|
|
|
@ -4,7 +4,7 @@
|
|
|
|
|
#include <cstdlib>
|
|
|
|
|
|
|
|
|
|
#include <boost/algorithm/string.hpp>
|
|
|
|
|
|
|
|
|
|
#include <boost/lexical_cast.hpp>
|
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
|
|
|
#include "../mwbase/world.hpp"
|
|
|
|
|
#include "../mwbase/soundmanager.hpp"
|
|
|
|
@ -19,262 +19,125 @@ using namespace MWWorld;
|
|
|
|
|
using namespace MWSound;
|
|
|
|
|
|
|
|
|
|
#define lerp(x, y) (x * (1-factor) + y * factor)
|
|
|
|
|
std::string WeatherManager::getFallback (const std::string& key)
|
|
|
|
|
{
|
|
|
|
|
std::map<std::string,std::string>::const_iterator it;
|
|
|
|
|
if((it = mFallback.find(key)) == mFallback.end())
|
|
|
|
|
{
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
return it->second;
|
|
|
|
|
}
|
|
|
|
|
std::string WeatherManager::getFallbackString(const std::string& fall)
|
|
|
|
|
{
|
|
|
|
|
return WeatherManager::getFallback(fall);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::string WeatherGlobals::mThunderSoundID0 = "Thunder0";
|
|
|
|
|
const std::string WeatherGlobals::mThunderSoundID1 = "Thunder1";
|
|
|
|
|
const std::string WeatherGlobals::mThunderSoundID2 = "Thunder2";
|
|
|
|
|
const std::string WeatherGlobals::mThunderSoundID3 = "Thunder3";
|
|
|
|
|
const float WeatherGlobals::mSunriseTime = 8;
|
|
|
|
|
const float WeatherGlobals::mSunsetTime = 18;
|
|
|
|
|
const float WeatherGlobals::mSunriseDuration = 2;
|
|
|
|
|
const float WeatherGlobals::mSunsetDuration = 2;
|
|
|
|
|
const float WeatherGlobals::mWeatherUpdateTime = 20.f;
|
|
|
|
|
|
|
|
|
|
float WeatherManager::getFallbackFloat(const std::string& fall)
|
|
|
|
|
{
|
|
|
|
|
std::string fallback=getFallbackString(fall);
|
|
|
|
|
return boost::lexical_cast<float>(fallback);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// morrowind sets these per-weather, but since they are only used by 'thunderstorm'
|
|
|
|
|
// weather setting anyway, we can just as well set them globally
|
|
|
|
|
const float WeatherGlobals::mThunderFrequency = .4;
|
|
|
|
|
const float WeatherGlobals::mThunderThreshold = 0.6;
|
|
|
|
|
const float WeatherGlobals::mThunderSoundDelay = 0.25;
|
|
|
|
|
ColourValue WeatherManager::getFallbackColour(const std::string& fall)
|
|
|
|
|
{
|
|
|
|
|
std::string sum;
|
|
|
|
|
std::string ret[3];
|
|
|
|
|
sum=getFallback(fall);
|
|
|
|
|
unsigned int j=0;
|
|
|
|
|
for(unsigned int i=0;i<sum.length();i++){
|
|
|
|
|
if(sum[i]==',') j++;
|
|
|
|
|
else ret[j]+=sum[i];
|
|
|
|
|
}
|
|
|
|
|
