Merge pull request #1140 from ShadowRadiance/master

Slowfall now reduces momentum based on magnitude when jumping
pull/110/head
scrawl 8 years ago committed by GitHub
commit 6759f70229

@ -450,8 +450,8 @@ namespace MWPhysics
if (inertia.z() < 0)
inertia.z() *= slowFall;
if (slowFall < 1.f) {
inertia.x() = 0;
inertia.y() = 0;
inertia.x() *= slowFall;
inertia.y() *= slowFall;
}
physicActor->setInertialForce(inertia);
}

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