Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression

Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
pull/456/head
Bret Curtis 7 years ago committed by GitHub
commit 6655b7e512
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GPG Key ID: 4AEE18F83AFDEB23

@ -139,6 +139,7 @@
Bug #4412: openmw-iniimporter ignores data paths from config
Bug #4413: Moving with 0 strength uses all of your fatigue
Bug #4420: Camera flickering when I open up and close menus while sneaking
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
Bug #4435: Item health is considered a signed integer
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
Feature #1786: Round up encumbrance value in the encumbrance bar

@ -428,9 +428,8 @@ void OMW::Engine::setWindowIcon()
else
{
osg::ref_ptr<osg::Image> image = result.getImage();
SDL_Surface* surface = SDLUtil::imageToSurface(image, true);
SDL_SetWindowIcon(mWindow, surface);
SDL_FreeSurface(surface);
auto surface = SDLUtil::imageToSurface(image, true);
SDL_SetWindowIcon(mWindow, surface.get());
}
}

@ -6,7 +6,7 @@
namespace SDLUtil
{
SDL_Surface* imageToSurface(osg::Image *image, bool flip)
SurfaceUniquePtr imageToSurface(osg::Image *image, bool flip)
{
int width = image->s();
int height = image->t();
@ -22,7 +22,7 @@ SDL_Surface* imageToSurface(osg::Image *image, bool flip)
static_cast<Uint8>(clr.g() * 255), static_cast<Uint8>(clr.b() * 255), static_cast<Uint8>(clr.a() * 255));
}
return surface;
return SurfaceUniquePtr(surface, SDL_FreeSurface);
}
}

@ -1,6 +1,8 @@
#ifndef OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
#define OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
#include <memory>
struct SDL_Surface;
namespace osg
@ -10,10 +12,10 @@ namespace osg
namespace SDLUtil
{
typedef std::unique_ptr<SDL_Surface, void (*)(SDL_Surface *)> SurfaceUniquePtr;
/// Convert an osg::Image to an SDL_Surface.
/// @note The returned surface must be freed using SDL_FreeSurface.
SDL_Surface* imageToSurface(osg::Image* image, bool flip=false);
SurfaceUniquePtr imageToSurface(osg::Image* image, bool flip=false);
}

@ -7,11 +7,14 @@
#include <SDL_mouse.h>
#include <SDL_endian.h>
#include <SDL_render.h>
#include <SDL_hints.h>
#include <osg/GraphicsContext>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TexMat>
#include <osg/Version>
#include <osgViewer/GraphicsWindow>
#include "imagetosurface.hpp"
@ -22,8 +25,14 @@
USE_GRAPHICSWINDOW()
#endif
namespace
namespace CursorDecompression
{
// macOS builds use the OSG fork that includes DXTC commit
#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 8) || defined(__APPLE__)
static const bool DXTCSupported = true;
#else
static const bool DXTCSupported = false;
#endif
class MyGraphicsContext {
public:
@ -80,10 +89,8 @@ namespace
osg::ref_ptr<osg::GraphicsContext> _gc;
};
osg::ref_ptr<osg::Image> decompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
SDLUtil::SurfaceUniquePtr hardwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
{
// TODO: use software decompression once S3TC patent expires
int width = source->s();
int height = source->t();
@ -132,17 +139,6 @@ namespace
osg::ref_ptr<osg::Geometry> geom;
#if defined(__APPLE__)
// Extra flip needed on OS X systems due to a driver bug
const char* envval = getenv("OPENMW_CURSOR_WORKAROUND");
bool workaround = !envval || envval == std::string("1");
std::string vendorString = (const char*)glGetString(GL_VENDOR);
if (!envval)
workaround = vendorString.find("Intel") != std::string::npos || vendorString.find("ATI") != std::string::npos || vendorString.find("AMD") != std::string::npos;
if (workaround)
geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,1,0), osg::Vec3(2,0,0), osg::Vec3(0,-2,0));
else
#endif
geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
geom->drawImplementation(renderInfo);
@ -153,7 +149,52 @@ namespace
source->releaseGLObjects();
texture->releaseGLObjects();
return resultImage;
return SDLUtil::imageToSurface(resultImage, true);
}
SDLUtil::SurfaceUniquePtr softwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
{
int width = source->s();
int height = source->t();
bool useAlpha = source->isImageTranslucent();
osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
decompressedImage->setFileName(source->getFileName());
decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
for (int s=0; s<width; ++s)
for (int t=0; t<height; ++t)
decompressedImage->setColor(source->getColor(s,t,0), s,t,0);
Uint32 redMask = 0x000000ff;
Uint32 greenMask = 0x0000ff00;
Uint32 blueMask = 0x00ff0000;
Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(),
width,
height,
decompressedImage->getPixelSizeInBits(),
decompressedImage->getRowSizeInBytes(),
redMask,
greenMask,
blueMask,
alphaMask);
SDL_Surface *targetSurface = SDL_CreateRGBSurface(0, width, height, 32, redMask, greenMask, blueMask, alphaMask);
SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(targetSurface);
SDL_RenderClear(renderer);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
SDL_Texture *cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
SDL_RenderCopyEx(renderer, cursorTexture, NULL, NULL, -rotDegrees, NULL, SDL_FLIP_VERTICAL);
SDL_DestroyTexture(cursorTexture);
SDL_FreeSurface(cursorSurface);
SDL_DestroyRenderer(renderer);
return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
}
}
@ -222,27 +263,30 @@ namespace SDLUtil
void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
{
osg::ref_ptr<osg::Image> decompressed;
if (mCursorMap.find(name) != mCursorMap.end())
return;
static bool forceSoftwareDecompression = (getenv("OPENMW_DECOMPRESS_TEXTURES") != 0);
SurfaceUniquePtr (*decompressionFunction)(osg::ref_ptr<osg::Image>, float);
if (forceSoftwareDecompression || CursorDecompression::DXTCSupported) {
decompressionFunction = CursorDecompression::softwareDecompress;
} else {
decompressionFunction = CursorDecompression::hardwareDecompress;
}
try {
decompressed = decompress(image, static_cast<float>(rotDegrees));
auto surface = decompressionFunction(image, static_cast<float>(rotDegrees));
//set the cursor and store it for later
SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
} catch (std::exception& e) {
std::cerr << e.what() << std::endl;
std::cerr <<"Using default cursor."<<std::endl;
return;
}
SDL_Surface* surf = SDLUtil::imageToSurface(decompressed, true);
//set the cursor and store it for later
SDL_Cursor* curs = SDL_CreateColorCursor(surf, hotspot_x, hotspot_y);
mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
//clean up
SDL_FreeSurface(surf);
}
}

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