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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-04-01 01:06:42 +00:00
Make cached GMSTs in MWClass::Npc/Creature safer
This commit is contained in:
parent
4234c70232
commit
6760f4c897
4 changed files with 160 additions and 176 deletions
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@ -59,35 +59,38 @@ namespace
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namespace MWClass
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namespace MWClass
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{
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{
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const Creature::GMST& Creature::getGmst()
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{
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static GMST gmst;
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static bool inited = false;
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if (!inited)
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
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gmst.fMinWalkSpeedCreature = store.find("fMinWalkSpeedCreature");
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gmst.fMaxWalkSpeedCreature = store.find("fMaxWalkSpeedCreature");
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gmst.fEncumberedMoveEffect = store.find("fEncumberedMoveEffect");
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gmst.fSneakSpeedMultiplier = store.find("fSneakSpeedMultiplier");
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gmst.fAthleticsRunBonus = store.find("fAthleticsRunBonus");
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gmst.fBaseRunMultiplier = store.find("fBaseRunMultiplier");
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gmst.fMinFlySpeed = store.find("fMinFlySpeed");
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gmst.fMaxFlySpeed = store.find("fMaxFlySpeed");
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gmst.fSwimRunBase = store.find("fSwimRunBase");
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gmst.fSwimRunAthleticsMult = store.find("fSwimRunAthleticsMult");
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gmst.fKnockDownMult = store.find("fKnockDownMult");
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gmst.iKnockDownOddsMult = store.find("iKnockDownOddsMult");
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gmst.iKnockDownOddsBase = store.find("iKnockDownOddsBase");
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inited = true;
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}
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return gmst;
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}
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void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const
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void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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{
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if (!ptr.getRefData().getCustomData())
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if (!ptr.getRefData().getCustomData())
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{
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{
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std::auto_ptr<CreatureCustomData> data (new CreatureCustomData);
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std::auto_ptr<CreatureCustomData> data (new CreatureCustomData);
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static bool inited = false;
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if(!inited)
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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fMinWalkSpeedCreature = gmst.find("fMinWalkSpeedCreature");
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fMaxWalkSpeedCreature = gmst.find("fMaxWalkSpeedCreature");
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fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect");
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fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier");
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fAthleticsRunBonus = gmst.find("fAthleticsRunBonus");
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fBaseRunMultiplier = gmst.find("fBaseRunMultiplier");
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fMinFlySpeed = gmst.find("fMinFlySpeed");
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fMaxFlySpeed = gmst.find("fMaxFlySpeed");
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fSwimRunBase = gmst.find("fSwimRunBase");
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fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult");
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fKnockDownMult = gmst.find("fKnockDownMult");
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iKnockDownOddsMult = gmst.find("iKnockDownOddsMult");
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iKnockDownOddsBase = gmst.find("iKnockDownOddsBase");
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inited = true;
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}
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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// creature stats
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// creature stats
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@ -376,9 +379,9 @@ namespace MWClass
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if (damage > 0.f)
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if (damage > 0.f)
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{
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{
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// Check for knockdown
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// Check for knockdown
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float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * fKnockDownMult->getFloat();
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float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat();
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float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
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float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
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* iKnockDownOddsMult->getInt() * 0.01 + iKnockDownOddsBase->getInt();
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* getGmst().iKnockDownOddsMult->getInt() * 0.01 + getGmst().iKnockDownOddsBase->getInt();
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int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
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int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
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if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
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if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
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{
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{
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@ -522,9 +525,10 @@ namespace MWClass
