mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
Merge branch 'master' into activation
This commit is contained in:
commit
649a14dfae
20 changed files with 753 additions and 190 deletions
|
@ -139,11 +139,13 @@
|
||||||
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
|
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
|
||||||
Bug #5149: Failing lock pick attempts isn't always a crime
|
Bug #5149: Failing lock pick attempts isn't always a crime
|
||||||
Bug #5188: Objects without a name don't fallback to their ID
|
Bug #5188: Objects without a name don't fallback to their ID
|
||||||
|
Bug #5161: Creature companions can't be activated when they are knocked down
|
||||||
Feature #1774: Handle AvoidNode
|
Feature #1774: Handle AvoidNode
|
||||||
Feature #2229: Improve pathfinding AI
|
Feature #2229: Improve pathfinding AI
|
||||||
Feature #3025: Analogue gamepad movement controls
|
Feature #3025: Analogue gamepad movement controls
|
||||||
Feature #3442: Default values for fallbacks from ini file
|
Feature #3442: Default values for fallbacks from ini file
|
||||||
Feature #3610: Option to invert X axis
|
Feature #3610: Option to invert X axis
|
||||||
|
Feature #3871: Editor: Terrain Selection
|
||||||
Feature #3893: Implicit target for "set" function in console
|
Feature #3893: Implicit target for "set" function in console
|
||||||
Feature #3980: In-game option to disable controller
|
Feature #3980: In-game option to disable controller
|
||||||
Feature #3999: Shift + Double Click should maximize/restore menu size
|
Feature #3999: Shift + Double Click should maximize/restore menu size
|
||||||
|
|
|
@ -89,7 +89,7 @@ opencs_units (view/render
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||||||
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
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scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
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||||||
previewwidget editmode instancemode instanceselectionmode instancemovemode
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previewwidget editmode instancemode instanceselectionmode instancemovemode
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||||||
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
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orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
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||||||
cellwater terraintexturemode actor
|
cellwater terraintexturemode actor terrainselection
|
||||||
)
|
)
|
||||||
|
|
||||||
opencs_units_noqt (view/render
|
opencs_units_noqt (view/render
|
||||||
|
|
|
@ -8,13 +8,6 @@
|
||||||
#include <components/esm/loadland.hpp>
|
#include <components/esm/loadland.hpp>
|
||||||
#include <components/misc/constants.hpp>
|
#include <components/misc/constants.hpp>
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||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
const int cellSize {ESM::Land::REAL_SIZE};
|
|
||||||
const int landSize {ESM::Land::LAND_SIZE};
|
|
||||||
const int landTextureSize {ESM::Land::LAND_TEXTURE_SIZE};
|
|
||||||
}
|
|
||||||
|
|
||||||
CSMWorld::CellCoordinates::CellCoordinates() : mX (0), mY (0) {}
|
CSMWorld::CellCoordinates::CellCoordinates() : mX (0), mY (0) {}
|
||||||
|
|
||||||
CSMWorld::CellCoordinates::CellCoordinates (int x, int y) : mX (x), mY (y) {}
|
CSMWorld::CellCoordinates::CellCoordinates (int x, int y) : mX (x), mY (y) {}
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||||||
|
@ -76,10 +69,10 @@ std::pair<int, int> CSMWorld::CellCoordinates::coordinatesToCellIndex (float x,
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||||||
return std::make_pair (std::floor (x / Constants::CellSizeInUnits), std::floor (y / Constants::CellSizeInUnits));
|
return std::make_pair (std::floor (x / Constants::CellSizeInUnits), std::floor (y / Constants::CellSizeInUnits));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<int, int> CSMWorld::CellCoordinates::toTextureCoords(osg::Vec3d worldPos)
|
std::pair<int, int> CSMWorld::CellCoordinates::toTextureCoords(const osg::Vec3d& worldPos)
|
||||||
{
|
{
|
||||||
const auto xd = static_cast<float>(worldPos.x() * landTextureSize / cellSize - 0.25f);
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const auto xd = static_cast<float>(worldPos.x() * ESM::Land::LAND_TEXTURE_SIZE / ESM::Land::REAL_SIZE - 0.25f);
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||||||
const auto yd = static_cast<float>(worldPos.y() * landTextureSize / cellSize + 0.25f);
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const auto yd = static_cast<float>(worldPos.y() * ESM::Land::LAND_TEXTURE_SIZE / ESM::Land::REAL_SIZE + 0.25f);
|
||||||
|
|
||||||
const auto x = static_cast<int>(std::floor(xd));
|
const auto x = static_cast<int>(std::floor(xd));
|
||||||
const auto y = static_cast<int>(std::floor(yd));
|
const auto y = static_cast<int>(std::floor(yd));
|
||||||
|
@ -87,10 +80,10 @@ std::pair<int, int> CSMWorld::CellCoordinates::toTextureCoords(osg::Vec3d worldP
|
||||||
return std::make_pair(x, y);
|
return std::make_pair(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<int, int> CSMWorld::CellCoordinates::toVertexCoords(osg::Vec3d worldPos)
|
std::pair<int, int> CSMWorld::CellCoordinates::toVertexCoords(const osg::Vec3d& worldPos)
|
||||||
{
|
{
|
||||||
const auto xd = static_cast<float>(worldPos.x() * (landSize - 1) / cellSize + 0.5f);
|
const auto xd = static_cast<float>(worldPos.x() * (ESM::Land::LAND_SIZE - 1) / ESM::Land::REAL_SIZE + 0.5f);
|
||||||
const auto yd = static_cast<float>(worldPos.y() * (landSize - 1) / cellSize + 0.5f);
|
const auto yd = static_cast<float>(worldPos.y() * (ESM::Land::LAND_SIZE - 1) / ESM::Land::REAL_SIZE + 0.5f);
|
||||||
|
|
||||||
const auto x = static_cast<int>(std::floor(xd));
|
const auto x = static_cast<int>(std::floor(xd));
|
||||||
const auto y = static_cast<int>(std::floor(yd));
|
const auto y = static_cast<int>(std::floor(yd));
|
||||||
|
@ -98,25 +91,32 @@ std::pair<int, int> CSMWorld::CellCoordinates::toVertexCoords(osg::Vec3d worldPo
|
||||||
return std::make_pair(x, y);
|
return std::make_pair(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
float CSMWorld::CellCoordinates::textureSelectionToWorldCoords(int pos)
|
float CSMWorld::CellCoordinates::textureGlobalToWorldCoords(int textureGlobal)
|
||||||
{
|
{
|
||||||
return cellSize * static_cast<float>(pos) / landTextureSize;
|
return ESM::Land::REAL_SIZE * static_cast<float>(textureGlobal) / ESM::Land::LAND_TEXTURE_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
float CSMWorld::CellCoordinates::vertexSelectionToWorldCoords(int pos)
|
float CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(int vertexGlobal)
|
||||||
{
|
{
|
||||||
return cellSize * static_cast<float>(pos) / (landSize - 1);
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return ESM::Land::REAL_SIZE * static_cast<float>(vertexGlobal) / (ESM::Land::LAND_SIZE - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int CSMWorld::CellCoordinates::vertexSelectionToInCellCoords(int pos)
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int CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(int vertexGlobal)
|
||||||
{
|
{
|
||||||
return static_cast<int>(pos - std::floor(static_cast<float>(pos) / (landSize - 1)) * (landSize - 1));
|
return static_cast<int>(vertexGlobal - std::floor(static_cast<float>(vertexGlobal) / (ESM::Land::LAND_SIZE - 1)) * (ESM::Land::LAND_SIZE - 1));
|
||||||
}
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}
|
||||||
|
|
||||||
std::string CSMWorld::CellCoordinates::vertexGlobalToCellId(std::pair<int, int> vertexGlobal)
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std::string CSMWorld::CellCoordinates::textureGlobalToCellId(const std::pair<int, int>& textureGlobal)
|
||||||
{
|
{
|
||||||
int x = std::floor(static_cast<float>(vertexGlobal.first) / (landSize - 1));
|
int x = std::floor(static_cast<float>(textureGlobal.first) / ESM::Land::LAND_TEXTURE_SIZE);
|
||||||
int y = std::floor(static_cast<float>(vertexGlobal.second) / (landSize - 1));
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int y = std::floor(static_cast<float>(textureGlobal.second) / ESM::Land::LAND_TEXTURE_SIZE);
|
||||||
|
return generateId(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CSMWorld::CellCoordinates::vertexGlobalToCellId(const std::pair<int, int>& vertexGlobal)
|
||||||
|
{
|
||||||
|
int x = std::floor(static_cast<float>(vertexGlobal.first) / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
int y = std::floor(static_cast<float>(vertexGlobal.second) / (ESM::Land::LAND_SIZE - 1));
|
||||||
return generateId(x, y);
|
return generateId(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,22 +49,25 @@ namespace CSMWorld
|
||||||
static std::pair<int, int> coordinatesToCellIndex (float x, float y);
|
static std::pair<int, int> coordinatesToCellIndex (float x, float y);
|
||||||
|
|
||||||
///Converts worldspace coordinates to global texture selection, taking in account the texture offset.
|
///Converts worldspace coordinates to global texture selection, taking in account the texture offset.
|
||||||
static std::pair<int, int> toTextureCoords(osg::Vec3d worldPos);
|
static std::pair<int, int> toTextureCoords(const osg::Vec3d& worldPos);
|
||||||
|
|
||||||
///Converts worldspace coordinates to global vertex selection.
|
///Converts worldspace coordinates to global vertex selection.
|
||||||
static std::pair<int, int> toVertexCoords(osg::Vec3d worldPos);
|
static std::pair<int, int> toVertexCoords(const osg::Vec3d& worldPos);
|
||||||
|
|
||||||
///Converts global texture coordinate to worldspace coordinate that is at the upper left corner of the selected texture.
|
///Converts global texture coordinate to worldspace coordinate that is at the upper left corner of the selected texture.
