@ -9,16 +9,36 @@
# include <components/esm_store/store.hpp>
# include "../mwworld/class.hpp"
# include "../mwworld/environment.hpp"
# include "../mwworld/world.hpp"
# include "../mwworld/refdata.hpp"
# include "../mwworld/player.hpp"
# include "../mwworld/containerstore.hpp"
# include "../mwinput/inputmanager.hpp"
# include "../mwgui/dialogue.hpp"
# include "../mwgui/window_manager.hpp"
# include "journal.hpp"
# include <iostream>
# include "../mwscript/extensions.hpp"
# include "../mwscript/scriptmanager.hpp"
# include <components/compiler/exception.hpp>
# include <components/compiler/errorhandler.hpp>
# include <components/compiler/scanner.hpp>
# include <components/compiler/locals.hpp>
# include <components/compiler/output.hpp>
# include <components/interpreter/interpreter.hpp>
# include "../mwscript/compilercontext.hpp"
# include "../mwscript/interpretercontext.hpp"
# include <components/compiler/scriptparser.hpp>
namespace
{
std : : string toLower ( const std : : string & name )
@ -31,17 +51,18 @@ namespace
return lowerCase ;
}
template < typename T1 , typename T2 >
bool selectCompare ( char comp , T1 value1 , T2 value2 )
{
switch ( comp )
{
case ' 0 ' : return value1 = = value2 ;
case ' 1 ' : return value1 ! = value2 ;
case ' 2 ' : return value1 > value2 ;
case ' 3 ' : return value1 > = value2 ;
case ' 4 ' : return value1 < value2 ;
case ' 5 ' : return value1 < = value2 ;
case ' 0 ' : return value1 = = value2 ;
case ' 1 ' : return value1 ! = value2 ;
case ' 2 ' : return value1 > value2 ;
case ' 3 ' : return value1 > = value2 ;
case ' 4 ' : return value1 < value2 ;
case ' 5 ' : return value1 < = value2 ;
}
throw std : : runtime_error ( " unknown compare type in dialogue info select " ) ;
@ -87,26 +108,26 @@ namespace
{
switch ( world . getGlobalVariableType ( name ) )
{
case ' s ' :
case ' s ' :
return selectCompare ( comp , value , world . getGlobalVariable ( name ) . mShort ) ;
return selectCompare ( comp , value , world . getGlobalVariable ( name ) . mShort ) ;
case ' l ' :
case ' l ' :
return selectCompare ( comp , value , world . getGlobalVariable ( name ) . mLong ) ;
return selectCompare ( comp , value , world . getGlobalVariable ( name ) . mLong ) ;
case ' f ' :
case ' f ' :
return selectCompare ( comp , value , world . getGlobalVariable ( name ) . mFloat ) ;
return selectCompare ( comp , value , world . getGlobalVariable ( name ) . mFloat ) ;
case ' ' :
case ' ' :
world . getGlobalVariable ( name ) ; // trigger exception
break ;
world . getGlobalVariable ( name ) ; // trigger exception
break ;
default :
default :
throw std : : runtime_error ( " unsupported gobal variable type " ) ;
throw std : : runtime_error ( " unsupported gobal variable type " ) ;
}
return false ;
@ -115,6 +136,125 @@ namespace
namespace MWDialogue
{
//helper function
std : : string : : size_type find_str_ci ( const std : : string & str , const std : : string & substr , size_t pos )
{
return toLower ( str ) . find ( toLower ( substr ) , pos ) ;
}
bool DialogueManager : : functionFilter ( const MWWorld : : Ptr & actor , const ESM : : DialInfo & info , bool choice )
{
for ( std : : vector < ESM : : DialInfo : : SelectStruct > : : const_iterator iter ( info . selects . begin ( ) ) ;
iter ! = info . selects . end ( ) ; + + iter )
{
ESM : : DialInfo : : SelectStruct select = * iter ;
char type = select . selectRule [ 1 ] ;
if ( type = = ' 1 ' )
{
char comp = select . selectRule [ 4 ] ;
std : : string name = select . selectRule . substr ( 5 ) ;
std : : string function = select . selectRule . substr ( 2 , 2 ) ;
int ifunction ;
std : : istringstream iss ( function ) ;
iss > > ifunction ;
switch ( ifunction )
{
case 39 : //PC Expelled
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 40 : //PC Common Disease
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 41 : //PC Blight Disease
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 43 : //PC Crime level
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 46 : //Same faction
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 48 : //Detected
if ( ! selectCompare < int , int > ( comp , 1 , select . i ) ) return false ;
break ;
case 49 : //Alarmed
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 50 : //choice
if ( choice )
{
if ( ! selectCompare < int , int > ( comp , mChoice , select . i ) ) return false ;
}
break ;
case 60 : //PC Vampire
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 61 : //Level
if ( ! selectCompare < int , int > ( comp , 1 , select . i ) ) return false ;
break ;
case 62 : //Attacked
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 63 : //Talked to PC
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 64 : //PC Health
if ( ! selectCompare < int , int > ( comp , 50 , select . i ) ) return false ;
break ;
case 65 : //Creature target
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 66 : //Friend hit
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 67 : //Fight
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 68 : //Hello????