return ColourValue(boost::lexical_cast<int>(ret[0])/255.f,boost::lexical_cast<int>(ret[1])/255.f,boost::lexical_cast<int>(ret[2])/255.f);
|
|
|
|
|
}
|
|
|
|
|
void WeatherManager::setFallbackWeather(Weather& weather,const std::string& name)
|
|
|
|
|
{
|
|
|
|
|
std::string upper=name;
|
|
|
|
|
upper[0]=toupper(name[0]);
|
|
|
|
|
weather.mCloudsMaximumPercent = getFallbackFloat("Weather_"+upper+"_Clouds_Maximum_Percent");
|
|
|
|
|
weather.mTransitionDelta = getFallbackFloat("Weather_"+upper+"_Transition_Delta");
|
|
|
|
|
weather.mSkySunriseColor=getFallbackColour("Weather_"+upper+"_Sky_Sunrise_Color");
|
|
|
|
|
weather.mSkyDayColor = getFallbackColour("Weather_"+upper+"_Sky_Day_Color");
|
|
|
|
|
weather.mSkySunsetColor = getFallbackColour("Weather_"+upper+"_Sky_Sunset_Color");
|
|
|
|
|
weather.mSkyNightColor = getFallbackColour("Weather_"+upper+"_Sky_Night_Color");
|
|
|
|
|
weather.mFogSunriseColor = getFallbackColour("Weather_"+upper+"_Fog_Sunrise_Color");
|
|
|
|
|
weather.mFogDayColor = getFallbackColour("Weather_"+upper+"_Fog_Day_Color");
|
|
|
|
|
weather.mFogSunsetColor = getFallbackColour("Weather_"+upper+"_Fog_Sunset_Color");
|
|
|
|
|
weather.mFogNightColor = getFallbackColour("Weather_"+upper+"_Fog_Night_Color");
|
|
|
|
|
weather.mAmbientSunriseColor = getFallbackColour("Weather_"+upper+"_Ambient_Sunrise_Color");
|
|
|
|
|
weather.mAmbientDayColor = getFallbackColour("Weather_"+upper+"_Ambient_Day_Color");
|
|
|
|
|
weather.mAmbientSunsetColor = getFallbackColour("Weather_"+upper+"_Ambient_Sunset_Color");
|
|
|
|
|
weather.mAmbientNightColor = getFallbackColour("Weather_"+upper+"_Ambient_Night_Color");
|
|
|
|
|
weather.mSunSunriseColor = getFallbackColour("Weather_"+upper+"_Sun_Sunrise_Color");
|
|
|
|
|
weather.mSunDayColor = getFallbackColour("Weather_"+upper+"_Sun_Day_Color");
|
|
|
|
|
weather.mSunSunsetColor = getFallbackColour("Weather_"+upper+"_Sun_Sunset_Color");
|
|
|
|
|
weather.mSunNightColor = getFallbackColour("Weather_"+upper+"_Sun_Night_Color");
|
|
|
|
|
weather.mSunDiscSunsetColor = getFallbackColour("Weather_"+upper+"_Sun_Disc_Sunset_Color");
|
|
|
|
|
weather.mLandFogDayDepth = getFallbackFloat("Weather_"+upper+"_Land_Fog_Day_Depth");
|
|
|
|
|
weather.mLandFogNightDepth = getFallbackFloat("Weather_"+upper+"_Land_Fog_Night_Depth");
|
|
|
|
|
weather.mWindSpeed = getFallbackFloat("Weather_"+upper+"_Wind_Speed");
|
|
|
|
|
weather.mCloudSpeed = getFallbackFloat("Weather_"+upper+"_Cloud_Speed");
|
|
|
|
|
weather.mGlareView = getFallbackFloat("Weather_"+upper+"_Glare_View");
|
|
|
|
|
mWeatherSettings[name] = weather;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering) :