|
||||||
static float textureSelectionToWorldCoords(int);
|
static float textureGlobalToWorldCoords(int textureGlobal);
|
||||||
|
|
||||||
///Converts global vertex coordinate to worldspace coordinate
|
///Converts global vertex coordinate to worldspace coordinate
|
||||||
static float vertexSelectionToWorldCoords(int);
|
static float vertexGlobalToWorldCoords(int vertexGlobal);
|
||||||
|
|
||||||
///Converts local cell's heightmap coordinates from the global vertex coordinate
|
///Converts global vertex coordinate to local cell's heightmap coordinates
|
||||||
static int vertexSelectionToInCellCoords(int);
|
static int vertexGlobalToInCellCoords(int vertexGlobal);
|
||||||
|
|
||||||
|
///Converts global texture coordinates to cell id
|
||||||
|
static std::string textureGlobalToCellId(const std::pair<int, int>& textureGlobal);
|
||||||
|
|
||||||
///Converts global vertex coordinates to cell id
|
///Converts global vertex coordinates to cell id
|
||||||
static std::string vertexGlobalToCellId(std::pair<int, int>);
|
static std::string vertexGlobalToCellId(const std::pair<int, int>& vertexGlobal);
|
||||||
};
|
};
|
||||||
|
|
||||||
bool operator== (const CellCoordinates& left, const CellCoordinates& right);
|
bool operator== (const CellCoordinates& left, const CellCoordinates& right);
|
||||||
|
|
|
@ -140,7 +140,7 @@ void CSVRender::PagedWorldspaceWidget::addEditModeSelectorButtons (
|
||||||
new EditMode (this, QIcon (":placeholder"), Mask_Reference, "Terrain shape editing"),
|
new EditMode (this, QIcon (":placeholder"), Mask_Reference, "Terrain shape editing"),
|
||||||
"terrain-shape");
|
"terrain-shape");
|
||||||
tool->addButton (
|
tool->addButton (
|
||||||
new TerrainTextureMode (this, tool),
|
new TerrainTextureMode (this, mRootNode, tool),
|
||||||
"terrain-texture");
|
"terrain-texture");
|
||||||
tool->addButton (
|
tool->addButton (
|
||||||
new EditMode (this, QIcon (":placeholder"), Mask_Reference, "Terrain vertex paint editing"),
|
new EditMode (this, QIcon (":placeholder"), Mask_Reference, "Terrain vertex paint editing"),
|
||||||
|
|
261
apps/opencs/view/render/terrainselection.cpp
Normal file
261
apps/opencs/view/render/terrainselection.cpp
Normal file
|
@ -0,0 +1,261 @@
|
||||||
|
#include "terrainselection.hpp"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include <osg/Group>
|
||||||
|
#include <osg/Geometry>
|
||||||
|
#include <osg/PositionAttitudeTransform>
|
||||||
|
|
||||||
|
#include <components/esm/loadland.hpp>
|
||||||
|
|
||||||
|
#include "../../model/world/cellcoordinates.hpp"
|
||||||
|
#include "../../model/world/columnimp.hpp"
|
||||||
|
#include "../../model/world/idtable.hpp"
|
||||||
|
|
||||||
|
#include "cell.hpp"
|
||||||
|
#include "worldspacewidget.hpp"
|
||||||
|
|
||||||
|
CSVRender::TerrainSelection::TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type):
|
||||||
|
mParentNode(parentNode), mWorldspaceWidget (worldspaceWidget), mDraggedOperationFlag(false), mSelectionType(type)
|
||||||
|
{
|
||||||
|
mGeometry = new osg::Geometry();
|
||||||
|
|
||||||
|
mSelectionNode = new osg::Group();
|
||||||
|
mSelectionNode->addChild(mGeometry);
|
||||||
|
|
||||||
|
activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
CSVRender::TerrainSelection::~TerrainSelection()
|
||||||
|
{
|
||||||
|
deactivate();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::pair<int, int>> CSVRender::TerrainSelection::getTerrainSelection() const
|
||||||
|
{
|
||||||
|
return mSelection;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::onlySelect(const std::vector<std::pair<int, int>> &localPositions)
|
||||||
|
{
|
||||||
|
mSelection = localPositions;
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::addSelect(const std::pair<int, int> &localPos)
|
||||||
|
{
|
||||||
|
if (std::find(mSelection.begin(), mSelection.end(), localPos) == mSelection.end())
|
||||||
|
{
|
||||||
|
mSelection.emplace_back(localPos);
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>> &localPositions, bool toggleInProgress)
|
||||||
|
{
|
||||||
|
if (toggleInProgress)
|
||||||
|
{
|
||||||
|
for(auto const& localPos: localPositions)
|
||||||
|
{
|
||||||
|
auto iterTemp = std::find(mTemporarySelection.begin(), mTemporarySelection.end(), localPos);
|
||||||
|
mDraggedOperationFlag = true;
|
||||||
|
|
||||||
|
if (iterTemp == mTemporarySelection.end())
|
||||||
|
{
|
||||||
|
auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
|
||||||
|
if (iter != mSelection.end())
|
||||||
|
{
|
||||||
|
mSelection.erase(iter);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mSelection.emplace_back(localPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mTemporarySelection.push_back(localPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (mDraggedOperationFlag == false)
|
||||||
|
{
|
||||||
|
for(auto const& localPos: localPositions)
|
||||||
|
{
|
||||||
|
const auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
|
||||||
|
if (iter != mSelection.end())
|
||||||
|
{
|
||||||
|
mSelection.erase(iter);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mSelection.emplace_back(localPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mDraggedOperationFlag = false;
|
||||||
|
mTemporarySelection.clear();
|
||||||
|
}
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::activate()
|
||||||
|
{
|
||||||
|
if (!mParentNode->containsNode(mSelectionNode)) mParentNode->addChild(mSelectionNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::deactivate()
|
||||||
|
{
|
||||||
|
mParentNode->removeChild(mSelectionNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::update()
|
||||||
|
{
|
||||||
|
mSelectionNode->removeChild(mGeometry);
|
||||||
|
mGeometry = new osg::Geometry();
|
||||||
|
|
||||||
|
const osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array);
|
||||||
|
|
||||||
|
switch (mSelectionType)
|
||||||
|
{
|
||||||
|
case TerrainSelectionType::Texture : drawTextureSelection(vertices);
|
||||||
|
break;
|
||||||
|
case TerrainSelectionType::Shape : drawShapeSelection(vertices);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
mGeometry->setVertexArray(vertices);
|
||||||
|
osg::ref_ptr<osg::DrawArrays> drawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES);
|
||||||
|
drawArrays->setCount(vertices->size());
|
||||||
|
if (vertices->size() != 0) mGeometry->addPrimitiveSet(drawArrays);
|
||||||
|
mSelectionNode->addChild(mGeometry);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::drawShapeSelection(const osg::ref_ptr<osg::Vec3Array> vertices)
|
||||||
|
{
|
||||||
|
if (!mSelection.empty())
|
||||||
|
{
|
||||||
|
for (std::pair<int, int> &localPos : mSelection)
|
||||||
|
{
|
||||||
|
int x (localPos.first);
|
||||||
|
int y (localPos.second);
|
||||||
|
|
||||||
|
float xWorldCoord(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(x));
|
||||||
|
float yWorldCoord(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(y));
|
||||||
|
|
||||||
|
osg::Vec3f pointXY(xWorldCoord, yWorldCoord, calculateLandHeight(x, y) + 2);
|
||||||
|
|
||||||
|
vertices->push_back(pointXY);
|
||||||
|
vertices->push_back(osg::Vec3f(xWorldCoord, CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(y - 1), calculateLandHeight(x, y - 1) + 2));
|
||||||
|
vertices->push_back(pointXY);
|
||||||
|
vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(x - 1), yWorldCoord, calculateLandHeight(x - 1, y) + 2));
|
||||||
|
|
||||||
|
const auto north = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x, y + 1));
|
||||||
|
if (north == mSelection.end())
|
||||||
|
{
|
||||||
|
vertices->push_back(pointXY);
|
||||||
|
vertices->push_back(osg::Vec3f(xWorldCoord, CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(y + 1), calculateLandHeight(x, y + 1) + 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto east = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x + 1, y));
|
||||||
|
if (east == mSelection.end())
|
||||||
|
{
|
||||||
|
vertices->push_back(pointXY);
|
||||||
|
vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(x + 1), yWorldCoord, calculateLandHeight(x + 1, y) + 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::Vec3Array> vertices)
|
||||||
|
{
|
||||||
|
if (!mSelection.empty())
|
||||||
|
{
|
||||||
|
// Nudge selection by 1/4th of a texture size, similar how blendmaps are nudged
|
||||||
|
const float nudgePercentage = 0.25f;
|
||||||
|
const int nudgeOffset = (ESM::Land::REAL_SIZE / ESM::Land::LAND_TEXTURE_SIZE) * nudgePercentage;
|
||||||
|
const int landHeightsNudge = (ESM::Land::REAL_SIZE / ESM::Land::LAND_SIZE) / (ESM::Land::LAND_SIZE - 1); // Does this work with all land size configurations?