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 69 : //Alarm
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 70 : //Flee
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
case 71 : //Should Attack
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
break ;
default :
break ;
}
}
}
return true ;
}
bool DialogueManager : : isMatching ( const MWWorld : : Ptr & actor ,
const ESM : : DialInfo : : SelectStruct & select ) const
{
@ -124,58 +264,173 @@ namespace MWDialogue
{
char comp = select . selectRule [ 4 ] ;
std : : string name = select . selectRule . substr ( 5 ) ;
// TODO types 4, 5, 6, 7, 8, 9, A, B, C
std : : string function = select . selectRule . substr ( 1 , 2 ) ;
switch ( type )
{
case ' 1 ' : // function
case ' 1 ' : // function
return fals e; // TODO implement functions
return tru e; // TODO implement functions
case ' 2 ' : // global
case ' 2 ' : // global
if ( select . type = = ESM : : VT_Short | | select . type = = ESM : : VT_Int | |
select . type = = ESM : : VT_Long )
{
if ( ! checkGlobal ( comp , toLower ( name ) , select . i , * mEnvironment . mWorld ) )
return false ;
}
else if ( select . type = = ESM : : VT_Float )
{
if ( ! checkGlobal ( comp , toLower ( name ) , select . f , * mEnvironment . mWorld ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
if ( select . type = = ESM : : VT_Short | | select . type = = ESM : : VT_Int | |
select . type = = ESM : : VT_Long )
{
if ( ! checkGlobal ( comp , toLower ( name ) , select . i , * mEnvironment . mWorld ) )
return false ;
}
else if ( select . type = = ESM : : VT_Float )
{
if ( ! checkGlobal ( comp , toLower ( name ) , select . f , * mEnvironment . mWorld ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
return true ;
case ' 3 ' : // local
case ' 3 ' : // local
if ( select . type = = ESM : : VT_Short | | select . type = = ESM : : VT_Int | |
select . type = = ESM : : VT_Long )
{
if ( ! checkLocal ( comp , toLower ( name ) , select . i , actor ,
mEnvironment . mWorld - > getStore ( ) ) )
return false ;
}
else if ( select . type = = ESM : : VT_Float )
{
if ( ! checkLocal ( comp , toLower ( name ) , select . f , actor ,
mEnvironment . mWorld - > getStore ( ) ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
if ( select . type = = ESM : : VT_Short | | select . type = = ESM : : VT_Int | |
select . type = = ESM : : VT_Long )
{
if ( ! checkLocal ( comp , toLower ( name ) , select . i , actor ,
mEnvironment . mWorld - > getStore ( ) ) )
return false ;
}
else if ( select . type = = ESM : : VT_Float )
{
if ( ! checkLocal ( comp , toLower ( name ) , select . f , actor ,
mEnvironment . mWorld - > getStore ( ) ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
return true ;
default :
case ' 4 ' : //journal
if ( select . type = = ESM : : VT_Int )
{
if ( ! selectCompare < int , int > ( comp , mEnvironment . mJournal - > getJournalIndex ( toLower ( name ) ) , select . i ) ) return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
case ' 5 ' : //item
{
MWWorld : : Ptr player = mEnvironment . mWorld - > getPlayer ( ) . getPlayer ( ) ;
MWWorld : : ContainerStore & store = MWWorld : : Class : : get ( player ) . getContainerStore ( player ) ;
int sum = 0 ;
for ( MWWorld : : ContainerStoreIterator iter ( store . begin ( ) ) ; iter ! = store . end ( ) ; + + iter )
if ( iter - > getCellRef ( ) . refID = = name )
sum + = iter - > getRefData ( ) . getCount ( ) ;
if ( ! selectCompare < int , int > ( comp , sum , select . i ) ) return false ;
}
return true ;
case ' 6 ' : //dead
if ( ! selectCompare < int , int > ( comp , 0 , select . i ) ) return false ;
case ' 7 ' : // not ID
