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@ -21,6 +21,9 @@
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{"GetPlayerKillerMpNum", MechanicsFunctions::GetPlayerKillerMpNum},\
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{"GetPlayerKillerMpNum", MechanicsFunctions::GetPlayerKillerMpNum},\
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{"GetPlayerKillerName", MechanicsFunctions::GetPlayerKillerName},\
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{"GetPlayerKillerName", MechanicsFunctions::GetPlayerKillerName},\
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\
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\
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{"GetDrawState", MechanicsFunctions::GetDrawState},\
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{"GetSneakState", MechanicsFunctions::GetSneakState},\
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\
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{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
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{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
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{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
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{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
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{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
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{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
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@ -151,6 +154,23 @@ public:
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*/
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*/
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static const char *GetPlayerKillerName(unsigned short pid) noexcept;
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static const char *GetPlayerKillerName(unsigned short pid) noexcept;
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/**
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* \brief Get the draw state of a player (0 for nothing, 1 for drawn weapon,
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* 2 for drawn spell).
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*
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* \param pid The player ID.
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* \return The draw state.
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*/
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static unsigned int GetDrawState(unsigned short pid) noexcept;
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/**
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* \brief Get the sneak state of a player.
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*
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* \param pid The player ID.
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* \return Whether the player is sneaking.
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*/
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static bool GetSneakState(unsigned short pid) noexcept;
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/**
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/**
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* \brief Set the Mark cell of a player.
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* \brief Set the Mark cell of a player.
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*
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*
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