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float Creature::getSpeed(const MWWorld::Ptr &ptr) const
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float Creature::getSpeed(const MWWorld::Ptr &ptr) const
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{
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{
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MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
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MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
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const GMST& gmst = getGmst();
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float walkSpeed = fMinWalkSpeedCreature->getFloat() + 0.01 * stats.getAttribute(ESM::Attribute::Speed).getModified()
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float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01 * stats.getAttribute(ESM::Attribute::Speed).getModified()
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* (fMaxWalkSpeedCreature->getFloat() - fMinWalkSpeedCreature->getFloat());
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* (gmst.fMaxWalkSpeedCreature->getFloat() - gmst.fMinWalkSpeedCreature->getFloat());
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects();
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const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects();
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@ -534,7 +538,7 @@ namespace MWClass
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bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
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bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
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float runSpeed = walkSpeed*(0.01f * getSkill(ptr, ESM::Skill::Athletics) *
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float runSpeed = walkSpeed*(0.01f * getSkill(ptr, ESM::Skill::Athletics) *
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fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat());
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gmst.fAthleticsRunBonus->getFloat() + gmst.fBaseRunMultiplier->getFloat());
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float moveSpeed;
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float moveSpeed;
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if(normalizedEncumbrance >= 1.0f)
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if(normalizedEncumbrance >= 1.0f)
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@ -544,8 +548,8 @@ namespace MWClass
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{
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{
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float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() +
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float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() +
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mageffects.get(ESM::MagicEffect::Levitate).mMagnitude);
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mageffects.get(ESM::MagicEffect::Levitate).mMagnitude);
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flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat());
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flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat());
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flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
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flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
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flySpeed = std::max(0.0f, flySpeed);
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flySpeed = std::max(0.0f, flySpeed);
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moveSpeed = flySpeed;
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moveSpeed = flySpeed;
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}
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}
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@ -555,8 +559,8 @@ namespace MWClass
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if(running)
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if(running)
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swimSpeed = runSpeed;
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swimSpeed = runSpeed;
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swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).mMagnitude;
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swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).mMagnitude;
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swimSpeed *= fSwimRunBase->getFloat() + 0.01f*getSkill(ptr, ESM::Skill::Athletics) *
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swimSpeed *= gmst.fSwimRunBase->getFloat() + 0.01f*getSkill(ptr, ESM::Skill::Athletics) *
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fSwimRunAthleticsMult->getFloat();
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gmst.fSwimRunAthleticsMult->getFloat();
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moveSpeed = swimSpeed;
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moveSpeed = swimSpeed;
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}
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}
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else if(running)
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else if(running)
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@ -871,19 +875,4 @@ namespace MWClass
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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store.restock(list, ptr, ptr.getCellRef().getRefId(), ptr.getCellRef().getFaction());
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store.restock(list, ptr, ptr.getCellRef().getRefId(), ptr.getCellRef().getFaction());
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}
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}
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const ESM::GameSetting* Creature::fMinWalkSpeedCreature;
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const ESM::GameSetting* Creature::fMaxWalkSpeedCreature;
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const ESM::GameSetting *Creature::fEncumberedMoveEffect;
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const ESM::GameSetting *Creature::fSneakSpeedMultiplier;
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const ESM::GameSetting *Creature::fAthleticsRunBonus;
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const ESM::GameSetting *Creature::fBaseRunMultiplier;
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const ESM::GameSetting *Creature::fMinFlySpeed;
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const ESM::GameSetting *Creature::fMaxFlySpeed;
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const ESM::GameSetting *Creature::fSwimRunBase;
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const ESM::GameSetting *Creature::fSwimRunAthleticsMult;
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const ESM::GameSetting *Creature::fKnockDownMult;
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const ESM::GameSetting *Creature::iKnockDownOddsMult;