if ( select . type = = ESM : : VT_String | | select . type = = ESM : : VT_Int ) //bug in morrowind here? it's not a short, it's a string
{
int isID = int ( toLower ( name ) = = toLower ( MWWorld : : Class : : get ( actor ) . getId ( actor ) ) ) ;
if ( selectCompare < int , int > ( comp , ! isID , select . i ) ) return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
case ' 8 ' : // not faction
if ( select . type = = ESM : : VT_Int )
{
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * npc = actor . get < ESM : : NPC > ( ) ;
int isFaction = int ( toLower ( npc - > base - > faction ) = = toLower ( name ) ) ;
if ( selectCompare < int , int > ( comp , ! isFaction , select . i ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
case ' 9 ' : // not class
if ( select . type = = ESM : : VT_Int )
{
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * npc = actor . get < ESM : : NPC > ( ) ;
int isClass = int ( toLower ( npc - > base - > cls ) = = toLower ( name ) ) ;
if ( selectCompare < int , int > ( comp , ! isClass , select . i ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
case ' A ' : //not Race
if ( select . type = = ESM : : VT_Int )
{
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * npc = actor . get < ESM : : NPC > ( ) ;
int isRace = int ( toLower ( npc - > base - > race ) = = toLower ( name ) ) ;
if ( selectCompare < int , int > ( comp , ! isRace , select . i ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
std : : cout < < " unchecked select: " < < type < < " " < < comp < < " " < < name < < std : : endl ;
case ' B ' : //not Cell
if ( select . type = = ESM : : VT_Int )
{
int isCell = int ( toLower ( actor . getCell ( ) - > cell - > name ) = = toLower ( name ) ) ;
if ( selectCompare < int , int > ( comp , ! isCell , select . i ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
case ' C ' : //not local
if ( select . type = = ESM : : VT_Short | | select . type = = ESM : : VT_Int | |
select . type = = ESM : : VT_Long )
{
if ( checkLocal ( comp , toLower ( name ) , select . i , actor ,
mEnvironment . mWorld - > getStore ( ) ) )
return false ;
}
else if ( select . type = = ESM : : VT_Float )
{
if ( checkLocal ( comp , toLower ( name ) , select . f , actor ,
mEnvironment . mWorld - > getStore ( ) ) )
return false ;
}
else
throw std : : runtime_error (
" unsupported variable type in dialogue info select " ) ;
return true ;
default :
std : : cout < < " unchecked select: " < < type < < " " < < comp < < " " < < name < < std : : endl ;
}
}
@ -189,6 +444,10 @@ namespace MWDialogue
if ( toLower ( info . actor ) ! = MWWorld : : Class : : get ( actor ) . getId ( actor ) )
return false ;
//PC Faction
if ( ! info . pcFaction . empty ( ) ) return false ;
//NPC race
if ( ! info . race . empty ( ) )
{
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * cellRef = actor . get < ESM : : NPC > ( ) ;
@ -200,6 +459,7 @@ namespace MWDialogue
return false ;
}
//NPC class
if ( ! info . clas . empty ( ) )
{
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * cellRef = actor . get < ESM : : NPC > ( ) ;
@ -211,6 +471,7 @@ namespace MWDialogue
return false ;
}
//NPC faction
if ( ! info . npcFaction . empty ( ) )
{
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * cellRef = actor . get < ESM : : NPC > ( ) ;
@ -220,66 +481,320 @@ namespace MWDialogue
if ( toLower ( info . npcFaction ) ! = toLower ( cellRef - > base - > faction ) )
return false ;
//check NPC rank
if ( cellRef - > base - > npdt52 . gold ! = - 10 )
{
if ( cellRef - > base - > npdt52 . rank < info . data . rank ) return false ;
}
else
{
if ( cellRef - > base - > npdt12 . rank < info . data . rank ) return false ;
}
}
