Change several instant effects to be non-instant (Fixes #2054)

pull/75/head^2
Allofich 8 years ago
parent db09858f59
commit 675bd09462

@ -463,8 +463,7 @@ namespace MWMechanics
}
else // target.getClass().isActor() == true
{
bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration);
if (hasDuration && effectIt->mDuration == 0)
if (effectIt->mDuration == 0)
{
// duration 0 means apply full magnitude instantly
bool wasDead = target.getClass().getCreatureStats(target).isDead();
@ -610,36 +609,8 @@ namespace MWMechanics
return true;
}
}
else if (target.getClass().isActor())
else if (target.getClass().isActor() && target == getPlayer())
{
switch (effectId)
{
case ESM::MagicEffect::CurePoison:
target.getClass().getCreatureStats(target).getActiveSpells().purgeEffect(ESM::MagicEffect::Poison);
return true;
case ESM::MagicEffect::CureParalyzation:
target.getClass().getCreatureStats(target).getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze);
return true;
case ESM::MagicEffect::CureCommonDisease:
target.getClass().getCreatureStats(target).getSpells().purgeCommonDisease();
return true;
case ESM::MagicEffect::CureBlightDisease:
target.getClass().getCreatureStats(target).getSpells().purgeBlightDisease();
return true;
case ESM::MagicEffect::CureCorprusDisease:
target.getClass().getCreatureStats(target).getSpells().purgeCorprusDisease();
return true;
case ESM::MagicEffect::Dispel:
target.getClass().getCreatureStats(target).getActiveSpells().purgeAll(magnitude);
return true;
case ESM::MagicEffect::RemoveCurse:
target.getClass().getCreatureStats(target).getSpells().purgeCurses();
return true;
}
if (target != getPlayer())
return false;
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
if (effectId == ESM::MagicEffect::DivineIntervention)
@ -662,7 +633,6 @@ namespace MWMechanics
anim->addEffect("meshes\\" + fx->mModel, -1);
return true;
}
else if (effectId == ESM::MagicEffect::Mark)
{
MWBase::Environment::get().getWorld()->getPlayer().markPosition(
@ -1149,6 +1119,27 @@ namespace MWMechanics
break;
}
case ESM::MagicEffect::CurePoison:
actor.getClass().getCreatureStats(actor).getActiveSpells().purgeEffect(ESM::MagicEffect::Poison);
break;
case ESM::MagicEffect::CureParalyzation:
actor.getClass().getCreatureStats(actor).getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze);
break;
case ESM::MagicEffect::CureCommonDisease:
actor.getClass().getCreatureStats(actor).getSpells().purgeCommonDisease();
break;
case ESM::MagicEffect::CureBlightDisease:
actor.getClass().getCreatureStats(actor).getSpells().purgeBlightDisease();
break;
case ESM::MagicEffect::CureCorprusDisease:
actor.getClass().getCreatureStats(actor).getSpells().purgeCorprusDisease();
break;
case ESM::MagicEffect::Dispel:
actor.getClass().getCreatureStats(actor).getActiveSpells().purgeAll(magnitude);
break;
case ESM::MagicEffect::RemoveCurse:
actor.getClass().getCreatureStats(actor).getSpells().purgeCurses();
break;
}
if (receivedMagicDamage && actor == getPlayer())

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