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[General] Fix names for two PlayerProcessors

This commit is contained in:
David Cernat 2017-04-25 19:01:56 +03:00
parent 7dbcfbd3b1
commit 6658531713
6 changed files with 21 additions and 21 deletions

View file

@ -112,12 +112,12 @@ source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
set(PROCESSORS_PLAYER
processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
processors/player/ProcessorLevel.hpp processors/player/ProcessorPlayerAnimFlags.hpp
processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp
processors/player/ProcessorPlayerCellChange.hpp processors/player/ProcessorPlayerCellState.hpp
processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerEquipment.hpp
processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAttack.hpp
processors/player/ProcessorPlayerAttribute.hpp processors/player/ProcessorPlayerCellChange.hpp
processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp
processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
processors/player/ProcessorPlayerEquipment.hpp processors/player/ProcessorPlayerInventory.hpp
processors/player/ProcessorPlayerJournal.hpp processors/player/ProcessorPlayerLevel.hpp
processors/player/ProcessorPlayerPos.hpp processors/player/ProcessorPlayerResurrect.hpp
processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpellbook.hpp
processors/player/ProcessorPlayerStatsDynamic.hpp

View file

@ -10,7 +10,7 @@
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
#include "processors/player/ProcessorPlayerSkill.hpp"
#include "processors/player/ProcessorLevel.hpp"
#include "processors/player/ProcessorPlayerLevel.hpp"
#include "processors/player/ProcessorPlayerEquipment.hpp"
#include "processors/player/ProcessorPlayerInventory.hpp"
#include "processors/player/ProcessorPlayerSpellbook.hpp"
@ -63,7 +63,7 @@ void ProcessorInitializer()
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
PlayerProcessor::AddProcessor(new ProcessorLevel());
PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());

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@ -2,18 +2,18 @@
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORLEVEL_HPP
#define OPENMW_PROCESSORLEVEL_HPP
#ifndef OPENMW_PROCESSORPLAYERLEVEL_HPP
#define OPENMW_PROCESSORPLAYERLEVEL_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorLevel : public PlayerProcessor
class ProcessorPlayerLevel : public PlayerProcessor
{
public:
ProcessorLevel()
ProcessorPlayerLevel()
{
BPP_INIT(ID_PLAYER_LEVEL)
}
@ -28,4 +28,4 @@ namespace mwmp
};
}
#endif //OPENMW_PROCESSORLEVEL_HPP
#endif //OPENMW_PROCESSORPLAYERLEVEL_HPP

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@ -108,7 +108,7 @@ add_openmw_dir (mwmp\\processors\\actor ProcessorActorAnimFlags ProcessorActorAn
add_openmw_dir (mwmp\\processors\\player ProcessorChatMessage ProcessorGameConsole ProcessorGameTime ProcessorGUIMessageBox
ProcessorHandshake ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerCellChange
ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath ProcessorPlayerAnimFlags
ProcessorPlayerDynamicStats ProcessorPlayerEquipment ProcessorPlayerInventory ProcessorPlayerJournal
ProcessorPlayerStatsDynamic ProcessorPlayerEquipment ProcessorPlayerInventory ProcessorPlayerJournal
ProcessorPlayerLevel ProcessorPlayerPos ProcessorPlayerResurrect ProcessorPlayerSkill ProcessorPlayerSpellbook
ProcessorUserDisconnected ProcessorUserMyID
)

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@ -16,7 +16,7 @@
#include "processors/player/ProcessorPlayerSpellbook.hpp"
#include "processors/player/ProcessorPlayerJournal.hpp"
#include "processors/player/ProcessorPlayerAttack.hpp"
#include "processors/player/ProcessorPlayerDynamicStats.hpp"
#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
#include "processors/player/ProcessorPlayerDeath.hpp"
#include "processors/player/ProcessorPlayerResurrect.hpp"
#include "processors/player/ProcessorPlayerAnimFlags.hpp"
@ -73,7 +73,7 @@ void ProcessorInitializer()
PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats());
PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());

View file

@ -2,18 +2,18 @@
// Created by koncord on 16.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERDYNAMICSTATS_HPP
#define OPENMW_PROCESSORPLAYERDYNAMICSTATS_HPP
#ifndef OPENMW_PROCESSORPLAYERSTATSDYNAMIC_HPP
#define OPENMW_PROCESSORPLAYERSTATSDYNAMIC_HPP
#include "apps/openmw/mwmp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerDynamicStats : public PlayerProcessor
class ProcessorPlayerStatsDynamic : public PlayerProcessor
{
public:
ProcessorPlayerDynamicStats()
ProcessorPlayerStatsDynamic()
{
BPP_INIT(ID_PLAYER_STATS_DYNAMIC)
}
@ -44,4 +44,4 @@ namespace mwmp
}
#endif //OPENMW_PROCESSORPLAYERDYNAMICSTATS_HPP
#endif //OPENMW_PROCESSORPLAYERSTATSDYNAMIC_HPP