diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 5f5685bb0..c821eac0d 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -69,7 +69,7 @@ namespace MWMechanics mMovement() {} - void startCombatMove(bool isNpc, bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target); + void startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target); void updateCombatMove(float duration); void stopCombatMove(); void startAttackIfReady(const MWWorld::Ptr& actor, CharacterController& characterController, @@ -242,7 +242,7 @@ namespace MWMechanics if (storage.mReadyToAttack) { - storage.startCombatMove(actorClass.isNpc(), isRangedCombat, distToTarget, rangeAttack, actor, target); + storage.startCombatMove(isRangedCombat, distToTarget, rangeAttack, actor, target); // start new attack storage.startAttackIfReady(actor, characterController, weapon, isRangedCombat); @@ -322,7 +322,7 @@ namespace MWMechanics sequence.mPackages.push_back(package); } - void AiCombatStorage::startCombatMove(bool isNpc, bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) + void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) { if (mMovement.mPosition[0] || mMovement.mPosition[1]) {