// TODO check player faction
//check gender
ESMS : : LiveCellRef < ESM : : NPC , MWWorld : : RefData > * npc = actor . get < ESM : : NPC > ( ) ;
if ( npc - > base - > flags & npc - > base - > Female )
{
if ( static_cast < int > ( info . data . gender ) = = 0 ) return false ;
}
else
{
if ( static_cast < int > ( info . data . gender ) = = 1 ) return false ;
}
// check cell
if ( ! info . cell . empty ( ) )
if ( mEnvironment . mWorld - > getPlayer ( ) . getPlayer ( ) . getCell ( ) - > cell - > name ! = info . cell )
return false ;
// TODO check DATAstruct
for ( std : : vector < ESM : : DialInfo : : SelectStruct > : : const_iterator iter ( info . selects . begin ( ) ) ;
iter ! = info . selects . end ( ) ; + + iter )
if ( ! isMatching ( actor , * iter ) )
return false ;
std : : cout
< < " unchecked entries: " < < std : : endl
< < " player faction: " < < info . pcFaction < < std : : endl
< < " disposition: " < < info . data . disposition < < std : : endl
< < " NPC rank: " < < static_cast < int > ( info . data . rank ) < < std : : endl
< < " gender: " < < static_cast < int > ( info . data . gender ) < < std : : endl
< < " PC rank: " < < static_cast < int > ( info . data . PCrank ) < < std : : endl ;
return true ;
}
DialogueManager : : DialogueManager ( MWWorld : : Environment & environment ) : mEnvironment ( environment ) { }
DialogueManager : : DialogueManager ( MWWorld : : Environment & environment , const Compiler : : Extensions & extensions ) :
mEnvironment ( environment ) , mCompilerContext ( MWScript : : CompilerContext : : Type_Dialgoue , environment ) ,
mErrorStream ( std : : cout . rdbuf ( ) ) , mErrorHandler ( mErrorStream )
{
mChoice = - 1 ;
mIsInChoice = false ;
mCompilerContext . setExtensions ( & extensions ) ;
}
void DialogueManager : : addTopic ( std : : string topic )
{
knownTopics [ toLower ( topic ) ] = true ;
}
void DialogueManager : : parseText ( std : : string text )
{
std : : list < std : : string > : : iterator it ;
for ( it = actorKnownTopics . begin ( ) ; it ! = actorKnownTopics . end ( ) ; it + + )
{
size_t pos = find_str_ci ( text , * it , 0 ) ;
if ( pos ! = std : : string : : npos )
{
if ( pos = = 0 )
{
knownTopics [ * it ] = true ;
}
else if ( text . substr ( pos - 1 , 1 ) = = " " )
{
knownTopics [ * it ] = true ;
}
}
}
updateTopics ( ) ;
}
void DialogueManager : : startDialogue ( const MWWorld : : Ptr & actor )
{
std : : cout < < " talking with " < < MWWorld : : Class : : get ( actor ) . getName ( actor ) < < std : : endl ;
mChoice = - 1 ;
mIsInChoice = false ;
const ESM : : Dialogue * dialogue = mEnvironment . mWorld - > getStore ( ) . dialogs . find ( " hello " ) ;
mActor = actor ;
for ( std : : vector < ESM : : DialInfo > : : const_iterator iter ( dialogue - > mInfo . begin ( ) ) ;
iter ! = dialogue - > mInfo . end ( ) ; + + iter )
mDialogueMap . clear ( ) ;
actorKnownTopics . clear ( ) ;
ESMS : : RecListT < ESM : : Dialogue > : : MapType dialogueList = mEnvironment . mWorld - > getStore ( ) . dialogs . list ;
for ( ESMS : : RecListT < ESM : : Dialogue > : : MapType : : iterator it = dialogueList . begin ( ) ; it ! = dialogueList . end ( ) ; it + + )
{
if ( isMatching ( actor , * iter ) )
mDialogueMap [ it - > first ] = it - > second ;
}
//initialise the GUI
mEnvironment . mInputManager - > setGuiMode ( MWGui : : GM_Dialogue ) ;
MWGui : : DialogueWindow * win = mEnvironment . mWindowManager - > getDialogueWindow ( ) ;
win - > startDialogue ( MWWorld : : Class : : get ( actor ) . getName ( actor ) ) ;
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics ( ) ;
//greeting
bool greetingFound = false ;