|
||||||
|
|
||||||
|
const int textureSizeToLandSizeModifier = (ESM::Land::LAND_SIZE - 1) / ESM::Land::LAND_TEXTURE_SIZE;
|
||||||
|
|
||||||
|
for (std::pair<int, int> &localPos : mSelection)
|
||||||
|
{
|
||||||
|
int x (localPos.first);
|
||||||
|
int y (localPos.second);
|
||||||
|
|
||||||
|
// convert texture selection to global vertex coordinates at selection box corners
|
||||||
|
int x1 = x * textureSizeToLandSizeModifier + landHeightsNudge;
|
||||||
|
int x2 = x * textureSizeToLandSizeModifier + textureSizeToLandSizeModifier + landHeightsNudge;
|
||||||
|
int y1 = y * textureSizeToLandSizeModifier - landHeightsNudge;
|
||||||
|
int y2 = y * textureSizeToLandSizeModifier + textureSizeToLandSizeModifier - landHeightsNudge;
|
||||||
|
|
||||||
|
// Draw edges (check all sides, draw lines between vertices, +1 height to keep lines above ground)
|
||||||
|
// Check adjancent selections, draw lines only to edges of the selection
|
||||||
|
const auto north = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x, y + 1));
|
||||||
|
if (north == mSelection.end())
|
||||||
|
{
|
||||||
|
for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
|
||||||
|
{
|
||||||
|
float drawPreviousX = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
float drawCurrentX = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
vertices->push_back(osg::Vec3f(drawPreviousX + nudgeOffset, CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y + 1) - nudgeOffset, calculateLandHeight(x1+(i-1), y2)+2));
|
||||||
|
vertices->push_back(osg::Vec3f(drawCurrentX + nudgeOffset, CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y + 1) - nudgeOffset, calculateLandHeight(x1+i, y2)+2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto south = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x, y - 1));
|
||||||
|
if (south == mSelection.end())
|
||||||
|
{
|
||||||
|
for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
|
||||||
|
{
|
||||||
|
float drawPreviousX = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x) + (i - 1) *(ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
float drawCurrentX = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
vertices->push_back(osg::Vec3f(drawPreviousX + nudgeOffset, CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y) - nudgeOffset, calculateLandHeight(x1+(i-1), y1)+2));
|
||||||
|
vertices->push_back(osg::Vec3f(drawCurrentX + nudgeOffset, CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y) - nudgeOffset, calculateLandHeight(x1+i, y1)+2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto east = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x + 1, y));
|
||||||
|
if (east == mSelection.end())
|
||||||
|
{
|
||||||
|
for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
|
||||||
|
{
|
||||||
|
float drawPreviousY = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
float drawCurrentY = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x + 1) + nudgeOffset, drawPreviousY - nudgeOffset, calculateLandHeight(x2, y1+(i-1))+2));
|
||||||
|
vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x + 1) + nudgeOffset, drawCurrentY - nudgeOffset, calculateLandHeight(x2, y1+i)+2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto west = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x - 1, y));
|
||||||
|
if (west == mSelection.end())
|
||||||
|
{
|
||||||
|
for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
|
||||||
|
{
|
||||||
|
float drawPreviousY = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
float drawCurrentY = CSMWorld::CellCoordinates::textureGlobalToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
|
||||||
|
vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x) + nudgeOffset, drawPreviousY - nudgeOffset, calculateLandHeight(x1, y1+(i-1))+2));
|
||||||
|
vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalToWorldCoords(x) + nudgeOffset, drawCurrentY - nudgeOffset, calculateLandHeight(x1, y1+i)+2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int CSVRender::TerrainSelection::calculateLandHeight(int x, int y) // global vertex coordinates
|
||||||
|
{
|
||||||
|
int cellX = std::floor((1.0f*x / (ESM::Land::LAND_SIZE - 1)));
|
||||||
|
int cellY = std::floor((1.0f*y / (ESM::Land::LAND_SIZE - 1)));
|
||||||
|
int localX = x - cellX * (ESM::Land::LAND_SIZE - 1);
|
||||||
|
int localY = y - cellY * (ESM::Land::LAND_SIZE - 1);
|
||||||
|
|
||||||
|
std::string cellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
|
||||||
|
|
||||||
|
CSMDoc::Document& document = mWorldspaceWidget->getDocument();
|
||||||
|
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&> (
|
||||||
|
*document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
|
||||||
|
int landshapeColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandHeightsIndex);
|
||||||
|
const CSMWorld::LandHeightsColumn::DataType mPointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn)).value<CSMWorld::LandHeightsColumn::DataType>();
|
||||||
|
|
||||||
|
return mPointer[localY*ESM::Land::LAND_SIZE + localX];
|
||||||
|
}
|
70
apps/opencs/view/render/terrainselection.hpp
Normal file
70
apps/opencs/view/render/terrainselection.hpp
Normal file
|
@ -0,0 +1,70 @@
|
||||||
|
#ifndef CSV_RENDER_TERRAINSELECTION_H
|
||||||
|
#define CSV_RENDER_TERRAINSELECTION_H
|
||||||
|
|
||||||
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <osg/Vec3d>
|
||||||
|
#include <osg/ref_ptr>
|
||||||
|
#include <osg/PositionAttitudeTransform>
|
||||||
|
|
||||||
|
#include <components/esm/loadland.hpp>
|
||||||
|
#include "../../model/world/cellcoordinates.hpp"
|
||||||
|
|
||||||
|
namespace osg
|
||||||
|
{
|
||||||
|
class Group;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace CSVRender
|
||||||
|
{
|
||||||
|
struct WorldspaceHitResult;
|
||||||
|
class WorldspaceWidget;
|
||||||
|
|
||||||
|
enum class TerrainSelectionType
|
||||||
|
{
|
||||||
|
Texture,
|
||||||
|
Shape
|
||||||
|
};
|
||||||
|
|
||||||
|
/// \brief Class handling the terrain selection data and rendering
|
||||||
|
class TerrainSelection
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type);
|
||||||
|
~TerrainSelection();
|
||||||
|
|
||||||
|
void onlySelect(const std::vector<std::pair<int, int>> &localPositions);
|
||||||
|
void addSelect(const std::pair<int, int> &localPos);
|
||||||
|
void toggleSelect(const std::vector<std::pair<int, int>> &localPositions, bool toggleInProgress);
|
||||||
|
|
||||||
|
void activate();
|
||||||
|
void deactivate();
|
||||||
|
|
||||||
|
std::vector<std::pair<int, int>> getTerrainSelection() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
void update();
|
||||||
|
|
||||||
|
void drawShapeSelection(const osg::ref_ptr<osg::Vec3Array> vertices);
|
||||||
|
void drawTextureSelection(const osg::ref_ptr<osg::Vec3Array> vertices);
|
||||||
|
|
||||||
|
int calculateLandHeight(int x, int y);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
osg::Group* mParentNode;
|
||||||
|
WorldspaceWidget *mWorldspaceWidget;
|
||||||
|
osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
|
||||||
|
osg::ref_ptr<osg::Geometry> mGeometry;
|
||||||
|
osg::ref_ptr<osg::Group> mSelectionNode;
|
||||||
|
std::vector<std::pair<int, int>> mSelection; // Global terrain selection coordinate in either vertex or texture units
|
||||||
|
std::vector<std::pair<int, int>> mTemporarySelection; // Used during toggle to compare the most recent drag operation
|
||||||
|
bool mDraggedOperationFlag; //true during drag operation, false when click-operation
|
||||||
|
TerrainSelectionType mSelectionType;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -10,6 +10,8 @@
|
||||||
#include <QDragEnterEvent>
|
#include <QDragEnterEvent>
|
||||||
#include <QDrag>
|
#include <QDrag>
|
||||||
|
|
||||||
|
#include <osg/Group>
|
||||||
|
|
||||||
#include <components/esm/loadland.hpp>
|
#include <components/esm/loadland.hpp>
|
||||||
|
|
||||||
#include "../widget/modebutton.hpp"
|
#include "../widget/modebutton.hpp"
|
||||||
|
@ -36,12 +38,15 @@
|
||||||
#include "object.hpp" // Something small needed regarding pointers from here ()
|
#include "object.hpp" // Something small needed regarding pointers from here ()
|
||||||
#include "worldspacewidget.hpp"
|
#include "worldspacewidget.hpp"
|
||||||
|
|
||||||
CSVRender::TerrainTextureMode::TerrainTextureMode (WorldspaceWidget *worldspaceWidget, QWidget *parent)
|
CSVRender::TerrainTextureMode::TerrainTextureMode (WorldspaceWidget *worldspaceWidget, osg::Group* parentNode, QWidget *parent)
|
||||||
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-texture"}, Mask_Terrain | Mask_Reference, "Terrain texture editing", parent),
|
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-texture"}, Mask_Terrain | Mask_Reference, "Terrain texture editing", parent),
|
||||||
mBrushTexture("L0#0"),
|
mBrushTexture("L0#0"),
|
||||||
mBrushSize(0),
|
mBrushSize(0),
|
||||||
mBrushShape(0),
|
mBrushShape(0),
|
||||||
mTextureBrushScenetool(0)
|
mTextureBrushScenetool(0),
|
||||||
|
mDragMode(InteractionType_None),
|
||||||
|
mParentNode(parentNode),
|
||||||
|
mIsEditing(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -62,6 +67,11 @@ void CSVRender::TerrainTextureMode::activate(CSVWidget::SceneToolbar* toolbar)
|
||||||
connect(this, SIGNAL(passBrushTexture(std::string)), mTextureBrushScenetool, SLOT(updateBrushHistory(std::string)));
|
connect(this, SIGNAL(passBrushTexture(std::string)), mTextureBrushScenetool, SLOT(updateBrushHistory(std::string)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!mTerrainTextureSelection)
|
||||||
|
{
|
||||||
|
mTerrainTextureSelection.reset(new TerrainSelection(mParentNode, &getWorldspaceWidget(), TerrainSelectionType::Texture));
|
||||||
|
}
|
||||||
|
|
||||||
EditMode::activate(toolbar);
|
EditMode::activate(toolbar);
|
||||||
toolbar->addTool (mTextureBrushScenetool);
|
toolbar->addTool (mTextureBrushScenetool);
|
||||||
}
|
}
|
||||||
|
@ -74,6 +84,12 @@ void CSVRender::TerrainTextureMode::deactivate(CSVWidget::SceneToolbar* toolbar)
|
||||||
delete mTextureBrushScenetool;
|
delete mTextureBrushScenetool;
|
||||||
mTextureBrushScenetool = 0;
|
mTextureBrushScenetool = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mTerrainTextureSelection)
|
||||||
|
{
|
||||||
|
mTerrainTextureSelection.reset();
|
||||||
|
}
|
||||||
|
|
||||||
EditMode::deactivate(toolbar);
|
EditMode::deactivate(toolbar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -95,10 +111,10 @@ void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult
|
||||||
CSMWorld::IdCollection<CSMWorld::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
|
CSMWorld::IdCollection<CSMWorld::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
|
||||||
int index = landtexturesCollection.searchId(mBrushTexture);
|
int index = landtexturesCollection.searchId(mBrushTexture);
|
||||||
|
|
||||||
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit == true)
|
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == 0)
|
||||||
{
|
{
|
||||||
undoStack.beginMacro ("Edit texture records");
|
undoStack.beginMacro ("Edit texture records");
|
||||||
if(allowLandTextureEditing(mCellId)==true)
|
if(allowLandTextureEditing(mCellId))
|
||||||
{
|
{
|
||||||
undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
|
undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
|
||||||
editTerrainTextureGrid(hit);
|
editTerrainTextureGrid(hit);
|
||||||
|
@ -109,10 +125,18 @@ void CSVRender::TerrainTextureMode::primaryEditPressed(const WorldspaceHitResult
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::primarySelectPressed(const WorldspaceHitResult& hit)
|
void CSVRender::TerrainTextureMode::primarySelectPressed(const WorldspaceHitResult& hit)
|
||||||
{
|
{
|
||||||
|
if(hit.hit && hit.tag == 0)
|
||||||
|
{
|
||||||
|
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::secondarySelectPressed(const WorldspaceHitResult& hit)
|
void CSVRender::TerrainTextureMode::secondarySelectPressed(const WorldspaceHitResult& hit)
|
||||||
{
|
{
|
||||||
|
if(hit.hit && hit.tag == 0)
|
||||||
|
{
|
||||||
|
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CSVRender::TerrainTextureMode::primaryEditStartDrag (const QPoint& pos)
|
bool CSVRender::TerrainTextureMode::primaryEditStartDrag (const QPoint& pos)
|
||||||
|
@ -129,13 +153,16 @@ bool CSVRender::TerrainTextureMode::primaryEditStartDrag (const QPoint& pos)
|
||||||
|
|
||||||
QUndoStack& undoStack = document.getUndoStack();
|
QUndoStack& undoStack = document.getUndoStack();
|
||||||
|
|
||||||
|
mDragMode = InteractionType_PrimaryEdit;
|
||||||
|
|
||||||
CSMWorld::IdCollection<CSMWorld::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
|
CSMWorld::IdCollection<CSMWorld::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
|
||||||
int index = landtexturesCollection.searchId(mBrushTexture);
|
int index = landtexturesCollection.searchId(mBrushTexture);
|
||||||
|
|
||||||
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted())
|
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == 0)
|
||||||
{
|
{
|
||||||
undoStack.beginMacro ("Edit texture records");
|
undoStack.beginMacro ("Edit texture records");
|
||||||
if(allowLandTextureEditing(mCellId)==true && hit.hit == true)
|
mIsEditing = true;
|
||||||
|
if(allowLandTextureEditing(mCellId))
|
||||||
{
|
{
|
||||||
undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
|
undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, mCellId));
|
||||||
editTerrainTextureGrid(hit);
|
editTerrainTextureGrid(hit);
|
||||||
|
@ -152,29 +179,64 @@ bool CSVRender::TerrainTextureMode::secondaryEditStartDrag (const QPoint& pos)
|
||||||
|
|
||||||
bool CSVRender::TerrainTextureMode::primarySelectStartDrag (const QPoint& pos)
|
bool CSVRender::TerrainTextureMode::primarySelectStartDrag (const QPoint& pos)
|
||||||
{
|
{
|
||||||
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
|
mDragMode = InteractionType_PrimarySelect;
|
||||||
|
if (!hit.hit || hit.tag != 0)
|
||||||
|
{
|
||||||
|
mDragMode = InteractionType_None;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, true);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
|
bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
|
||||||
{
|
{
|
||||||
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
|
mDragMode = InteractionType_SecondarySelect;
|
||||||
|
if (!hit.hit || hit.tag != 0)
|
||||||
|
{
|
||||||
|
mDragMode = InteractionType_None;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, true);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
|
void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
|
||||||
|
{
|
||||||
|
if (mDragMode == InteractionType_PrimaryEdit)
|
||||||
{
|
{
|
||||||
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
|
std::string cellId = getWorldspaceWidget().getCellId (hit.worldPos);
|
||||||
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
|
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
|
||||||
|
|
||||||
CSMWorld::IdCollection<CSMWorld::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
|
CSMWorld::IdCollection<CSMWorld::LandTexture>& landtexturesCollection = document.getData().getLandTextures();
|
||||||
int index = landtexturesCollection.searchId(mBrushTexture);
|
int index = landtexturesCollection.searchId(mBrushTexture);
|
||||||
|
|
||||||
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit == true)
|
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted() && hit.hit && hit.tag == 0)
|
||||||
{
|
{
|
||||||
editTerrainTextureGrid(hit);
|
editTerrainTextureGrid(hit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos) {
|
if (mDragMode == InteractionType_PrimarySelect)
|
||||||
|
{
|
||||||
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
|
if (hit.hit && hit.tag == 0) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mDragMode == InteractionType_SecondarySelect)
|
||||||
|
{
|
||||||
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
|
if (hit.hit && hit.tag == 0) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos)
|
||||||
|
{
|
||||||
|
if (mDragMode == InteractionType_PrimaryEdit && mIsEditing)
|
||||||
|
{
|
||||||
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
|
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
|
||||||
QUndoStack& undoStack = document.getUndoStack();
|
QUndoStack& undoStack = document.getUndoStack();
|
||||||
|
|
||||||
|
@ -184,15 +246,21 @@ void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos) {
|
||||||
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted())
|
if (index != -1 && !landtexturesCollection.getRecord(index).isDeleted())
|
||||||
{
|
{
|
||||||
undoStack.endMacro();
|
undoStack.endMacro();
|
||||||
|
mIsEditing = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::dragAborted() {
|
void CSVRender::TerrainTextureMode::dragAborted()
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::dragWheel (int diff, double speedFactor) {}
|
void CSVRender::TerrainTextureMode::dragWheel (int diff, double speedFactor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::handleDropEvent (QDropEvent *event) {
|
void CSVRender::TerrainTextureMode::handleDropEvent (QDropEvent *event)
|
||||||
|
{
|
||||||
const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData());
|
const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData());
|
||||||
|
|
||||||
if (!mime) // May happen when non-records (e.g. plain text) are dragged and dropped
|
if (!mime) // May happen when non-records (e.g. plain text) are dragged and dropped
|
||||||
|
@ -228,7 +296,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
*document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
|
*document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
|
||||||
|
|
||||||
mCellId = getWorldspaceWidget().getCellId (hit.worldPos);
|
mCellId = getWorldspaceWidget().getCellId (hit.worldPos);
|
||||||
if(allowLandTextureEditing(mCellId)==true) {}
|
if(allowLandTextureEditing(mCellId)) {}
|
||||||
|
|
||||||
std::pair<CSMWorld::CellCoordinates, bool> cellCoordinates_pair = CSMWorld::CellCoordinates::fromId (mCellId);
|
std::pair<CSMWorld::CellCoordinates, bool> cellCoordinates_pair = CSMWorld::CellCoordinates::fromId (mCellId);
|
||||||
|
|
||||||
|
@ -236,8 +304,8 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
int cellY = cellCoordinates_pair.first.getY();
|
int cellY = cellCoordinates_pair.first.getY();
|
||||||
|
|
||||||
// The coordinates of hit in mCellId
|
// The coordinates of hit in mCellId
|
||||||
int xHitInCell (float(((hit.worldPos.x() - (cellX* cellSize)) * landTextureSize / cellSize) - 0.5));
|
int xHitInCell (float(((hit.worldPos.x() - (cellX* cellSize)) * landTextureSize / cellSize) - 0.25));
|
||||||
int yHitInCell (float(((hit.worldPos.y() - (cellY* cellSize)) * landTextureSize / cellSize) + 0.5));
|
int yHitInCell (float(((hit.worldPos.y() - (cellY* cellSize)) * landTextureSize / cellSize) + 0.25));
|
||||||
if (xHitInCell < 0)
|
if (xHitInCell < 0)
|
||||||
{
|
{
|
||||||
xHitInCell = xHitInCell + landTextureSize;
|
xHitInCell = xHitInCell + landTextureSize;
|
||||||
|
@ -249,8 +317,8 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
cellY = cellY + 1;
|
cellY = cellY + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
mCellId = "#" + std::to_string(cellX) + " " + std::to_string(cellY);
|
mCellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
|
||||||
if(allowLandTextureEditing(mCellId)==true) {}
|
if(allowLandTextureEditing(mCellId)) {}
|
||||||
|
|
||||||
std::string iteratedCellId;
|
std::string iteratedCellId;
|
||||||
|
|
||||||
|
@ -266,13 +334,13 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
|
|
||||||
if (mBrushShape == 0)
|
if (mBrushShape == 0)
|
||||||
{
|
{
|
||||||
CSMWorld::LandTexturesColumn::DataType mPointer = landTable.data(landTable.getModelIndex(mCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(mCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
||||||
CSMWorld::LandTexturesColumn::DataType mNew(mPointer);
|
CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
|
||||||
|
|
||||||
if(allowLandTextureEditing(mCellId)==true)
|
if(allowLandTextureEditing(mCellId))
|
||||||
{
|
{
|
||||||
mNew[yHitInCell*landTextureSize+xHitInCell] = brushInt;
|
newTerrain[yHitInCell*landTextureSize+xHitInCell] = brushInt;
|
||||||
pushEditToCommand(mNew, document, landTable, mCellId);
|
pushEditToCommand(newTerrain, document, landTable, mCellId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -292,11 +360,11 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
{
|
{
|
||||||
for(int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
|
for(int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
|
||||||
{
|
{
|
||||||
iteratedCellId = "#" + std::to_string(i_cell) + " " + std::to_string(j_cell);
|
iteratedCellId = CSMWorld::CellCoordinates::generateId(i_cell, j_cell);
|
||||||
if(allowLandTextureEditing(iteratedCellId)==true)
|
if(allowLandTextureEditing(iteratedCellId))
|
||||||
{
|
{
|
||||||