|
|
|
|
|
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,const std::map<std::string,std::string>& fallbackMap) :
|
|
|
|
|
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
|
|
|
|
|
mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50), mThunderSoundDelay(0),
|
|
|
|
|
mRemainingTransitionTime(0), mMonth(0), mDay(0),
|
|
|
|
|
mTimePassed(0)
|
|
|
|
|
mTimePassed(0), mFallback(fallbackMap)
|
|
|
|
|
{
|
|
|
|
|
mRendering = rendering;
|
|
|
|
|
|
|
|
|
|
#define clr(r,g,b) ColourValue(r/255.f, g/255.f, b/255.f)
|
|
|
|
|
|
|
|
|
|
/// \todo read these from Morrowind.ini
|
|
|
|
|
Weather clear;
|
|
|
|
|
clear.mCloudTexture = "tx_sky_clear.dds";
|
|
|
|
|
clear.mCloudsMaximumPercent = 1.0;
|
|
|
|
|
clear.mTransitionDelta = 0.015;
|
|
|
|
|
clear.mSkySunriseColor = clr(118, 141, 164);
|
|
|
|
|
clear.mSkyDayColor = clr(95, 135, 203);
|
|
|
|
|
clear.mSkySunsetColor = clr(56, 89, 129);
|
|
|
|
|
clear.mSkyNightColor = clr(9, 10, 11);
|
|
|
|
|
clear.mFogSunriseColor = clr(255, 189, 157);
|
|
|
|
|
clear.mFogDayColor = clr(206, 227, 255);
|
|
|
|
|
clear.mFogSunsetColor = clr(255, 189, 157);
|
|
|
|
|
clear.mFogNightColor = clr(9, 10, 11);
|
|
|
|
|
clear.mAmbientSunriseColor = clr(47, 66, 96);
|
|
|
|
|
clear.mAmbientDayColor = clr(137, 140, 160);
|
|
|
|
|
clear.mAmbientSunsetColor = clr(68, 75, 96);
|
|
|
|
|
clear.mAmbientNightColor = clr(32, 35, 42);
|
|
|
|
|
clear.mSunSunriseColor = clr(242, 159, 99);
|
|
|
|
|
clear.mSunDayColor = clr(255, 252, 238);
|
|
|
|
|
clear.mSunSunsetColor = clr(255, 115, 79);
|
|
|
|
|
clear.mSunNightColor = clr(59, 97, 176);
|
|
|
|
|
clear.mSunDiscSunsetColor = clr(255, 189, 157);
|
|
|
|
|
clear.mLandFogDayDepth = 0.69;
|
|
|
|
|
clear.mLandFogNightDepth = 0.69;
|
|
|
|
|
clear.mWindSpeed = 0.1;
|
|
|
|
|
clear.mCloudSpeed = 1.25;
|
|
|
|
|
clear.mGlareView = 1.0;
|
|
|
|
|
mWeatherSettings["clear"] = clear;
|
|
|
|
|
//Globals
|
|
|
|
|
mThunderSoundID0 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
|
|
|
|
|
mThunderSoundID1 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_1");
|
|
|
|
|
mThunderSoundID2 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_2");
|
|
|
|
|
mThunderSoundID3 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_3");
|
|
|
|
|
mSunriseTime = getFallbackFloat("Weather_Sunrise_Time");
|
|
|
|
|
mSunsetTime = getFallbackFloat("Weather_Sunset_Time");
|
|
|
|
|
mSunriseDuration = getFallbackFloat("Weather_Sunrise_Duration");
|
|
|
|
|
mSunsetDuration = getFallbackFloat("Weather_Sunset_Duration");
|