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const ESM::GameSetting *Creature::iKnockDownOddsBase;
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}
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}
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@ -19,20 +19,25 @@ namespace MWClass
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static int getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name);
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static int getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name);
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static const ESM::GameSetting *fMinWalkSpeedCreature;
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// cached GMSTs
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static const ESM::GameSetting *fMaxWalkSpeedCreature;
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struct GMST
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static const ESM::GameSetting *fEncumberedMoveEffect;
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{
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static const ESM::GameSetting *fSneakSpeedMultiplier;
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const ESM::GameSetting *fMinWalkSpeedCreature;
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static const ESM::GameSetting *fAthleticsRunBonus;
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const ESM::GameSetting *fMaxWalkSpeedCreature;
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static const ESM::GameSetting *fBaseRunMultiplier;
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const ESM::GameSetting *fEncumberedMoveEffect;
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static const ESM::GameSetting *fMinFlySpeed;
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const ESM::GameSetting *fSneakSpeedMultiplier;
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static const ESM::GameSetting *fMaxFlySpeed;
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const ESM::GameSetting *fAthleticsRunBonus;
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static const ESM::GameSetting *fSwimRunBase;
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const ESM::GameSetting *fBaseRunMultiplier;
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static const ESM::GameSetting *fSwimRunAthleticsMult;
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const ESM::GameSetting *fMinFlySpeed;
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static const ESM::GameSetting *fKnockDownMult;
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const ESM::GameSetting *fMaxFlySpeed;
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static const ESM::GameSetting *iKnockDownOddsMult;
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const ESM::GameSetting *fSwimRunBase;
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static const ESM::GameSetting *iKnockDownOddsBase;
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const ESM::GameSetting *fSwimRunAthleticsMult;
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const ESM::GameSetting *fKnockDownMult;
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const ESM::GameSetting *iKnockDownOddsMult;
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const ESM::GameSetting *iKnockDownOddsBase;
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};
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static const GMST& getGmst();
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public:
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public:
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@ -228,38 +228,44 @@ namespace
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namespace MWClass
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namespace MWClass
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{
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{
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void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
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const Npc::GMST& Npc::getGmst()
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{
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{
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static GMST gmst;
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static bool inited = false;
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static bool inited = false;
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if(!inited)
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if(!inited)
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{
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
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fMinWalkSpeed = gmst.find("fMinWalkSpeed");
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gmst.fMinWalkSpeed = store.find("fMinWalkSpeed");
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fMaxWalkSpeed = gmst.find("fMaxWalkSpeed");
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gmst.fMaxWalkSpeed = store.find("fMaxWalkSpeed");
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fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect");
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gmst.fEncumberedMoveEffect = store.find("fEncumberedMoveEffect");
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fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier");
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gmst.fSneakSpeedMultiplier = store.find("fSneakSpeedMultiplier");
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fAthleticsRunBonus = gmst.find("fAthleticsRunBonus");
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gmst.fAthleticsRunBonus = store.find("fAthleticsRunBonus");
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fBaseRunMultiplier = gmst.find("fBaseRunMultiplier");
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gmst.fBaseRunMultiplier = store.find("fBaseRunMultiplier");
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fMinFlySpeed = gmst.find("fMinFlySpeed");
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gmst.fMinFlySpeed = store.find("fMinFlySpeed");
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fMaxFlySpeed = gmst.find("fMaxFlySpeed");
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gmst.fMaxFlySpeed = store.find("fMaxFlySpeed");
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fSwimRunBase = gmst.find("fSwimRunBase");
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gmst.fSwimRunBase = store.find("fSwimRunBase");
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fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult");
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gmst.fSwimRunAthleticsMult = store.find("fSwimRunAthleticsMult");
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fJumpEncumbranceBase = gmst.find("fJumpEncumbranceBase");
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gmst.fJumpEncumbranceBase = store.find("fJumpEncumbranceBase");
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fJumpEncumbranceMultiplier = gmst.find("fJumpEncumbranceMultiplier");
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gmst.fJumpEncumbranceMultiplier = store.find("fJumpEncumbranceMultiplier");