CSMWorld::LandTexturesColumn::DataType mPointer = landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
||||||
CSMWorld::LandTexturesColumn::DataType mNew(mPointer);
|
CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
|
||||||
for(int i = 0; i < landTextureSize; i++)
|
for(int i = 0; i < landTextureSize; i++)
|
||||||
{
|
{
|
||||||
for(int j = 0; j < landTextureSize; j++)
|
for(int j = 0; j < landTextureSize; j++)
|
||||||
|
@ -304,7 +372,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
|
|
||||||
if (i_cell == cellX && j_cell == cellY && abs(i-xHitInCell) < r && abs(j-yHitInCell) < r)
|
if (i_cell == cellX && j_cell == cellY && abs(i-xHitInCell) < r && abs(j-yHitInCell) < r)
|
||||||
{
|
{
|
||||||
mNew[j*landTextureSize+i] = brushInt;
|
newTerrain[j*landTextureSize+i] = brushInt;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -316,11 +384,11 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
if (j_cell > cellY) distanceY = -yHitInCell + landTextureSize * abs(j_cell-cellY) + j;
|
if (j_cell > cellY) distanceY = -yHitInCell + landTextureSize * abs(j_cell-cellY) + j;
|
||||||
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
|
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
|
||||||
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
|
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
|
||||||
if (distanceX < r && distanceY < r) mNew[j*landTextureSize+i] = brushInt;
|
if (distanceX < r && distanceY < r) newTerrain[j*landTextureSize+i] = brushInt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pushEditToCommand(mNew, document, landTable, iteratedCellId);
|
pushEditToCommand(newTerrain, document, landTable, iteratedCellId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -342,11 +410,11 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
{
|
{
|
||||||
for(int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
|
for(int j_cell = upperLeftCellY; j_cell <= lowerrightCellY; j_cell++)
|
||||||
{
|
{
|
||||||
iteratedCellId = "#" + std::to_string(i_cell) + " " + std::to_string(j_cell);
|
iteratedCellId = CSMWorld::CellCoordinates::generateId(i_cell, j_cell);
|
||||||
if(allowLandTextureEditing(iteratedCellId)==true)
|
if(allowLandTextureEditing(iteratedCellId))
|
||||||
{
|
{
|
||||||
CSMWorld::LandTexturesColumn::DataType mPointer = landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(iteratedCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
||||||
CSMWorld::LandTexturesColumn::DataType mNew(mPointer);
|
CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
|
||||||
for(int i = 0; i < landTextureSize; i++)
|
for(int i = 0; i < landTextureSize; i++)
|
||||||
{
|
{
|
||||||
for(int j = 0; j < landTextureSize; j++)
|
for(int j = 0; j < landTextureSize; j++)
|
||||||
|
@ -363,7 +431,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
|
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
|
||||||
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
|
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
|
||||||
distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
|
distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
|
||||||
if (distance < rf) mNew[j*landTextureSize+i] = brushInt;
|
if (distance < rf) newTerrain[j*landTextureSize+i] = brushInt;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -376,11 +444,11 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
|
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
|
||||||
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
|
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
|
||||||
distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
|
distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
|
||||||
if (distance < rf) mNew[j*landTextureSize+i] = brushInt;
|
if (distance < rf) newTerrain[j*landTextureSize+i] = brushInt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pushEditToCommand(mNew, document, landTable, iteratedCellId);
|
pushEditToCommand(newTerrain, document, landTable, iteratedCellId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -388,9 +456,115 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
|
||||||
|
|
||||||
if (mBrushShape == 3)
|
if (mBrushShape == 3)
|
||||||
{
|
{
|
||||||
// Not implemented
|
CSMWorld::LandTexturesColumn::DataType newTerrainPointer = landTable.data(landTable.getModelIndex(mCellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
||||||
|
CSMWorld::LandTexturesColumn::DataType newTerrain(newTerrainPointer);
|
||||||
|
|
||||||
|
if(allowLandTextureEditing(mCellId) && !mCustomBrushShape.empty())
|
||||||
|
{
|
||||||
|
for(auto const& value: mCustomBrushShape)
|
||||||
|
{
|
||||||
|
if(yHitInCell + value.second >= 0 && yHitInCell + value.second <= 15 && xHitInCell + value.first >= 0 && xHitInCell + value.first <= 15)
|
||||||
|
{
|
||||||
|
newTerrain[(yHitInCell+value.second)*landTextureSize+xHitInCell+value.first] = brushInt;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int cellXDifference = std::floor(1.0f*(xHitInCell + value.first)/landTextureSize);
|
||||||
|
int cellYDifference = std::floor(1.0f*(yHitInCell + value.second)/landTextureSize);
|
||||||
|
int xInOtherCell = xHitInCell + value.first - cellXDifference * landTextureSize;
|
||||||
|
int yInOtherCell = yHitInCell + value.second - cellYDifference * landTextureSize;
|
||||||
|
|
||||||
|
std::string cellId = CSMWorld::CellCoordinates::generateId(cellX+cellXDifference, cellY+cellYDifference);
|
||||||
|
if (allowLandTextureEditing(cellId))
|
||||||
|
{
|
||||||
|
CSMWorld::LandTexturesColumn::DataType newTerrainPointerOtherCell = landTable.data(landTable.getModelIndex(cellId, textureColumn)).value<CSMWorld::LandTexturesColumn::DataType>();
|
||||||
|
CSMWorld::LandTexturesColumn::DataType newTerrainOtherCell(newTerrainPointerOtherCell);
|
||||||
|
newTerrainOtherCell[yInOtherCell*landTextureSize+xInOtherCell] = brushInt;
|
||||||
|
pushEditToCommand(newTerrainOtherCell, document, landTable, cellId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pushEditToCommand(newTerrain, document, landTable, mCellId);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CSVRender::TerrainTextureMode::isInCellSelection(int globalSelectionX, int globalSelectionY)
|
||||||
|
{
|
||||||
|
if (CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
|
||||||
|
{
|
||||||
|
std::pair<int, int> textureCoords = std::make_pair(globalSelectionX, globalSelectionY);
|
||||||
|
std::string cellId = CSMWorld::CellCoordinates::textureGlobalToCellId(textureCoords);
|
||||||
|
return paged->getCellSelection().has(CSMWorld::CellCoordinates::fromId(cellId).first);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, int>& texCoords, unsigned char selectMode, bool dragOperation)
|
||||||
|
{
|
||||||
|
int r = mBrushSize / 2;
|
||||||
|
std::vector<std::pair<int, int>> selections;
|
||||||
|
|
||||||
|
if (mBrushShape == 0)
|
||||||
|
{
|
||||||
|
if (isInCellSelection(texCoords.first, texCoords.second)) selections.emplace_back(texCoords);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mBrushShape == 1)
|
||||||
|
{
|
||||||
|
for (int i = -r; i <= r; i++)
|
||||||
|
{
|
||||||
|
for (int j = -r; j <= r; j++)
|
||||||
|
{
|
||||||
|
int x = i + texCoords.first;
|
||||||
|
int y = j + texCoords.second;
|
||||||
|
if (isInCellSelection(x, y))
|
||||||
|
{
|
||||||
|
selections.emplace_back(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mBrushShape == 2)
|
||||||
|
{
|
||||||
|
for (int i = -r; i <= r; i++)
|
||||||
|
{
|
||||||
|
for (int j = -r; j <= r; j++)
|
||||||
|
{
|
||||||
|
osg::Vec2f coords(i,j);
|
||||||
|
if (std::round(coords.length()) < r)
|
||||||
|
{
|
||||||
|
int x = i + texCoords.first;
|
||||||
|
int y = j + texCoords.second;
|
||||||
|
if (isInCellSelection(x, y))
|
||||||
|
{
|
||||||
|
selections.emplace_back(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mBrushShape == 3)
|
||||||
|
{
|
||||||
|
if(!mCustomBrushShape.empty())
|
||||||
|
{
|
||||||
|
for(auto const& value: mCustomBrushShape)
|
||||||
|
{
|
||||||
|
int x = texCoords.first + value.first;
|
||||||
|
int y = texCoords.second + value.second;
|
||||||
|
if (isInCellSelection(x, y))
|
||||||
|
{
|
||||||
|
selections.emplace_back(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(selectMode == 0) mTerrainTextureSelection->onlySelect(selections);
|
||||||
|
if(selectMode == 1) mTerrainTextureSelection->toggleSelect(selections, dragOperation);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
||||||
|
@ -405,8 +579,8 @@ void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColu
|
||||||
QModelIndex index(landTable.getModelIndex (cellId, landTable.findColumnIndex (CSMWorld::Columns::ColumnId_LandTexturesIndex)));
|
QModelIndex index(landTable.getModelIndex (cellId, landTable.findColumnIndex (CSMWorld::Columns::ColumnId_LandTexturesIndex)));
|
||||||
|
|
||||||
QUndoStack& undoStack = document.getUndoStack();
|
QUndoStack& undoStack = document.getUndoStack();
|
||||||
undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, cellId));
|
|
||||||
undoStack.push (new CSMWorld::ModifyCommand(landTable, index, changedLand));
|
undoStack.push (new CSMWorld::ModifyCommand(landTable, index, changedLand));
|
||||||
|
undoStack.push (new CSMWorld::TouchLandCommand(landTable, ltexTable, cellId));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::createTexture(std::string textureFileName)
|
void CSVRender::TerrainTextureMode::createTexture(std::string textureFileName)
|
||||||
|
@ -422,13 +596,15 @@ void CSVRender::TerrainTextureMode::createTexture(std::string textureFileName)
|
||||||
|
|
||||||
int counter=0;
|
int counter=0;
|
||||||
bool freeIndexFound = false;
|
bool freeIndexFound = false;
|
||||||
do {
|
do
|
||||||
|
{
|
||||||
const size_t maxCounter = std::numeric_limits<uint16_t>::max() - 1;
|
const size_t maxCounter = std::numeric_limits<uint16_t>::max() - 1;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
newId = CSMWorld::LandTexture::createUniqueRecordId(0, counter);
|
newId = CSMWorld::LandTexture::createUniqueRecordId(0, counter);
|
||||||
if (ltexTable.getRecord(newId).isDeleted() == 0) counter = (counter + 1) % maxCounter;
|
if (ltexTable.getRecord(newId).isDeleted() == 0) counter = (counter + 1) % maxCounter;
|
||||||
} catch (const std::exception& e)
|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
{
|
{
|
||||||
newId = CSMWorld::LandTexture::createUniqueRecordId(0, counter);
|
newId = CSMWorld::LandTexture::createUniqueRecordId(0, counter);
|
||||||
freeIndexFound = true;