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for ( ESMS : : RecListT < ESM : : Dialogue > : : MapType : : iterator it = dialogueList . begin ( ) ; it ! = dialogueList . end ( ) ; it + + )
{
ESM : : Dialogue ndialogue = it - > second ;
if ( ndialogue . type = = ESM : : Dialogue : : Greeting )
{
// start dialogue
std : : cout < < " found matching info record " < < std : : endl ;
if ( greetingFound ) break ;
for ( std : : vector < ESM : : DialInfo > : : const_iterator iter ( it - > second . mInfo . begin ( ) ) ;
iter ! = it - > second . mInfo . end ( ) ; + + iter )
{
if ( isMatching ( actor , * iter ) & & functionFilter ( mActor , * iter , true ) )
{
if ( ! iter - > sound . empty ( ) )
{
// TODO play sound
}
std : : string text = iter - > response ;
parseText ( text ) ;
win - > addText ( iter - > response ) ;
executeScript ( iter - > resultScript ) ;
greetingFound = true ;
mLastTopic = it - > first ;
mLastDialogue = * iter ;
break ;
}
}
}
}
}
bool DialogueManager : : compile ( const std : : string & cmd , std : : vector < Interpreter : : Type_Code > & code )
{
try
{
mErrorHandler . reset ( ) ;
std : : istringstream input ( cmd + " \n " ) ;
Compiler : : Scanner scanner ( mErrorHandler , input , mCompilerContext . getExtensions ( ) ) ;
Compiler : : Locals locals ;
std : : string actorScript = MWWorld : : Class : : get ( mActor ) . getScript ( mActor ) ;
if ( ! actorScript . empty ( ) )
{
// grab local variables from actor's script, if available.
locals = mEnvironment . mScriptManager - > getLocals ( actorScript ) ;
}
Compiler : : ScriptParser parser ( mErrorHandler , mCompilerContext , locals , false ) ;
scanner . scan ( parser ) ;
if ( mErrorHandler . isGood ( ) )
{
parser . getCode ( code ) ;
return true ;
}
return false ;
}
catch ( const Compiler : : SourceException & error )
{
// error has already been reported via error handler
}
catch ( const std : : exception & error )
{
printError ( std : : string ( " An exception has been thrown: " ) + error . what ( ) ) ;
}
std : : cout < < " response: " < < iter - > response < < std : : endl ;
return false ;
}
if ( ! iter - > sound . empty ( ) )
void DialogueManager : : executeScript ( std : : string script )
{
std : : vector < Interpreter : : Type_Code > code ;
if ( compile ( script , code ) )
{
try
{
MWScript : : InterpreterContext interpreterContext ( mEnvironment , & mActor . getRefData ( ) . getLocals ( ) , mActor ) ;
Interpreter : : Interpreter interpreter ;
MWScript : : installOpcodes ( interpreter ) ;
interpreter . run ( & code [ 0 ] , code . size ( ) , interpreterContext ) ;
}
catch ( const std : : exception & error )
{
printError ( std : : string ( " An exception has been thrown: " ) + error . what ( ) ) ;
}
}
}
void DialogueManager : : updateTopics ( )
{
std : : list < std : : string > keywordList ;
int choice = mChoice ;
mChoice = - 1 ;
actorKnownTopics . clear ( ) ;
MWGui : : DialogueWindow * win = mEnvironment . mWindowManager - > getDialogueWindow ( ) ;
ESMS : : RecListT < ESM : : Dialogue > : : MapType dialogueList = mEnvironment . mWorld - > getStore ( ) . dialogs . list ;
for ( ESMS : : RecListT < ESM : : Dialogue > : : MapType : : iterator it = dialogueList . begin ( ) ; it ! = dialogueList . end ( ) ; it + + )
{
ESM : : Dialogue ndialogue = it - > second ;
if ( ndialogue . type = = ESM : : Dialogue : : Topic )
{
for ( std : : vector < ESM : : DialInfo > : : const_iterator iter ( it - > second . mInfo . begin ( ) ) ;
iter ! = it - > second . mInfo . end ( ) ; + + iter )
{
// TODO play sound
if ( isMatching ( mActor , * iter ) & & functionFilter ( mActor , * iter , true ) )
{
actorKnownTopics . push_back ( it - > first ) ;
//does the player know the topic?
