Made some clarifications in the changelog regarding [Bug#4748](https://bugs.openmw.org/issues/#4748)

pull/541/head
Michael Stopa 6 years ago committed by Alexei Dobrohotov
parent ef985ab422
commit 670b0d2365

@ -126,6 +126,7 @@ Programmers
Michael Hogan (Xethik)
Michael Mc Donnell
Michael Papageorgiou (werdanith)
Michael Stopa (Stomy)
Michał Ściubidło (mike-sc)
Michał Bień (Glorf)
Michał Moroz (dragonee)
@ -183,7 +184,6 @@ Programmers
Stanislaw Halik (sthalik)
Star-Demon
stil-t
Stomy
svaante
Sylvain Thesnieres (Garvek)
t6

@ -24,6 +24,7 @@
Bug #4736: LandTexture records overrides do not work
Bug #4746: Non-solid player can't run or sneak
Bug #4747: Bones are not read from X.NIF file for NPC animation
Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag
@ -41,7 +42,7 @@
Bug #4827: NiUVController is handled incorrectly
Bug #4828: Potion looping effects VFX are not shown for NPCs
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
Bug #4841: Russian localization ignores implicit keywords
Bug #4841: Russian localization ignores implicit keywords
Bug #4860: Actors outside of processing range visible for one frame after spawning
Bug #4867: Arbitrary text after local variable declarations breaks script compilation
Bug #4876: AI ratings handling inconsistencies

@ -55,7 +55,7 @@ Bug Fixes:
- Player character's model is no longer scaled in first-person mode to prevent issues with arrows obscuring the crosshair (#4383)
- Optional: Ranged attacks now bypass normal weapon resistance or weakness if ammunition and/or bow are appropriate (#4384)
- Fall damage is now also applied when first reloading a savegame and when your character is near the ground in the loaded game (#4411)
- Rain drops are no longer delayed when your character emerges from water (#4540)
- Rain drops are no longer delayed when your character emerges from water (#4540)
- ESM record for prison markers is now hardcoded like, e.g., door markers or temple markers (#4701)
- Loading a savegame which includes active messages no longer crashes the game (#4714)
- An empty pointer actor no longer throws an exception upon exiting the dialogue menu (#4715)
@ -99,11 +99,11 @@ Editor Bug Fixes:
- Preview option is now disabled for levelled lists (#4703)
- Opening the "Scene" view from the "Instances" table now also works for exterior cells (#4705)
- Colour fields in interior-cell records now also use the colour picker widget (#4745)
- Cloned, added, or moved instances no longer reuse existing RefNum indices (#4748)
- Cloned, added, or moved instances no longer disappear at load-time (#4748)
- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
Miscellaneous:
- Upgraded to FFMPEG3 for media decoding (#4686)
- Optimised terrain code to drastically increase performance with distant terrain enabled (#4695)
- Windows: Added support for NMake to the prebuild script (#4721)
- Windows: Added support for NMake to the prebuild script (#4721)

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