|
freeIndexFound = true;
|
||||||
|
@ -527,7 +703,8 @@ bool CSVRender::TerrainTextureMode::allowLandTextureEditing(std::string cellId)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::dragMoveEvent (QDragMoveEvent *event) {
|
void CSVRender::TerrainTextureMode::dragMoveEvent (QDragMoveEvent *event)
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::setBrushSize(int brushSize)
|
void CSVRender::TerrainTextureMode::setBrushSize(int brushSize)
|
||||||
|
@ -538,6 +715,28 @@ void CSVRender::TerrainTextureMode::setBrushSize(int brushSize)
|
||||||
void CSVRender::TerrainTextureMode::setBrushShape(int brushShape)
|
void CSVRender::TerrainTextureMode::setBrushShape(int brushShape)
|
||||||
{
|
{
|
||||||
mBrushShape = brushShape;
|
mBrushShape = brushShape;
|
||||||
|
|
||||||
|
//Set custom brush shape
|
||||||
|
if (mBrushShape == 3 && !mTerrainTextureSelection->getTerrainSelection().empty())
|
||||||
|
{
|
||||||
|
auto terrainSelection = mTerrainTextureSelection->getTerrainSelection();
|
||||||
|
int selectionCenterX = 0;
|
||||||
|
int selectionCenterY = 0;
|
||||||
|
int selectionAmount = 0;
|
||||||
|
|
||||||
|
for(auto const& value: terrainSelection)
|
||||||
|
{
|
||||||
|
selectionCenterX += value.first;
|
||||||
|
selectionCenterY += value.second;
|
||||||
|
++selectionAmount;
|
||||||
|
}
|
||||||
|
selectionCenterX /= selectionAmount;
|
||||||
|
selectionCenterY /= selectionAmount;
|
||||||
|
|
||||||
|
mCustomBrushShape.clear();
|
||||||
|
for (auto const& value: terrainSelection)
|
||||||
|
mCustomBrushShape.emplace_back(value.first - selectionCenterX, value.second - selectionCenterY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::setBrushTexture(std::string brushTexture)
|
void CSVRender::TerrainTextureMode::setBrushTexture(std::string brushTexture)
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include "editmode.hpp"
|
#include "editmode.hpp"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
#include <QEvent>
|
#include <QEvent>
|
||||||
|
@ -18,6 +19,13 @@
|
||||||
#include "../../model/world/landtexture.hpp"
|
#include "../../model/world/landtexture.hpp"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "terrainselection.hpp"
|
||||||
|
|
||||||
|
namespace osg
|
||||||
|
{
|
||||||
|
class Group;
|
||||||
|
}
|
||||||
|
|
||||||
namespace CSVWidget
|
namespace CSVWidget
|
||||||
{
|
{
|
||||||
class SceneToolTextureBrush;
|
class SceneToolTextureBrush;
|
||||||
|
@ -25,15 +33,23 @@ namespace CSVWidget
|
||||||
|
|
||||||
namespace CSVRender
|
namespace CSVRender
|
||||||
{
|
{
|
||||||
|
|
||||||
class TerrainTextureMode : public EditMode
|
class TerrainTextureMode : public EditMode
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
enum InteractionType
|
||||||
|
{
|
||||||
|
InteractionType_PrimaryEdit,
|
||||||
|
InteractionType_PrimarySelect,
|
||||||
|
InteractionType_SecondaryEdit,
|
||||||
|
InteractionType_SecondarySelect,
|
||||||
|
InteractionType_None
|
||||||
|
};
|
||||||
|
|
||||||
/// \brief Editmode for terrain texture grid
|
/// \brief Editmode for terrain texture grid
|
||||||
TerrainTextureMode(WorldspaceWidget*, QWidget* parent = nullptr);
|
TerrainTextureMode(WorldspaceWidget*, osg::Group* parentNode, QWidget* parent = nullptr);
|
||||||
|
|
||||||
void primaryOpenPressed (const WorldspaceHitResult& hit);
|
void primaryOpenPressed (const WorldspaceHitResult& hit);
|
||||||
|
|
||||||
|
@ -68,6 +84,12 @@ namespace CSVRender
|
||||||
/// \brief Handle brush mechanics, maths regarding worldspace hit etc.
|
/// \brief Handle brush mechanics, maths regarding worldspace hit etc.
|
||||||
void editTerrainTextureGrid (const WorldspaceHitResult& hit);
|
void editTerrainTextureGrid (const WorldspaceHitResult& hit);
|
||||||
|
|
||||||
|
/// \brief Check if global selection coordinate belongs to cell in view
|
||||||
|
bool isInCellSelection(int globalSelectionX, int globalSelectionY);
|
||||||
|
|
||||||
|
/// \brief Handle brush mechanics for texture selection
|
||||||
|
void selectTerrainTextures (const std::pair<int, int>& texCoords, unsigned char selectMode, bool dragOperation);
|
||||||
|
|
||||||
/// \brief Push texture edits to command macro
|
/// \brief Push texture edits to command macro
|
||||||
void pushEditToCommand (CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
void pushEditToCommand (CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
||||||
CSMWorld::IdTable& landTable, std::string cellId);
|
CSMWorld::IdTable& landTable, std::string cellId);
|
||||||
|
@ -83,7 +105,12 @@ namespace CSVRender
|
||||||
std::string mBrushTexture;
|
std::string mBrushTexture;
|
||||||
int mBrushSize;
|
int mBrushSize;
|
||||||
int mBrushShape;
|
int mBrushShape;
|
||||||
|
std::vector<std::pair<int, int>> mCustomBrushShape;
|
||||||
CSVWidget::SceneToolTextureBrush *mTextureBrushScenetool;
|
CSVWidget::SceneToolTextureBrush *mTextureBrushScenetool;
|
||||||
|
int mDragMode;
|
||||||
|
osg::Group* mParentNode;
|
||||||
|
bool mIsEditing;
|
||||||
|
std::unique_ptr<TerrainSelection> mTerrainTextureSelection;
|
||||||
|
|
||||||
const int cellSize {ESM::Land::REAL_SIZE};
|
const int cellSize {ESM::Land::REAL_SIZE};
|
||||||
const int landSize {ESM::Land::LAND_SIZE};
|
const int landSize {ESM::Land::LAND_SIZE};
|
||||||
|
|
|
@ -455,18 +455,15 @@ namespace MWClass
|
||||||
// otherwise wait until death animation
|
// otherwise wait until death animation
|
||||||
if(stats.isDeathAnimationFinished())
|
if(stats.isDeathAnimationFinished())
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
|
||||||
|
|
||||||
// death animation is not finished, do nothing
|
|
||||||
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
|
|
||||||
}
|
}
|
||||||
|
else if (!stats.getAiSequence().isInCombat() && !stats.getKnockedDown())
|
||||||
if(stats.getAiSequence().isInCombat())
|
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
|
|
||||||
|
|
||||||
if(stats.getKnockedDown())
|
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
|
|
||||||
|
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
|
||||||
|
|
||||||
|
// Tribunal and some mod companions oddly enough must use open action as fallback
|
||||||
|
if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion"))
|
||||||
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
|
||||||
|
|
||||||
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
|
||||||
}
|
}
|
||||||
|
|
||||||
MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr) const
|
MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr) const
|
||||||
|
|
|
@ -886,24 +886,24 @@ namespace MWClass
|
||||||
// otherwise wait until death animation
|
// otherwise wait until death animation
|
||||||
if(stats.isDeathAnimationFinished())
|
if(stats.isDeathAnimationFinished())
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
|
||||||
|
|
||||||
// death animation is not finished, do nothing
|
|
||||||
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
|
|
||||||
}
|
}
|
||||||
|
else if (!stats.getAiSequence().isInCombat())
|
||||||
if(stats.getAiSequence().isInCombat())
|
{
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
|
|
||||||
|
|
||||||
if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak) || stats.getKnockedDown())
|
if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak) || stats.getKnockedDown())
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
|
||||||
|
|
||||||
// Can't talk to werewolfs
|
// Can't talk to werewolves
|
||||||
if(getNpcStats(ptr).isWerewolf())
|
if (!getNpcStats(ptr).isWerewolf())
|
||||||
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
|
|
||||||
|
|
||||||
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Tribunal and some mod companions oddly enough must use open action as fallback
|
||||||
|
if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion"))
|
||||||
|
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
|
||||||
|
|
||||||
|
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
|
||||||
|
}
|
||||||
|
|
||||||
MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
|
MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
|
||||||
const
|
const
|
||||||
{
|
{
|
||||||
|
|
|
@ -208,18 +208,13 @@ namespace
|
||||||
|
|
||||||
void init(Nif::Extra& value)
|
void init(Nif::Extra& value)
|
||||||
{
|
{
|
||||||
value.extra = Nif::ExtraPtr(nullptr);
|
value.next = Nif::ExtraPtr(nullptr);
|
||||||
}
|
|
||||||
|
|
||||||
void init(Nif::Controlled& value)
|
|
||||||
{
|
|
||||||
init(static_cast<Nif::Extra&>(value));
|
|
||||||
value.controller = Nif::ControllerPtr(nullptr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void init(Nif::Named& value)
|
void init(Nif::Named& value)
|
||||||
{
|
{
|
||||||
init(static_cast<Nif::Controlled&>(value));
|
value.extra = Nif::ExtraPtr(nullptr);
|
||||||
|
value.controller = Nif::ControllerPtr(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void init(Nif::Node& value)
|
void init(Nif::Node& value)
|
||||||
|
@ -254,7 +249,7 @@ namespace
|
||||||
value.phase = 0;
|
value.phase = 0;
|
||||||
value.timeStart = 0;
|
value.timeStart = 0;
|
||||||
value.timeStop = 0;
|
value.timeStop = 0;
|
||||||
value.target = Nif::ControlledPtr(nullptr);
|
value.target = Nif::NamedPtr(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void copy(const btTransform& src, Nif::Transformation& dst)
|
void copy(const btTransform& src, Nif::Transformation& dst)
|
||||||
|
@ -884,7 +879,7 @@ namespace
|
||||||
|
|
||||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_not_first_extra_data_string_starting_with_nc_should_return_shape_with_null_collision_shape)
|
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_not_first_extra_data_string_starting_with_nc_should_return_shape_with_null_collision_shape)
|
||||||
{
|
{
|
||||||
mNiStringExtraData.extra = Nif::ExtraPtr(&mNiStringExtraData2);
|
mNiStringExtraData.next = Nif::ExtraPtr(&mNiStringExtraData2);
|
||||||
mNiStringExtraData2.string = "NC___";
|
mNiStringExtraData2.string = "NC___";
|
||||||
mNiStringExtraData2.recType = Nif::RC_NiStringExtraData;
|
mNiStringExtraData2.recType = Nif::RC_NiStringExtraData;
|
||||||
mNiTriShape.extra = Nif::ExtraPtr(&mNiStringExtraData);
|
mNiTriShape.extra = Nif::ExtraPtr(&mNiStringExtraData);
|
||||||
|
|
|
@ -10,17 +10,19 @@
|
||||||
|
|
||||||
namespace Nif
|
namespace Nif
|
||||||
{
|
{
|
||||||
/** A record that can have extra data. The extra data objects
|
// An extra data record. All the extra data connected to an object form a linked list.
