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@ -743,7 +743,8 @@ namespace MWWorld
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// TODO: this seems to have a slight performance impact
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if (waterCollision)
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mEngine->mDynamicsWorld->addCollisionObject(&object);
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mEngine->mDynamicsWorld->addCollisionObject(&object,
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0xff, OEngine::Physic::CollisionType_Actor);
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// 100 points of slowfall reduce gravity by 90% (this is just a guess)
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float slowFall = 1-std::min(std::max(0.f, (effects.get(ESM::MagicEffect::SlowFall).mMagnitude / 100.f) * 0.9f), 0.9f);
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