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fJumpAcrobaticsBase = gmst.find("fJumpAcrobaticsBase");
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gmst.fJumpAcrobaticsBase = store.find("fJumpAcrobaticsBase");
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fJumpAcroMultiplier = gmst.find("fJumpAcroMultiplier");
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gmst.fJumpAcroMultiplier = store.find("fJumpAcroMultiplier");
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fJumpRunMultiplier = gmst.find("fJumpRunMultiplier");
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gmst.fJumpRunMultiplier = store.find("fJumpRunMultiplier");
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fWereWolfRunMult = gmst.find("fWereWolfRunMult");
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gmst.fWereWolfRunMult = store.find("fWereWolfRunMult");
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fKnockDownMult = gmst.find("fKnockDownMult");
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gmst.fKnockDownMult = store.find("fKnockDownMult");
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iKnockDownOddsMult = gmst.find("iKnockDownOddsMult");
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gmst.iKnockDownOddsMult = store.find("iKnockDownOddsMult");
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iKnockDownOddsBase = gmst.find("iKnockDownOddsBase");
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gmst.iKnockDownOddsBase = store.find("iKnockDownOddsBase");
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fDamageStrengthBase = gmst.find("fDamageStrengthBase");
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gmst.fDamageStrengthBase = store.find("fDamageStrengthBase");
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fDamageStrengthMult = gmst.find("fDamageStrengthMult");
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gmst.fDamageStrengthMult = store.find("fDamageStrengthMult");
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inited = true;
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inited = true;
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}
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}
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return gmst;
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}
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void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCustomData())
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if (!ptr.getRefData().getCustomData())
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{
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{
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std::auto_ptr<NpcCustomData> data(new NpcCustomData);
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std::auto_ptr<NpcCustomData> data(new NpcCustomData);
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@ -404,11 +410,6 @@ namespace MWClass
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ptr.get<ESM::NPC>();
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ptr.get<ESM::NPC>();
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assert(ref->mBase != NULL);
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assert(ref->mBase != NULL);
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//std::string headID = ref->mBase->mHead;
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//int end = headID.find_last_of("head_") - 4;
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//std::string bodyRaceID = headID.substr(0, end);
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std::string model = "meshes\\base_anim.nif";
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std::string model = "meshes\\base_anim.nif";
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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if(race->mData.mFlags & ESM::Race::Beast)
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@ -423,9 +424,9 @@ namespace MWClass
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if(getNpcStats(ptr).isWerewolf())
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if(getNpcStats(ptr).isWerewolf())
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{
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
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return gmst.find("sWerewolfPopup")->getString();
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return store.find("sWerewolfPopup")->getString();
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}
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}
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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@ -450,7 +451,9 @@ namespace MWClass
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void Npc::hit(const MWWorld::Ptr& ptr, int type) const
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void Npc::hit(const MWWorld::Ptr& ptr, int type) const
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{
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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const GMST& gmst = getGmst();
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const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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MWWorld::InventoryStore &inv = getInventoryStore(ptr);
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MWWorld::InventoryStore &inv = getInventoryStore(ptr);
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@ -461,9 +464,9 @@ namespace MWClass
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// Reduce fatigue
|
// Reduce fatigue
|
||||||
// somewhat of a guess, but using the weapon weight makes sense
|
// somewhat of a guess, but using the weapon weight makes sense
|
||||||
const float fFatigueAttackBase = gmst.find("fFatigueAttackBase")->getFloat();
|
const float fFatigueAttackBase = store.find("fFatigueAttackBase")->getFloat();
|
||||||
const float fFatigueAttackMult = gmst.find("fFatigueAttackMult")->getFloat();
|
const float fFatigueAttackMult = store.find("fFatigueAttackMult")->getFloat();
|
||||||
const float fWeaponFatigueMult = gmst.find("fWeaponFatigueMult")->getFloat();
|
const float fWeaponFatigueMult = store.find("fWeaponFatigueMult")->getFloat();
|
||||||
MWMechanics::DynamicStat<float> fatigue = getCreatureStats(ptr).getFatigue();
|
MWMechanics::DynamicStat<float> fatigue = getCreatureStats(ptr).getFatigue();
|
||||||
const float normalizedEncumbrance = getEncumbrance(ptr) / getCapacity(ptr);
|
const float normalizedEncumbrance = getEncumbrance(ptr) / getCapacity(ptr);
|
||||||
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
|
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
|
||||||
|
@ -472,10 +475,10 @@ namespace MWClass
|
||||||
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
|
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
|
||||||
getCreatureStats(ptr).setFatigue(fatigue);
|
getCreatureStats(ptr).setFatigue(fatigue);
|
||||||
|
|
||||||
const float fCombatDistance = gmst.find("fCombatDistance")->getFloat();
|
const float fCombatDistance = store.find("fCombatDistance")->getFloat();
|
||||||
float dist = fCombatDistance * (!weapon.isEmpty() ?
|
float dist = fCombatDistance * (!weapon.isEmpty() ?