|
|
|
|
mWeatherUpdateTime = getFallbackFloat("Weather_Hours_Between_Weather_Changes");
|
|
|
|
|
mThunderFrequency = getFallbackFloat("Weather_Thunderstorm_Thunder_Frequency");
|
|
|
|
|
mThunderThreshold = getFallbackFloat("Weather_Thunderstorm_Thunder_Threshold");
|
|
|
|
|
mThunderSoundDelay = 0.25;
|
|
|
|
|
//Weather
|
|
|
|
|
Weather clear;
|
|
|
|
|
clear.mCloudTexture = "tx_sky_clear.dds";
|
|
|
|
|
setFallbackWeather(clear,"clear");
|
|
|
|
|
|
|
|
|
|
Weather cloudy;
|
|
|
|
|
cloudy.mCloudTexture = "tx_sky_cloudy.dds";
|
|
|
|
|
cloudy.mCloudsMaximumPercent = 1.0;
|
|
|
|
|
cloudy.mTransitionDelta = 0.015;
|
|
|
|
|
cloudy.mSkySunriseColor = clr(126, 158, 173);
|
|
|
|
|
cloudy.mSkyDayColor = clr(117, 160, 215);
|
|
|
|
|
cloudy.mSkySunsetColor = clr(111, 114, 159);
|
|
|
|
|
cloudy.mSkyNightColor = clr(9, 10, 11);
|
|
|
|
|
cloudy.mFogSunriseColor = clr(255, 207, 149);
|
|
|
|
|
cloudy.mFogDayColor = clr(245, 235, 224);
|
|
|
|
|
cloudy.mFogSunsetColor = clr(255, 155, 106);
|
|
|
|
|
cloudy.mFogNightColor = clr(9, 10, 11);
|
|
|
|
|
cloudy.mAmbientSunriseColor = clr(66, 74, 87);
|
|
|
|
|
cloudy.mAmbientDayColor = clr(137, 145, 160);
|
|
|
|
|
cloudy.mAmbientSunsetColor = clr(71, 80, 92);
|
|
|
|
|
cloudy.mAmbientNightColor = clr(32, 39, 54);
|
|
|
|
|
cloudy.mSunSunriseColor = clr(241, 177, 99);
|
|
|
|
|
cloudy.mSunDayColor = clr(255, 236, 221);
|
|
|
|
|
cloudy.mSunSunsetColor = clr(255, 89, 00);
|
|
|
|
|
cloudy.mSunNightColor = clr(77, 91, 124);
|
|
|
|
|
cloudy.mSunDiscSunsetColor = clr(255, 202, 179);
|
|
|
|
|
cloudy.mLandFogDayDepth = 0.72;
|
|
|
|
|
cloudy.mLandFogNightDepth = 0.72;
|
|
|
|
|
cloudy.mWindSpeed = 0.2;
|
|
|
|
|
cloudy.mCloudSpeed = 2;
|
|
|
|
|
cloudy.mGlareView = 1.0;
|
|
|
|
|
mWeatherSettings["cloudy"] = cloudy;
|
|
|
|
|
cloudy.mCloudTexture = "tx_sky_cloudy.dds";
|
|
|
|
|
setFallbackWeather(cloudy,"cloudy");
|
|
|
|
|
|
|
|
|
|
Weather foggy;
|
|
|
|
|
foggy.mCloudTexture = "tx_sky_foggy.dds";
|
|
|
|
|
foggy.mCloudsMaximumPercent = 1.0;
|
|
|
|
|
foggy.mTransitionDelta = 0.015;
|
|
|
|
|
foggy.mSkySunriseColor = clr(197, 190, 180);
|
|
|
|
|
foggy.mSkyDayColor = clr(184, 211, 228);
|
|
|
|
|
foggy.mSkySunsetColor = clr(142, 159, 176);
|
|
|
|
|
foggy.mSkyNightColor = clr(18, 23, 28);
|
|
|
|
|
foggy.mFogSunriseColor = clr(173, 164, 148);
|
|
|
|
|
foggy.mFogDayColor = clr(150, 187, 209);
|
|
|
|
|
foggy.mFogSunsetColor = clr(113, 135, 157);
|
|
|
|
|
foggy.mFogNightColor = clr(19, 24, 29);
|
|
|
|
|
foggy.mAmbientSunriseColor = clr(48, 43, 37);
|
|
|
|
|
