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Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
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3 changed files with 13 additions and 0 deletions
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@ -73,6 +73,7 @@ add_component_dir (translation
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translation
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translation
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)
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)
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add_definitions(-DTERRAIN_USE_SHADER=1)
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add_component_dir (terrain
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add_component_dir (terrain
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quadtreenode chunk world storage material
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quadtreenode chunk world storage material
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)
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)
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@ -6,7 +6,9 @@
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#include <boost/functional/hash.hpp>
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#include <boost/functional/hash.hpp>
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#if TERRAIN_USE_SHADER
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#include <extern/shiny/Main/Factory.hpp>
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#include <extern/shiny/Main/Factory.hpp>
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#endif
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namespace
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namespace
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{
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{
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@ -64,7 +66,9 @@ namespace Terrain
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assert(!renderCompositeMap || !displayCompositeMap);
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assert(!renderCompositeMap || !displayCompositeMap);
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if (!mat.isNull())
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if (!mat.isNull())
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{
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{
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#if TERRAIN_USE_SHADER
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sh::Factory::getInstance().destroyMaterialInstance(mat->getName());
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sh::Factory::getInstance().destroyMaterialInstance(mat->getName());
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#endif
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Ogre::MaterialManager::getSingleton().remove(mat->getName());
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Ogre::MaterialManager::getSingleton().remove(mat->getName());
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}
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}
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@ -144,6 +148,7 @@ namespace Terrain
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return mat;
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return mat;
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}
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}
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#if TERRAIN_USE_SHADER
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else
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else
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{
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{
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sh::MaterialInstance* material = sh::Factory::getInstance().createMaterialInstance (name.str());
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sh::MaterialInstance* material = sh::Factory::getInstance().createMaterialInstance (name.str());
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@ -343,6 +348,7 @@ namespace Terrain
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}
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}
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}
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}
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}
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}
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#endif
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return Ogre::MaterialManager::getSingleton().getByName(name.str());
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return Ogre::MaterialManager::getSingleton().getByName(name.str());
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}
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}
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@ -65,6 +65,12 @@ namespace Terrain
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, mMaxY(0)
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, mMaxY(0)
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, mMinY(0)
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, mMinY(0)
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{
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{
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#if TERRAIN_USE_SHADER == 0
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if (mShaders)
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std::cerr << "Compiled Terrain without shader support, disabling..." << std::endl;
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mShaders = false;
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#endif
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mCompositeMapSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
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mCompositeMapSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
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/// \todo make composite map size configurable
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/// \todo make composite map size configurable
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