changed OGRE framelistener function from frameStarted to frameRenderingQueued

actorid
Marc Zinnschlag 14 years ago
parent 80691250ec
commit 64d6ee26bd

@ -76,7 +76,7 @@ void OMW::Engine::executeLocalScripts()
}
bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
{
if(mShowFPS)
{

@ -100,7 +100,7 @@ namespace OMW
void executeLocalScripts();
virtual bool frameStarted(const Ogre::FrameEvent& evt);
virtual bool frameRenderingQueued (const Ogre::FrameEvent& evt);
/// Process pending commands

@ -258,7 +258,7 @@ namespace MWInput
}
//NOTE: Used to check for movement keys
bool frameStarted(const Ogre::FrameEvent &evt)
bool frameRenderingQueued (const Ogre::FrameEvent &evt)
{
// Tell OIS to handle all input events
input.capture();

Loading…
Cancel
Save