foggy.mAmbientDayColor = clr(92, 109, 120);
|
|
|
|
|
foggy.mAmbientSunsetColor = clr(28, 33, 39);
|
|
|
|
|
foggy.mAmbientNightColor = clr(28, 33, 39);
|
|
|
|
|
foggy.mSunSunriseColor = clr(177, 162, 137);
|
|
|
|
|
foggy.mSunDayColor = clr(111, 131, 151);
|
|
|
|
|
foggy.mSunSunsetColor = clr(125, 157, 189);
|
|
|
|
|
foggy.mSunNightColor = clr(81, 100, 119);
|
|
|
|
|
foggy.mSunDiscSunsetColor = clr(223, 223, 223);
|
|
|
|
|
foggy.mLandFogDayDepth = 1.0;
|
|
|
|
|
foggy.mLandFogNightDepth = 1.9;
|
|
|
|
|
foggy.mWindSpeed = 0;
|
|
|
|
|
foggy.mCloudSpeed = 1.25;
|
|
|
|
|
foggy.mGlareView = 0.25;
|
|
|
|
|
mWeatherSettings["foggy"] = foggy;
|
|
|
|
|
foggy.mCloudTexture = "tx_sky_foggy.dds";
|
|
|
|
|
setFallbackWeather(foggy,"foggy");
|
|
|
|
|
|
|
|
|
|
Weather thunderstorm;
|
|
|
|
|
thunderstorm.mCloudTexture = "tx_sky_thunder.dds";
|
|
|
|
|
thunderstorm.mCloudsMaximumPercent = 0.66;
|
|
|
|
|
thunderstorm.mTransitionDelta = 0.03;
|
|
|
|
|
thunderstorm.mSkySunriseColor = clr(35, 36, 39);
|
|
|
|
|
thunderstorm.mSkyDayColor = clr(97, 104, 115);
|
|
|
|
|
thunderstorm.mSkySunsetColor = clr(35, 36, 39);
|
|
|
|
|
thunderstorm.mSkyNightColor = clr(19, 20, 22);
|
|
|
|
|
thunderstorm.mFogSunriseColor = clr(70, 74, 85);
|
|
|
|
|
thunderstorm.mFogDayColor = clr(97, 104, 115);
|
|
|
|
|
thunderstorm.mFogSunsetColor = clr(70, 74, 85);
|
|
|
|
|
thunderstorm.mFogNightColor = clr(19, 20, 22);
|
|
|
|
|
thunderstorm.mAmbientSunriseColor = clr(54, 54, 54);
|
|
|
|
|
thunderstorm.mAmbientDayColor = clr(90, 90, 90);
|
|
|
|
|
thunderstorm.mAmbientSunsetColor = clr(54, 54, 54);
|
|
|
|
|
thunderstorm.mAmbientNightColor = clr(49, 51, 54);
|
|
|
|
|
thunderstorm.mSunSunriseColor = clr(91, 99, 122);
|
|
|
|
|
thunderstorm.mSunDayColor = clr(138, 144, 155);
|
|
|
|
|
thunderstorm.mSunSunsetColor = clr(96, 101, 117);
|
|
|
|
|
thunderstorm.mSunNightColor = clr(55, 76, 110);
|
|
|
|
|
thunderstorm.mSunDiscSunsetColor = clr(128, 128, 128);
|
|
|
|
|
thunderstorm.mLandFogDayDepth = 1;
|
|
|
|
|
thunderstorm.mLandFogNightDepth = 1.15;
|
|
|
|
|
thunderstorm.mWindSpeed = 0.5;
|
|
|
|
|
thunderstorm.mCloudSpeed = 3;
|
|
|
|
|
thunderstorm.mGlareView = 0;
|
|
|
|
|
thunderstorm.mRainLoopSoundID = "rain heavy";
|
|
|
|
|
mWeatherSettings["thunderstorm"] = thunderstorm;
|
|
|
|
|
setFallbackWeather(thunderstorm,"thunderstorm");
|
|
|
|
|
|
|
|
|
|
Weather rain;
|
|
|
|
|
rain.mCloudTexture = "tx_sky_rainy.dds";
|
|
|
|
|
rain.mCloudsMaximumPercent = 0.66;
|
|
|
|
|
rain.mTransitionDelta = 0.015;
|
|
|
|
|
rain.mSkySunriseColor = clr(71, 74, 75);
|
|
|
|
|
