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Fix tooltip position when hovering the crosshair over NPCs

This commit is contained in:
scrawl 2013-03-07 15:25:22 +01:00
parent 0ee0dbdb97
commit 66a754e9aa

View file

@ -996,13 +996,7 @@ namespace MWWorld
if (!object.isEmpty ()) if (!object.isEmpty ())
{ {
Ogre::SceneNode* node = object.getRefData().getBaseNode(); Ogre::SceneNode* node = object.getRefData().getBaseNode();
Ogre::AxisAlignedBox bounds; Ogre::AxisAlignedBox bounds = node->_getWorldAABB();
int i;
for (i=0; i<node->numAttachedObjects(); ++i)
{
Ogre::MovableObject* ob = node->getAttachedObject(i);
bounds.merge(ob->getWorldBoundingBox());
}
if (bounds.isFinite()) if (bounds.isFinite())
{ {
Vector4 screenCoords = mRendering->boundingBoxToScreen(bounds); Vector4 screenCoords = mRendering->boundingBoxToScreen(bounds);