|
||||||
themselves descend from the Extra class, and all the extra data
|
|
||||||
connected to an object form a linked list
|
|
||||||
*/
|
|
||||||
class Extra : public Record
|
class Extra : public Record
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ExtraPtr extra;
|
ExtraPtr next; // Next extra data record in the list
|
||||||
|
|
||||||
void read(NIFStream *nif) { extra.read(nif); }
|
void read(NIFStream *nif)
|
||||||
void post(NIFFile *nif) { extra.post(nif); }
|
{
|
||||||
|
next.read(nif);
|
||||||
|
nif->getUInt(); // Size of the record
|
||||||
|
}
|
||||||
|
|
||||||
|
void post(NIFFile *nif) { next.post(nif); }
|
||||||
};
|
};
|
||||||
|
|
||||||
class Controller : public Record
|
class Controller : public Record
|
||||||
|
@ -30,43 +32,33 @@ public:
|
||||||
int flags;
|
int flags;
|
||||||
float frequency, phase;
|
float frequency, phase;
|
||||||
float timeStart, timeStop;
|
float timeStart, timeStop;
|
||||||
ControlledPtr target;
|
NamedPtr target;
|
||||||
|
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
void post(NIFFile *nif);
|
void post(NIFFile *nif);
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Anything that has a controller
|
/// Has name, extra-data and controller
|
||||||
class Controlled : public Extra
|
class Named : public Record
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
std::string name;
|
||||||
|
ExtraPtr extra;
|
||||||
ControllerPtr controller;
|
ControllerPtr controller;
|
||||||
|
|
||||||
void read(NIFStream *nif)
|
void read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Extra::read(nif);
|
name = nif->getString();
|
||||||
|
extra.read(nif);
|
||||||
controller.read(nif);
|
controller.read(nif);
|
||||||
}
|
}
|
||||||
|
|
||||||
void post(NIFFile *nif)
|
void post(NIFFile *nif)
|
||||||
{
|
{
|
||||||
Extra::post(nif);
|
extra.post(nif);
|
||||||
controller.post(nif);
|
controller.post(nif);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Has name, extra-data and controller
|
|
||||||
class Named : public Controlled
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
std::string name;
|
|
||||||
|
|
||||||
void read(NIFStream *nif)
|
|
||||||
{
|
|
||||||
name = nif->getString();
|
|
||||||
Controlled::read(nif);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
typedef Named NiSequenceStreamHelper;
|
typedef Named NiSequenceStreamHelper;
|
||||||
|
|
||||||
} // Namespace
|
} // Namespace
|
||||||
|
|
|
@ -31,28 +31,40 @@ namespace Nif
|
||||||
data.post(nif);
|
data.post(nif);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NiParticleModifier::read(NIFStream *nif)
|
||||||
|
{
|
||||||
|
next.read(nif);
|
||||||
|
controller.read(nif);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NiParticleModifier::post(NIFFile *nif)
|
||||||
|
{
|
||||||
|
next.post(nif);
|
||||||
|
controller.post(nif);
|
||||||
|
}
|
||||||
|
|
||||||
void NiParticleGrowFade::read(NIFStream *nif)
|
void NiParticleGrowFade::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Controlled::read(nif);
|
NiParticleModifier::read(nif);
|
||||||
growTime = nif->getFloat();
|
growTime = nif->getFloat();
|
||||||
fadeTime = nif->getFloat();
|
fadeTime = nif->getFloat();
|
||||||
}
|
}
|
||||||
|
|
||||||
void NiParticleColorModifier::read(NIFStream *nif)
|
void NiParticleColorModifier::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Controlled::read(nif);
|
NiParticleModifier::read(nif);
|
||||||
data.read(nif);
|
data.read(nif);
|
||||||
}
|
}
|
||||||
|
|
||||||
void NiParticleColorModifier::post(NIFFile *nif)
|
void NiParticleColorModifier::post(NIFFile *nif)
|
||||||
{
|
{
|
||||||
Controlled::post(nif);
|
NiParticleModifier::post(nif);
|
||||||
data.post(nif);
|
data.post(nif);
|
||||||
}
|
}
|
||||||
|
|
||||||
void NiGravity::read(NIFStream *nif)
|
void NiGravity::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Controlled::read(nif);
|
NiParticleModifier::read(nif);
|
||||||
|
|
||||||
mDecay = nif->getFloat();
|
mDecay = nif->getFloat();
|
||||||
mForce = nif->getFloat();
|
mForce = nif->getFloat();
|
||||||
|
@ -61,11 +73,17 @@ namespace Nif
|
||||||
mDirection = nif->getVector3();
|
mDirection = nif->getVector3();
|
||||||
}
|
}
|
||||||
|
|
||||||
void NiPlanarCollider::read(NIFStream *nif)
|
void NiParticleCollider::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Controlled::read(nif);
|
NiParticleModifier::read(nif);
|
||||||
|
|
||||||
mBounceFactor = nif->getFloat();
|
mBounceFactor = nif->getFloat();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NiPlanarCollider::read(NIFStream *nif)
|
||||||
|
{
|
||||||
|
NiParticleCollider::read(nif);
|
||||||
|
|
||||||
/*unknown*/nif->getFloat();
|
/*unknown*/nif->getFloat();
|
||||||
|
|
||||||
for (int i=0;i<10;++i)
|
for (int i=0;i<10;++i)
|
||||||
|
@ -77,7 +95,7 @@ namespace Nif
|
||||||
|
|
||||||
void NiParticleRotation::read(NIFStream *nif)
|
void NiParticleRotation::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Controlled::read(nif);
|
NiParticleModifier::read(nif);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
byte (0 or 1)
|
byte (0 or 1)
|
||||||
|
@ -89,9 +107,8 @@ namespace Nif
|
||||||
|
|
||||||
void NiSphericalCollider::read(NIFStream* nif)
|
void NiSphericalCollider::read(NIFStream* nif)
|
||||||
{
|
{
|
||||||
Controlled::read(nif);
|
NiParticleCollider::read(nif);
|
||||||
|
|
||||||
mBounceFactor = nif->getFloat();
|
|
||||||
mRadius = nif->getFloat();
|
mRadius = nif->getFloat();
|
||||||
mCenter = nif->getVector3();
|
mCenter = nif->getVector3();
|
||||||
}
|
}
|
||||||
|
|
|
@ -66,7 +66,16 @@ public:
|
||||||
void post(NIFFile *nif);
|
void post(NIFFile *nif);
|
||||||
};
|
};
|
||||||
|
|
||||||
class NiParticleGrowFade : public Controlled
|
struct NiParticleModifier : public Record
|
||||||
|
{
|
||||||
|
NiParticleModifierPtr next;
|
||||||
|
ControllerPtr controller;
|
||||||
|
|
||||||
|
void read(NIFStream *nif);
|
||||||
|
void post(NIFFile *nif);
|
||||||
|
};
|
||||||
|
|
||||||
|
class NiParticleGrowFade : public NiParticleModifier
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
float growTime;
|
float growTime;
|
||||||
|
@ -75,7 +84,7 @@ public:
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
};
|
};
|
||||||
|
|
||||||
class NiParticleColorModifier : public Controlled
|
class NiParticleColorModifier : public NiParticleModifier
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NiColorDataPtr data;
|
NiColorDataPtr data;
|
||||||
|
@ -84,7 +93,7 @@ public:
|
||||||
void post(NIFFile *nif);
|
void post(NIFFile *nif);
|
||||||
};
|
};
|
||||||
|
|
||||||
class NiGravity : public Controlled
|
class NiGravity : public NiParticleModifier
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
float mForce;
|
float mForce;
|
||||||
|
@ -99,29 +108,32 @@ public:
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct NiParticleCollider : public NiParticleModifier
|
||||||
|
{
|
||||||
|
float mBounceFactor;
|
||||||
|
void read(NIFStream *nif);
|
||||||
|
};
|
||||||
|
|
||||||
// NiPinaColada
|
// NiPinaColada
|
||||||
class NiPlanarCollider : public Controlled
|
class NiPlanarCollider : public NiParticleCollider
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
|
|
||||||
float mBounceFactor;
|
|
||||||
|
|
||||||
osg::Vec3f mPlaneNormal;
|
osg::Vec3f mPlaneNormal;
|
||||||
float mPlaneDistance;
|
float mPlaneDistance;
|
||||||
};
|
};
|
||||||
|
|
||||||
class NiSphericalCollider : public Controlled
|
class NiSphericalCollider : public NiParticleCollider
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
float mBounceFactor;
|
|
||||||
float mRadius;
|
float mRadius;
|
||||||
osg::Vec3f mCenter;
|
osg::Vec3f mCenter;
|
||||||
|
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
};
|
};
|
||||||
|
|
||||||
class NiParticleRotation : public Controlled
|
class NiParticleRotation : public NiParticleModifier
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
|
|
|
@ -72,8 +72,8 @@ public:
|
||||||
int activeCount;
|
int activeCount;
|
||||||
std::vector<Particle> particles;
|
std::vector<Particle> particles;
|
||||||
|
|
||||||
ExtraPtr affectors;
|
NiParticleModifierPtr affectors;
|
||||||
ExtraPtr colliders;
|
NiParticleModifierPtr colliders;
|
||||||
|
|
||||||
void read(NIFStream *nif);
|
void read(NIFStream *nif);
|
||||||
void post(NIFFile *nif);
|
void post(NIFFile *nif);
|
||||||
|
|
|
@ -6,8 +6,6 @@ namespace Nif
|
||||||
void NiStringExtraData::read(NIFStream *nif)
|
void NiStringExtraData::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Extra::read(nif);
|
Extra::read(nif);
|
||||||
|
|
||||||
nif->getInt(); // size of string + 4. Really useful...