rain.mSkyDayColor = clr(116, 120, 122);
|
|
|
|
|
rain.mSkySunsetColor = clr(73, 73, 73);
|
|
|
|
|
rain.mSkyNightColor = clr(24, 25, 26);
|
|
|
|
|
rain.mFogSunriseColor = clr(71, 74, 75);
|
|
|
|
|
rain.mFogDayColor = clr(116, 120, 122);
|
|
|
|
|
rain.mFogSunsetColor = clr(73, 73, 73);
|
|
|
|
|
rain.mFogNightColor = clr(24, 25, 26);
|
|
|
|
|
rain.mAmbientSunriseColor = clr(97, 90, 88);
|
|
|
|
|
rain.mAmbientDayColor = clr(105, 110, 113);
|
|
|
|
|
rain.mAmbientSunsetColor = clr(88, 97, 97);
|
|
|
|
|
rain.mAmbientNightColor = clr(50, 55, 67);
|
|
|
|
|
rain.mSunSunriseColor = clr(131, 122, 120);
|
|
|
|
|
rain.mSunDayColor = clr(149, 157, 170);
|
|
|
|
|
rain.mSunSunsetColor = clr(120, 126, 131);
|
|
|
|
|
rain.mSunNightColor = clr(50, 62, 101);
|
|
|
|
|
rain.mSunDiscSunsetColor = clr(128, 128, 128);
|
|
|
|
|
rain.mLandFogDayDepth = 0.8;
|
|
|
|
|
rain.mLandFogNightDepth = 0.8;
|
|
|
|
|
rain.mWindSpeed = 0.3;
|
|
|
|
|
rain.mCloudSpeed = 2;
|
|
|
|
|
rain.mGlareView = 0;
|
|
|
|
|
rain.mRainLoopSoundID = "rain";
|
|
|
|
|
mWeatherSettings["rain"] = rain;
|
|
|
|
|
setFallbackWeather(rain,"rain");
|
|
|
|
|
|
|
|
|
|
Weather overcast;
|
|
|
|
|
overcast.mCloudTexture = "tx_sky_overcast.dds";
|
|
|
|
|
overcast.mCloudsMaximumPercent = 1.0;
|
|
|
|
|
overcast.mTransitionDelta = 0.015;
|
|
|
|
|
overcast.mSkySunriseColor = clr(91, 99, 106);
|
|
|
|
|
overcast.mSkyDayColor = clr(143, 146, 149);
|
|
|
|
|
overcast.mSkySunsetColor = clr(108, 115, 121);
|
|
|
|
|
overcast.mSkyNightColor = clr(19, 22, 25);
|
|
|
|
|
overcast.mFogSunriseColor = clr(91, 99, 106);
|
|
|
|
|
overcast.mFogDayColor = clr(143, 146, 149);
|
|
|
|
|
overcast.mFogSunsetColor = clr(108, 115, 121);
|
|
|
|
|
overcast.mFogNightColor = clr(19, 22, 25);
|
|
|
|
|
overcast.mAmbientSunriseColor = clr(84, 88, 92);
|
|
|
|
|
overcast.mAmbientDayColor = clr(93, 96, 105);
|
|
|
|
|
overcast.mAmbientSunsetColor = clr(83, 77, 75);
|
|
|
|
|
overcast.mAmbientNightColor = clr(57, 60, 66);
|
|
|
|
|
overcast.mSunSunriseColor = clr(87, 125, 163);
|
|
|
|
|
overcast.mSunDayColor = clr(163, 169, 183);
|
|
|
|
|
overcast.mSunSunsetColor = clr(85, 103, 157);
|
|
|
|
|
overcast.mSunNightColor = clr(32, 54, 100);
|
|
|
|
|
overcast.mSunDiscSunsetColor = clr(128, 128, 128);
|
|
|
|
|
overcast.mLandFogDayDepth = 0.7;
|
|
|
|
|
overcast.mLandFogNightDepth = 0.7;
|
|
|
|
|
overcast.mWindSpeed = 0.2;
|
|
|
|
|
overcast.mCloudSpeed = 1.5;
|
|
|
|
|
overcast.mGlareView = 0;
|
|
|
|
|
mWeatherSettings["overcast"] = overcast;
|
|
|
|
|
setFallbackWeather(overcast,"overcast");
|
