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Merge pull request #1140 from ShadowRadiance/master

Slowfall now reduces momentum based on magnitude when jumping
This commit is contained in:
scrawl 2016-11-27 05:36:02 +01:00 committed by GitHub
commit 6759f70229

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@ -450,8 +450,8 @@ namespace MWPhysics
if (inertia.z() < 0) if (inertia.z() < 0)
inertia.z() *= slowFall; inertia.z() *= slowFall;
if (slowFall < 1.f) { if (slowFall < 1.f) {
inertia.x() = 0; inertia.x() *= slowFall;
inertia.y() = 0; inertia.y() *= slowFall;
} }
physicActor->setInertialForce(inertia); physicActor->setInertialForce(inertia);
} }