGLWidget
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{
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typedef QGLWidget inherited;
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public:
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GLWidget( QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
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GLWidget( QGLContext* context, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
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GLWidget( const QGLFormat& format, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
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virtual ~GLWidget();
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inline void setGraphicsWindow( GraphicsWindowQt* gw ) { _gw = gw; }
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inline GraphicsWindowQt* getGraphicsWindow() { return _gw; }
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inline const GraphicsWindowQt* getGraphicsWindow() const { return _gw; }
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inline bool getForwardKeyEvents() const { return _forwardKeyEvents; }
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virtual void setForwardKeyEvents( bool f ) { _forwardKeyEvents = f; }
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inline bool getTouchEventsEnabled() const { return _touchEventsEnabled; }
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void setTouchEventsEnabled( bool e );
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void setKeyboardModifiers( QInputEvent* event );
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virtual void keyPressEvent( QKeyEvent* event );
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virtual void keyReleaseEvent( QKeyEvent* event );
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virtual void mousePressEvent( QMouseEvent* event );
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virtual void mouseReleaseEvent( QMouseEvent* event );
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virtual void mouseDoubleClickEvent( QMouseEvent* event );
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virtual void mouseMoveEvent( QMouseEvent* event );
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virtual void wheelEvent( QWheelEvent* event );
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virtual bool gestureEvent( QGestureEvent* event );
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protected:
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int getNumDeferredEvents()
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{
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QMutexLocker lock(&_deferredEventQueueMutex);
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return _deferredEventQueue.count();
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}
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void enqueueDeferredEvent(QEvent::Type eventType, QEvent::Type removeEventType = QEvent::None)
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{
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QMutexLocker lock(&_deferredEventQueueMutex);
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if (removeEventType != QEvent::None)
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{
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if (_deferredEventQueue.removeOne(removeEventType))
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_eventCompressor.remove(eventType);
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}
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if (_eventCompressor.find(eventType) == _eventCompressor.end())
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{
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_deferredEventQueue.enqueue(eventType);
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_eventCompressor.insert(eventType);
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}
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}
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void processDeferredEvents();
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friend class GraphicsWindowQt;
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GraphicsWindowQt* _gw;
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QMutex _deferredEventQueueMutex;
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QQueue<QEvent::Type> _deferredEventQueue;
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QSet<QEvent::Type> _eventCompressor;
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bool _touchEventsEnabled;
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bool _forwardKeyEvents;
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qreal _devicePixelRatio;
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virtual void resizeEvent( QResizeEvent* event );
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virtual void moveEvent( QMoveEvent* event );
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virtual void glDraw();
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virtual bool event( QEvent* event );
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};
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class GraphicsWindowQt : public osgViewer::GraphicsWindow
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{
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public:
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GraphicsWindowQt( osg::GraphicsContext::Traits* traits, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0 );
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GraphicsWindowQt( GLWidget* widget );
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virtual ~GraphicsWindowQt();
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inline GLWidget* getGLWidget() { return _widget; }
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inline const GLWidget* getGLWidget() const { return _widget; }
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/// deprecated
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inline GLWidget* getGraphWidget() { return _widget; }
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/// deprecated
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inline const GLWidget* getGraphWidget() const { return _widget; }
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struct WindowData : public osg::Referenced
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{
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WindowData( GLWidget* widget = NULL, QWidget* parent = NULL ): _widget(widget), _parent(parent) {}
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GLWidget* _widget;
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QWidget* _parent;
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};
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bool init( QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f );
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static QGLFormat traits2qglFormat( const osg::GraphicsContext::Traits* traits );
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static void qglFormat2traits( const QGLFormat& format, osg::GraphicsContext::Traits* traits );
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static osg::GraphicsContext::Traits* createTraits( const QGLWidget* widget );
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virtual bool setWindowRectangleImplementation( int x, int y, int width, int height );
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virtual void getWindowRectangle( int& x, int& y, int& width, int& height );
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virtual bool setWindowDecorationImplementation( bool windowDecoration );
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virtual bool getWindowDecoration() const;
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virtual void grabFocus();
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virtual void grabFocusIfPointerInWindow();
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virtual void raiseWindow();
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virtual void setWindowName( const std::string& name );
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virtual std::string getWindowName();
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virtual void useCursor( bool cursorOn );
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virtual void setCursor( MouseCursor cursor );
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inline bool getTouchEventsEnabled() const { return _widget->getTouchEventsEnabled(); }
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virtual void setTouchEventsEnabled( bool e ) { _widget->setTouchEventsEnabled(e); }
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virtual bool valid() const;
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virtual bool realizeImplementation();
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virtual bool isRealizedImplementation() const;
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virtual void closeImplementation();
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virtual bool makeCurrentImplementation();
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virtual bool releaseContextImplementation();
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virtual void swapBuffersImplementation();
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virtual void runOperations();
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virtual void requestWarpPointer( float x, float y );
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protected:
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friend class GLWidget;
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GLWidget* _widget;
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bool _ownsWidget;
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QCursor _currentCursor;
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bool _realized;
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};
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}
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#endif
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