|
|
|
|
|
|
|
|
|
Weather ashstorm;
|
|
|
|
|
ashstorm.mCloudTexture = "tx_sky_ashstorm.dds";
|
|
|
|
|
ashstorm.mCloudsMaximumPercent = 1.0;
|
|
|
|
|
ashstorm.mTransitionDelta = 0.035;
|
|
|
|
|
ashstorm.mSkySunriseColor = clr(91, 56, 51);
|
|
|
|
|
ashstorm.mSkyDayColor = clr(124, 73, 58);
|
|
|
|
|
ashstorm.mSkySunsetColor = clr(106, 55, 40);
|
|
|
|
|
ashstorm.mSkyNightColor = clr(20, 21, 22);
|
|
|
|
|
ashstorm.mFogSunriseColor = clr(91, 56, 51);
|
|
|
|
|
ashstorm.mFogDayColor = clr(124, 73, 58);
|
|
|
|
|
ashstorm.mFogSunsetColor = clr(106, 55, 40);
|
|
|
|
|
ashstorm.mFogNightColor = clr(20, 21, 22);
|
|
|
|
|
ashstorm.mAmbientSunriseColor = clr(52, 42, 37);
|
|
|
|
|
ashstorm.mAmbientDayColor = clr(75, 49, 41);
|
|
|
|
|
ashstorm.mAmbientSunsetColor = clr(48, 39, 35);
|
|
|
|
|
ashstorm.mAmbientNightColor = clr(36, 42, 49);
|
|
|
|
|
ashstorm.mSunSunriseColor = clr(184, 91, 71);
|
|
|
|
|
ashstorm.mSunDayColor = clr(228, 139, 114);
|
|
|
|
|
ashstorm.mSunSunsetColor = clr(185, 86, 57);
|
|
|
|
|
ashstorm.mSunNightColor = clr(54, 66, 74);
|
|
|
|
|
ashstorm.mSunDiscSunsetColor = clr(128, 128, 128);
|
|
|
|
|
ashstorm.mLandFogDayDepth = 1.1;
|
|
|
|
|
ashstorm.mLandFogNightDepth = 1.2;
|
|
|
|
|
ashstorm.mWindSpeed = 0.8;
|
|
|
|
|
ashstorm.mCloudSpeed = 7;
|
|
|
|
|
ashstorm.mGlareView = 0;
|
|
|
|
|
ashstorm.mAmbientLoopSoundID = "ashstorm";
|
|
|
|
|
mWeatherSettings["ashstorm"] = ashstorm;
|
|
|
|
|
setFallbackWeather(ashstorm,"ashstorm");
|
|
|
|
|
|
|
|
|
|
Weather blight;
|
|
|
|
|
blight.mCloudTexture = "tx_sky_blight.dds";
|
|
|
|
|
blight.mCloudsMaximumPercent = 1.0;
|
|
|
|
|
blight.mTransitionDelta = 0.04;
|
|
|
|
|
blight.mSkySunriseColor = clr(90, 35, 35);
|
|
|
|
|
blight.mSkyDayColor = clr(90, 35, 35);
|
|
|
|
|
blight.mSkySunsetColor = clr(92, 33, 33);
|
|
|
|
|
blight.mSkyNightColor = clr(44, 14, 14);
|
|
|
|
|
blight.mFogSunriseColor = clr(90, 35, 35);
|
|
|
|
|
blight.mFogDayColor = clr(128, 19, 19);
|
|
|
|
|
blight.mFogSunsetColor = clr(92, 33, 33);
|
|
|
|
|
blight.mFogNightColor = clr(44, 14, 14);
|
|
|
|
|
blight.mAmbientSunriseColor = clr(61, 40, 40);
|
|
|
|
|
blight.mAmbientDayColor = clr(79, 54, 54);
|
|
|
|
|
blight.mAmbientSunsetColor = clr(61, 40, 40);
|
|
|
|
|
blight.mAmbientNightColor = clr(56, 58, 62);
|
|
|
|
|
blight.mSunSunriseColor = clr(180, 78, 78);
|
|
|
|
|
blight.mSunDayColor = clr(224, 84, 84);
|
|
|
|
|
blight.mSunSunsetColor = clr(180, 78, 78);
|
|
|
|
|
blight.mSunNightColor = clr(61, 91, 143);
|
|
|
|
|
blight.mSunDiscSunsetColor = clr(128, 128, 128);
|
|
|
|
|