|
|
||||||
string = nif->getString();
|
string = nif->getString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -15,8 +13,6 @@ void NiTextKeyExtraData::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Extra::read(nif);
|
Extra::read(nif);
|
||||||
|
|
||||||
nif->getInt(); // 0
|
|
||||||
|
|
||||||
int keynum = nif->getInt();
|
int keynum = nif->getInt();
|
||||||
list.resize(keynum);
|
list.resize(keynum);
|
||||||
for(int i=0; i<keynum; i++)
|
for(int i=0; i<keynum; i++)
|
||||||
|
@ -30,12 +26,7 @@ void NiVertWeightsExtraData::read(NIFStream *nif)
|
||||||
{
|
{
|
||||||
Extra::read(nif);
|
Extra::read(nif);
|
||||||
|
|
||||||
// We should have s*4+2 == i, for some reason. Might simply be the
|
nif->skip(nif->getUShort() * sizeof(float)); // vertex weights I guess
|
||||||
// size of the rest of the record, unhelpful as that may be.
|
|
||||||
/*int i =*/ nif->getInt();
|
|
||||||
int s = nif->getUShort();
|
|
||||||
|
|
||||||
nif->skip(s * sizeof(float)); // vertex weights I guess
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -127,7 +127,7 @@ class NiUVData;
|
||||||
class NiPosData;
|
class NiPosData;
|
||||||
class NiVisData;
|
class NiVisData;
|
||||||
class Controller;
|
class Controller;
|
||||||
class Controlled;
|
class Named;
|
||||||
class NiSkinData;
|
class NiSkinData;
|
||||||
class NiFloatData;
|
class NiFloatData;
|
||||||
struct NiMorphData;
|
struct NiMorphData;
|
||||||
|
@ -141,6 +141,7 @@ class NiSourceTexture;
|
||||||
class NiRotatingParticlesData;
|
class NiRotatingParticlesData;
|
||||||
class NiAutoNormalParticlesData;
|
class NiAutoNormalParticlesData;
|
||||||
class NiPalette;
|
class NiPalette;
|
||||||
|
struct NiParticleModifier;
|
||||||
|
|
||||||
typedef RecordPtrT<Node> NodePtr;
|
typedef RecordPtrT<Node> NodePtr;
|
||||||
typedef RecordPtrT<Extra> ExtraPtr;
|
typedef RecordPtrT<Extra> ExtraPtr;
|
||||||
|
@ -148,7 +149,7 @@ typedef RecordPtrT<NiUVData> NiUVDataPtr;
|
||||||
typedef RecordPtrT<NiPosData> NiPosDataPtr;
|
typedef RecordPtrT<NiPosData> NiPosDataPtr;
|
||||||
typedef RecordPtrT<NiVisData> NiVisDataPtr;
|
typedef RecordPtrT<NiVisData> NiVisDataPtr;
|
||||||
typedef RecordPtrT<Controller> ControllerPtr;
|
typedef RecordPtrT<Controller> ControllerPtr;
|
||||||
typedef RecordPtrT<Controlled> ControlledPtr;
|
typedef RecordPtrT<Named> NamedPtr;
|
||||||
typedef RecordPtrT<NiSkinData> NiSkinDataPtr;
|
typedef RecordPtrT<NiSkinData> NiSkinDataPtr;
|
||||||
typedef RecordPtrT<NiMorphData> NiMorphDataPtr;
|
typedef RecordPtrT<NiMorphData> NiMorphDataPtr;
|
||||||
typedef RecordPtrT<NiPixelData> NiPixelDataPtr;
|
typedef RecordPtrT<NiPixelData> NiPixelDataPtr;
|
||||||
|
@ -162,6 +163,7 @@ typedef RecordPtrT<NiSourceTexture> NiSourceTexturePtr;
|
||||||
typedef RecordPtrT<NiRotatingParticlesData> NiRotatingParticlesDataPtr;
|
typedef RecordPtrT<NiRotatingParticlesData> NiRotatingParticlesDataPtr;
|
||||||
typedef RecordPtrT<NiAutoNormalParticlesData> NiAutoNormalParticlesDataPtr;
|
typedef RecordPtrT<NiAutoNormalParticlesData> NiAutoNormalParticlesDataPtr;
|
||||||
typedef RecordPtrT<NiPalette> NiPalettePtr;
|
typedef RecordPtrT<NiPalette> NiPalettePtr;
|
||||||
|
typedef RecordPtrT<NiParticleModifier> NiParticleModifierPtr;
|
||||||
|
|
||||||
typedef RecordListT<Node> NodeList;
|
typedef RecordListT<Node> NodeList;
|
||||||
typedef RecordListT<Property> PropertyList;
|
typedef RecordListT<Property> PropertyList;
|
||||||
|
|
|
@ -260,18 +260,13 @@ void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *n
|
||||||
Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName << ". Treating it as a common NiTriShape.";
|
Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName << ". Treating it as a common NiTriShape.";
|
||||||
|
|
||||||
// Check for extra data
|
// Check for extra data
|
||||||
Nif::Extra const *e = node;
|
for (Nif::ExtraPtr e = node->extra; !e.empty(); e = e->next)
|
||||||
while (!e->extra.empty())
|
|
||||||
{
|
{
|
||||||
// Get the next extra data in the list
|
|
||||||
e = e->extra.getPtr();
|
|
||||||
assert(e != nullptr);
|
|
||||||
|
|
||||||
if (e->recType == Nif::RC_NiStringExtraData)
|
if (e->recType == Nif::RC_NiStringExtraData)
|
||||||
{
|
{
|
||||||
// String markers may contain important information
|
// String markers may contain important information
|
||||||
// affecting the entire subtree of this node
|
// affecting the entire subtree of this node
|
||||||
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
|
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e.getPtr();
|
||||||
|
|
||||||
if (Misc::StringUtils::ciCompareLen(sd->string, "NC", 2) == 0)
|
if (Misc::StringUtils::ciCompareLen(sd->string, "NC", 2) == 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -222,9 +222,9 @@ namespace NifOsg
|
||||||
|
|
||||||
extractTextKeys(static_cast<const Nif::NiTextKeyExtraData*>(extra.getPtr()), target.mTextKeys);
|
extractTextKeys(static_cast<const Nif::NiTextKeyExtraData*>(extra.getPtr()), target.mTextKeys);
|
||||||
|
|
||||||
extra = extra->extra;
|
extra = extra->next;
|
||||||
Nif::ControllerPtr ctrl = seq->controller;
|
Nif::ControllerPtr ctrl = seq->controller;
|
||||||
for(;!extra.empty() && !ctrl.empty();(extra=extra->extra),(ctrl=ctrl->next))
|
for(;!extra.empty() && !ctrl.empty();(extra=extra->next),(ctrl=ctrl->next))
|
||||||
{
|
{
|
||||||
if(extra->recType != Nif::RC_NiStringExtraData || ctrl->recType != Nif::RC_NiKeyframeController)
|
if(extra->recType != Nif::RC_NiStringExtraData || ctrl->recType != Nif::RC_NiKeyframeController)
|
||||||
{
|
{
|
||||||
|
@ -524,7 +524,7 @@ namespace NifOsg
|
||||||
node->getOrCreateUserDataContainer()->addUserObject(
|
node->getOrCreateUserDataContainer()->addUserObject(
|
||||||
new NodeUserData(nifNode->recIndex, nifNode->trafo.scale, nifNode->trafo.rotation));
|
new NodeUserData(nifNode->recIndex, nifNode->trafo.scale, nifNode->trafo.rotation));
|
||||||
|
|
||||||
for (Nif::ExtraPtr e = nifNode->extra; !e.empty(); e = e->extra)
|
for (Nif::ExtraPtr e = nifNode->extra; !e.empty(); e = e->next)
|
||||||
{
|
{
|
||||||
if(e->recType == Nif::RC_NiTextKeyExtraData && textKeys)
|
if(e->recType == Nif::RC_NiTextKeyExtraData && textKeys)
|
||||||
{
|
{
|
||||||
|
@ -802,13 +802,13 @@ namespace NifOsg
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void handleParticlePrograms(Nif::ExtraPtr affectors, Nif::ExtraPtr colliders, osg::Group *attachTo, osgParticle::ParticleSystem* partsys, osgParticle::ParticleProcessor::ReferenceFrame rf)
|
void handleParticlePrograms(Nif::NiParticleModifierPtr affectors, Nif::NiParticleModifierPtr colliders, osg::Group *attachTo, osgParticle::ParticleSystem* partsys, osgParticle::ParticleProcessor::ReferenceFrame rf)
|
||||||
{
|
{
|
||||||
osgParticle::ModularProgram* program = new osgParticle::ModularProgram;
|
osgParticle::ModularProgram* program = new osgParticle::ModularProgram;
|
||||||
attachTo->addChild(program);
|
attachTo->addChild(program);
|
||||||
program->setParticleSystem(partsys);
|
program->setParticleSystem(partsys);
|
||||||
program->setReferenceFrame(rf);
|
program->setReferenceFrame(rf);
|
||||||
for (; !affectors.empty(); affectors = affectors->extra)
|
for (; !affectors.empty(); affectors = affectors->next)
|
||||||
{
|
{
|
||||||
if (affectors->recType == Nif::RC_NiParticleGrowFade)
|
if (affectors->recType == Nif::RC_NiParticleGrowFade)
|
||||||
{
|
{
|
||||||
|
@ -833,7 +833,7 @@ namespace NifOsg
|
||||||
else
|
else
|
||||||
Log(Debug::Info) << "Unhandled particle modifier " << affectors->recName << " in " << mFilename;
|
Log(Debug::Info) << "Unhandled particle modifier " << affectors->recName << " in " << mFilename;
|
||||||
}
|
}
|
||||||
for (; !colliders.empty(); colliders = colliders->extra)
|
for (; !colliders.empty(); colliders = colliders->next)
|
||||||
{
|
{
|
||||||
if (colliders->recType == Nif::RC_NiPlanarCollider)
|
if (colliders->recType == Nif::RC_NiPlanarCollider)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue