FIXED the compiling issue

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@107 ea6a568a-9f4f-0410-981a-c910a81bb256
actorid
nkorslund 16 years ago
parent 6b2d64d38f
commit 65634be6f1

@ -26,7 +26,6 @@ module gui.gui;
import monster.monster;
import monster.vm.mclass;
import monster.modules.console;
import input.events : exitProgram;
import gui.bindings;
import bullet.bindings;
import std.string;
@ -280,6 +279,14 @@ void setupGUIScripts()
Console cons;
// Checked from input/events.d. Shouldn't really be here, but it's a
// workaround for a DMD import issue.
bool doExit = false;
void exitProgram()
{
doExit = true;
}
// Some glue code that will go away later when we use the C++
// interface to Monster directly.
extern(C):

@ -40,6 +40,7 @@ import monster.vm.dbg;
import ogre.bindings;
import gui.bindings;
import gui.gui;
import input.keys;
import input.ois;
@ -111,13 +112,6 @@ void togglePause()
else writefln("Pause off");
}
bool doExit = false;
void exitProgram()
{
doExit = true;
}
extern(C) void d_handleMouseMove(MouseState *state)
{
debug(printMouseMove)

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