blight.mLandFogDayDepth = 1.1;
|
|
|
|
|
blight.mLandFogNightDepth = 1.2;
|
|
|
|
|
blight.mWindSpeed = 0.9;
|
|
|
|
|
blight.mCloudSpeed = 9;
|
|
|
|
|
blight.mGlareView = 0;
|
|
|
|
|
blight.mAmbientLoopSoundID = "blight";
|
|
|
|
|
mWeatherSettings["blight"] = blight;
|
|
|
|
|
setFallbackWeather(blight,"blight");
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Weather snow;
|
|
|
|
@ -502,7 +365,7 @@ void WeatherManager::update(float duration)
|
|
|
|
|
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
|
|
|
|
|
{
|
|
|
|
|
mCurrentRegion = regionstr;
|
|
|
|
|
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600;
|
|
|
|
|
mWeatherUpdateTime = mWeatherUpdateTime*3600;
|
|
|
|
|
|
|
|
|
|
std::string weather = "clear";
|
|
|
|
|
|
|
|
|
@ -681,17 +544,17 @@ void WeatherManager::update(float duration)
|
|
|
|
|
// pick a random sound
|
|
|
|
|
int sound = rand() % 4;
|
|
|
|
|
std::string soundname;
|
|
|
|
|
if (sound == 0) soundname = WeatherGlobals::mThunderSoundID0;
|
|
|
|
|
else if (sound == 1) soundname = WeatherGlobals::mThunderSoundID1;
|
|
|
|
|
else if (sound == 2) soundname = WeatherGlobals::mThunderSoundID2;
|
|
|
|
|
else if (sound == 3) soundname = WeatherGlobals::mThunderSoundID3;
|
|
|
|
|
if (sound == 0) soundname = mThunderSoundID0;
|
|
|
|
|
else if (sound == 1) soundname = mThunderSoundID1;
|
|
|
|
|
else if (sound == 2) soundname = mThunderSoundID2;
|
|
|
|
|
else if (sound == 3) soundname = mThunderSoundID3;
|
|
|
|
|
MWBase::Environment::get().getSoundManager()->playSound(soundname, 1.0, 1.0);
|
|
|
|
|
mThunderSoundDelay = 1000;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mThunderFlash -= duration;
|
|
|
|
|
if (mThunderFlash > 0)
|
|
|
|
|
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / WeatherGlobals::mThunderThreshold );
|
|
|
|
|
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
srand(time(NULL));
|
|
|
|
@ -706,11 +569,11 @@ void WeatherManager::update(float duration)
|
|
|
|
|
mThunderChance += duration*4; // chance increases by 4 percent every second
|
|
|
|
|
if (mThunderChance >= mThunderChanceNeeded)
|
|
|
|
|
{
|
|
|
|
|
mThunderFlash = WeatherGlobals::mThunderThreshold;
|
|
|
|
|
mThunderFlash = mThunderThreshold;
|
|
|
|
|
|
|
|
|
|
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / WeatherGlobals::mThunderThreshold );
|
|
|
|
|
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
|
|
|
|
|
|
|
|
|
mThunderSoundDelay = WeatherGlobals::mThunderSoundDelay;
|
|
|
|
|
mThunderSoundDelay = 0.25;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|