Build bones for non-NiNode nodes (NiTriShapes, etc)

actorid
Chris Robinson 13 years ago
parent fefbf86531
commit 65c20f128f

@ -142,7 +142,7 @@ static void fail(const std::string &msg)
}
void buildBones(Ogre::Skeleton *skel, Nif::NiNode *node, Ogre::Bone *parent=NULL)
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *parent=NULL)
{
Ogre::Bone *bone;
if(!skel->hasBone(node->name))
@ -157,12 +157,15 @@ void buildBones(Ogre::Skeleton *skel, Nif::NiNode *node, Ogre::Bone *parent=NULL
bone->setBindingPose();
bone->setInitialState();
const Nif::NodeList &children = node->children;
for(size_t i = 0;i < children.length();i++)
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
Nif::NiNode *next;
if(!children[i].empty() && (next=dynamic_cast<Nif::NiNode*>(children[i].getPtr())))
buildBones(skel, next, bone);
const Nif::NodeList &children = ninode->children;
for(size_t i = 0;i < children.length();i++)
{
if(!children[i].empty())
buildBones(skel, children[i].getPtr(), bone);
}
}
}
@ -172,7 +175,7 @@ void loadResource(Ogre::Resource *resource)
OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
Nif::NIFFile nif(skel->getName());
Nif::NiNode *node = dynamic_cast<Nif::NiNode*>(nif.getRecord(0));
const Nif::Node *node = dynamic_cast<const Nif::Node*>(nif.getRecord(0));
buildBones(skel, node);
}

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