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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Use RecastMeshBuilder once to create RecastMesh
This allows to move all data out of the object instead of copying.
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parent
1a995ae68f
commit
668788a5a2
5 changed files with 36 additions and 49 deletions
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@ -49,7 +49,7 @@ namespace
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TEST_F(DetourNavigatorRecastMeshBuilderTest, create_for_empty_should_return_empty)
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{
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RecastMeshBuilder builder(mSettings, mBounds);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>());
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EXPECT_EQ(recastMesh->getIndices(), std::vector<int>());
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EXPECT_EQ(recastMesh->getAreaTypes(), std::vector<AreaType>());
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@ -63,7 +63,7 @@ namespace
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RecastMeshBuilder builder(mSettings, mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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1, 0, -1,
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-1, 0, 1,
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@ -84,7 +84,7 @@ namespace
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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2, 3, 0,
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0, 3, 4,
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@ -100,7 +100,7 @@ namespace
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btHeightfieldTerrainShape shape(2, 2, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
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RecastMeshBuilder builder(mSettings, mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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-0.5, 0, -0.5,
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-0.5, 0, 0.5,
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@ -116,7 +116,7 @@ namespace
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btBoxShape shape(btVector3(1, 1, 2));
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RecastMeshBuilder builder(mSettings, mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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1, 2, 1,
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-1, 2, 1,
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@ -163,7 +163,7 @@ namespace
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btTransform::getIdentity(),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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-1, -2, -1,
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-1, -2, 1,
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@ -210,7 +210,7 @@ namespace
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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2, 3, 0,
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0, 3, 4,
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@ -234,7 +234,7 @@ namespace
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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3, 12, 2,
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1, 12, 10,
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@ -256,7 +256,7 @@ namespace
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btTransform::getIdentity(),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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1, 0, -1,
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-1, 0, 1,
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@ -284,7 +284,7 @@ namespace
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btTransform::getIdentity(),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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-0.2f, 0, -0.3f,
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-0.3f, 0, -0.2f,
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@ -309,7 +309,7 @@ namespace
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static_cast<btScalar>(-osg::PI_4))),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_THAT(recastMesh->getVertices(), Pointwise(FloatNear(1e-5), std::vector<float>({
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0, -0.70710659027099609375, -3.535533905029296875,
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0, 0.707107067108154296875, -3.535533905029296875,
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@ -334,7 +334,7 @@ namespace
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static_cast<btScalar>(osg::PI_4))),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_THAT(recastMesh->getVertices(), Pointwise(FloatNear(1e-5), std::vector<float>({
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-3.535533905029296875, -0.70710659027099609375, 0,
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-3.535533905029296875, 0.707107067108154296875, 0,
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@ -359,7 +359,7 @@ namespace
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static_cast<btScalar>(osg::PI_4))),
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AreaType_ground
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_THAT(recastMesh->getVertices(), Pointwise(FloatNear(1e-5), std::vector<float>({
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1.41421353816986083984375, 0, 1.1920928955078125e-07,
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-1.41421353816986083984375, 0, -1.1920928955078125e-07,
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@ -388,7 +388,7 @@ namespace
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btTransform::getIdentity(),
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AreaType_null
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);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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1, 0, -1,
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-1, 0, 1,
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@ -405,7 +405,7 @@ namespace
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{
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RecastMeshBuilder builder(mSettings, mBounds);
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builder.addWater(1000, btTransform(btMatrix3x3::getIdentity(), btVector3(100, 200, 300)));
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getWater(), std::vector<RecastMesh::Water>({
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RecastMesh::Water {1000, btTransform(btMatrix3x3::getIdentity(), btVector3(100, 200, 300))}
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}));
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@ -420,7 +420,7 @@ namespace
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RecastMeshBuilder builder(mSettings, mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground);
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const auto recastMesh = builder.create(mGeneration, mRevision);
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const auto recastMesh = std::move(builder).create(mGeneration, mRevision);
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EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
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-1, 0, -1,
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-1, 0, 1,
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@ -152,19 +152,11 @@ namespace DetourNavigator
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mWater.push_back(RecastMesh::Water {cellSize, transform});
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}
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std::shared_ptr<RecastMesh> RecastMeshBuilder::create(std::size_t generation, std::size_t revision)
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std::shared_ptr<RecastMesh> RecastMeshBuilder::create(std::size_t generation, std::size_t revision) &&
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{
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optimizeRecastMesh(mIndices, mVertices);
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std::sort(mWater.begin(), mWater.end());