if ( knownTopics . find ( toLower ( it - > first ) ) ! = knownTopics . end ( ) )
{
keywordList . push_back ( it - > first ) ;
break ;
}
}
}
}
}
win - > setKeywords ( keywordList ) ;
mChoice = choice ;
}
if ( ! iter - > resultScript . empty ( ) )
void DialogueManager : : keywordSelected ( std : : string keyword )
{
if ( ! mIsInChoice )
{
if ( mDialogueMap . find ( keyword ) ! = mDialogueMap . end ( ) )
{
ESM : : Dialogue ndialogue = mDialogueMap [ keyword ] ;
if ( ndialogue . type = = ESM : : Dialogue : : Topic )
{
std : : cout < < " script: " < < iter - > resultScript < < std : : endl ;
// TODO execute script
for ( std : : vector < ESM : : DialInfo > : : const_iterator iter = ndialogue . mInfo . begin ( ) ;
iter ! = ndialogue . mInfo . end ( ) ; + + iter )
{
if ( isMatching ( mActor , * iter ) & & functionFilter ( mActor , * iter , true ) )
{
std : : string text = iter - > response ;
std : : string script = iter - > resultScript ;
parseText ( text ) ;
MWGui : : DialogueWindow * win = mEnvironment . mWindowManager - > getDialogueWindow ( ) ;
win - > addTitle ( keyword ) ;
win - > addText ( iter - > response ) ;
executeScript ( script ) ;
mLastTopic = keyword ;
mLastDialogue = * iter ;
break ;
}
}
}
}
}
mEnvironment . mInputManager - > setGuiMode ( MWGui : : GM_Dialogue ) ;
break ;
updateTopics ( ) ;
}
void DialogueManager : : goodbyeSelected ( )
{
mEnvironment . mInputManager - > setGuiMode ( MWGui : : GM_Game ) ;
}
void DialogueManager : : questionAnswered ( std : : string answere )
{
if ( mChoiceMap . find ( answere ) ! = mChoiceMap . end ( ) )
{
mChoice = mChoiceMap [ answere ] ;
std : : vector < ESM : : DialInfo > : : const_iterator iter ;
if ( mDialogueMap . find ( mLastTopic ) ! = mDialogueMap . end ( ) )
{
ESM : : Dialogue ndialogue = mDialogueMap [ mLastTopic ] ;
if ( ndialogue . type = = ESM : : Dialogue : : Topic )
{
for ( std : : vector < ESM : : DialInfo > : : const_iterator iter = ndialogue . mInfo . begin ( ) ;
iter ! = ndialogue . mInfo . end ( ) ; + + iter )
{
if ( isMatching ( mActor , * iter ) & & functionFilter ( mActor , * iter , true ) )
{
mChoiceMap . clear ( ) ;
mChoice = - 1 ;
mIsInChoice = false ;
MWGui : : DialogueWindow * win = mEnvironment . mWindowManager - > getDialogueWindow ( ) ;
std : : string text = iter - > response ;
parseText ( text ) ;
win - > addText ( text ) ;
executeScript ( iter - > resultScript ) ;
mLastTopic = mLastTopic ;
mLastDialogue = * iter ;
break ;
}
}
}
}
updateTopics ( ) ;
}
}
void DialogueManager : : printError ( std : : string error )
{
MWGui : : DialogueWindow * win = mEnvironment . mWindowManager - > getDialogueWindow ( ) ;
win - > addText ( error ) ;
}
void DialogueManager : : askQuestion ( std : : string question , int choice )
{
MWGui : : DialogueWindow * win = mEnvironment . mWindowManager - > getDialogueWindow ( ) ;
win - > askQuestion ( question ) ;
mChoiceMap [ question ] = choice ;
mIsInChoice = true ;
}
}