Move Fallback map to components/
parent
ece40b1e96
commit
6546c05428
@ -1,18 +1,19 @@
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#ifndef GAME_MWWORLD_FALLBACK_H
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#define GAME_MWWORLD_FALLBACK_H
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#ifndef OPENMW_COMPONENTS_FALLBACK_H
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#define OPENMW_COMPONENTS_FALLBACK_H
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#include <map>
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#include <string>
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#include <osg/Vec4f>
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namespace MWWorld
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namespace Fallback
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{
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class Fallback
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/// @brief contains settings imported from the Morrowind INI file.
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class Map
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{
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const std::map<std::string,std::string> mFallbackMap;
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public:
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Fallback(const std::map<std::string,std::string>& fallback);
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Map(const std::map<std::string,std::string>& fallback);
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std::string getFallbackString(const std::string& fall) const;
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float getFallbackFloat(const std::string& fall) const;
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int getFallbackInt(const std::string& fall) const;
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@ -0,0 +1,48 @@
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#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
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#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
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#include <boost/program_options.hpp>
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// Parses and validates a fallback map from boost program_options.
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// Note: for boost to pick up the validate function, you need to pull in the namespace e.g.
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// by using namespace Fallback;
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namespace Fallback
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{
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struct FallbackMap {
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std::map<std::string,std::string> mMap;
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};
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void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
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{
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if(v.empty())
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{
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v = boost::any(FallbackMap());
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}
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FallbackMap *map = boost::any_cast<FallbackMap>(&v);
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for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
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{
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int sep = it->find(",");
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if(sep < 1 || sep == (int)it->length()-1)
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#if (BOOST_VERSION < 104200)
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throw boost::program_options::validation_error("invalid value");
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#else
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throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
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#endif
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std::string key(it->substr(0,sep));
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std::string value(it->substr(sep+1));
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if(map->mMap.find(key) == map->mMap.end())
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{
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map->mMap.insert(std::make_pair (key,value));
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}
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}
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}
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}
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#endif
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