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return std::make_shared<RecastMesh>(generation, revision, mIndices, mVertices, mAreaTypes, mWater);
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}
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void RecastMeshBuilder::reset()
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{
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mIndices.clear();
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mVertices.clear();
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mAreaTypes.clear();
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mWater.clear();
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return std::make_shared<RecastMesh>(generation, revision, std::move(mIndices), std::move(mVertices), std::move(mAreaTypes), std::move(mWater));
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}
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void RecastMeshBuilder::addObject(const btConcaveShape& shape, const btTransform& transform,
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@ -34,9 +34,7 @@ namespace DetourNavigator
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void addWater(const int mCellSize, const btTransform& transform);
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std::shared_ptr<RecastMesh> create(std::size_t generation, std::size_t revision);
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void reset();
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std::shared_ptr<RecastMesh> create(std::size_t generation, std::size_t revision) &&;
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private:
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std::reference_wrapper<const Settings> mSettings;
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@ -1,10 +1,11 @@
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#include "recastmeshmanager.hpp"
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#include "recastmeshbuilder.hpp"
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namespace DetourNavigator
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{
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RecastMeshManager::RecastMeshManager(const Settings& settings, const TileBounds& bounds, std::size_t generation)
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: mGeneration(generation)
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, mMeshBuilder(settings, bounds)
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: mSettings(settings)
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, mGeneration(generation)
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, mTileBounds(bounds)
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{
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}
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@ -74,8 +75,15 @@ namespace DetourNavigator
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std::shared_ptr<RecastMesh> RecastMeshManager::getMesh()
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{
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rebuild();
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return mMeshBuilder.create(mGeneration, mRevision);
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RecastMeshBuilder builder(mSettings, mTileBounds);
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for (const auto& v : mWaterOrder)
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builder.addWater(v.mCellSize, v.mTransform);
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for (const auto& object : mObjectsOrder)
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{
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const RecastMeshObject& v = object.getImpl();
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builder.addObject(v.getShape(), v.getTransform(), v.getAreaType());
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}
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return std::move(builder).create(mGeneration, mRevision);
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}
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bool RecastMeshManager::isEmpty() const
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@ -99,16 +107,4 @@ namespace DetourNavigator
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{
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return Version {mGeneration, mRevision};
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}
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void RecastMeshManager::rebuild()
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{
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mMeshBuilder.reset();
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for (const auto& v : mWaterOrder)
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mMeshBuilder.addWater(v.mCellSize, v.mTransform);
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for (const auto& object : mObjectsOrder)
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{
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const RecastMeshObject& v = object.getImpl();
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mMeshBuilder.addObject(v.getShape(), v.getTransform(), v.getAreaType());
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}
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}
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}
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@ -1,7 +1,6 @@
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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHMANAGER_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHMANAGER_H
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#include "recastmeshbuilder.hpp"
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#include "oscillatingrecastmeshobject.hpp"
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#include "objectid.hpp"
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#include "version.hpp"
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@ -13,11 +12,15 @@
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#include <list>
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#include <map>
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#include <optional>
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#include <memory>
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class btCollisionShape;
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namespace DetourNavigator
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{
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struct Settings;
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class RecastMesh;
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struct RemovedRecastMeshObject
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{
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std::reference_wrapper<const btCollisionShape> mShape;
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Version mNavMeshVersion;
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};
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const Settings& mSettings;
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std::size_t mRevision = 0;
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std::size_t mGeneration;
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RecastMeshBuilder mMeshBuilder;
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TileBounds mTileBounds;
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std::list<OscillatingRecastMeshObject> mObjectsOrder;
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std::map<ObjectId, std::list<OscillatingRecastMeshObject>::iterator> mObjects;
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@ -71,8 +74,6 @@ namespace DetourNavigator
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std::map<osg::Vec2i, std::list<Water>::iterator> mWater;
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std::optional<Report> mLastNavMeshReportedChange;
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std::optional<Report> mLastNavMeshReport;
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void rebuild();
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};
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}
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