|
||||||
weapon.get<ESM::Weapon>()->mBase->mData.mReach :
|
weapon.get<ESM::Weapon>()->mBase->mData.mReach :
|
||||||
gmst.find("fHandToHandReach")->getFloat());
|
store.find("fHandToHandReach")->getFloat());
|
||||||
|
|
||||||
// TODO: Use second to work out the hit angle
|
// TODO: Use second to work out the hit angle
|
||||||
std::pair<MWWorld::Ptr, Ogre::Vector3> result = world->getHitContact(ptr, dist);
|
std::pair<MWWorld::Ptr, Ogre::Vector3> result = world->getHitContact(ptr, dist);
|
||||||
|
@ -522,8 +525,8 @@ namespace MWClass
|
||||||
if(attack)
|
if(attack)
|
||||||
{
|
{
|
||||||
damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength());
|
damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength());
|
||||||
damage *= fDamageStrengthBase->getFloat() +
|
damage *= gmst.fDamageStrengthBase->getFloat() +
|
||||||
(stats.getAttribute(ESM::Attribute::Strength).getModified() * fDamageStrengthMult->getFloat() * 0.1);
|
(stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.fDamageStrengthMult->getFloat() * 0.1);
|
||||||
if(weaphashealth)
|
if(weaphashealth)
|
||||||
{
|
{
|
||||||
int weapmaxhealth = weapon.getClass().getItemMaxHealth(weapon);
|
int weapmaxhealth = weapon.getClass().getItemMaxHealth(weapon);
|
||||||
|
@ -535,7 +538,7 @@ namespace MWClass
|
||||||
{
|
{
|
||||||
// Reduce weapon charge by at least one, but cap at 0
|
// Reduce weapon charge by at least one, but cap at 0
|
||||||
weaphealth -= std::min(std::max(1,
|
weaphealth -= std::min(std::max(1,
|
||||||
(int)(damage * gmst.find("fWeaponDamageMult")->getFloat())), weaphealth);
|
(int)(damage * store.find("fWeaponDamageMult")->getFloat())), weaphealth);
|
||||||
|
|
||||||
weapon.getCellRef().setCharge(weaphealth);
|
weapon.getCellRef().setCharge(weaphealth);
|
||||||
}
|
}
|
||||||
|
@ -552,8 +555,8 @@ namespace MWClass
|
||||||
// Note: MCP contains an option to include Strength in hand-to-hand damage
|
// Note: MCP contains an option to include Strength in hand-to-hand damage
|
||||||
// calculations. Some mods recommend using it, so we may want to include am
|
// calculations. Some mods recommend using it, so we may want to include am
|
||||||
// option for it.
|
// option for it.
|
||||||
float minstrike = gmst.find("fMinHandToHandMult")->getFloat();
|
float minstrike = store.find("fMinHandToHandMult")->getFloat();
|
||||||
float maxstrike = gmst.find("fMaxHandToHandMult")->getFloat();
|
float maxstrike = store.find("fMaxHandToHandMult")->getFloat();
|
||||||
damage = stats.getSkill(weapskill).getModified();
|
damage = stats.getSkill(weapskill).getModified();
|
||||||
damage *= minstrike + ((maxstrike-minstrike)*stats.getAttackStrength());
|
damage *= minstrike + ((maxstrike-minstrike)*stats.getAttackStrength());
|
||||||
|
|
||||||
|
@ -567,7 +570,7 @@ namespace MWClass
|
||||||
damage *= glob.find("WerewolfClawMult")->mValue.getFloat();
|
damage *= glob.find("WerewolfClawMult")->mValue.getFloat();
|
||||||
}
|
}
|
||||||
if(healthdmg)
|
if(healthdmg)
|
||||||
damage *= gmst.find("fHandtoHandHealthPer")->getFloat();
|
damage *= store.find("fHandtoHandHealthPer")->getFloat();
|
||||||
|
|
||||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||||
if(stats.isWerewolf())
|
if(stats.isWerewolf())
|
||||||
|
@ -585,12 +588,12 @@ namespace MWClass
|
||||||
bool detected = MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim);
|
bool detected = MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim);
|
||||||
if(!detected)
|
if(!detected)
|
||||||
{
|
{
|
||||||
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
|
damage *= store.find("fCombatCriticalStrikeMult")->getFloat();
|
||||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
|
||||||
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
|
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
|
||||||
}
|
}
|
||||||
if (othercls.getCreatureStats(victim).getKnockedDown())
|
if (othercls.getCreatureStats(victim).getKnockedDown())
|
||||||
damage *= gmst.find("fCombatKODamageMult")->getFloat();
|
damage *= store.find("fCombatKODamageMult")->getFloat();
|
||||||
|
|
||||||
// Apply "On hit" enchanted weapons
|
// Apply "On hit" enchanted weapons
|
||||||
std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
|
std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
|
||||||
|
@ -661,6 +664,8 @@ namespace MWClass
|
||||||
// something, alert the character controller, scripts, etc.
|
// something, alert the character controller, scripts, etc.
|
||||||
|
|
||||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||||
|
const GMST& gmst = getGmst();
|
||||||
|
|
||||||
int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
|
int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
|
||||||
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
||||||
if (roll < chance)
|
if (roll < chance)
|
||||||
|
@ -669,9 +674,9 @@ namespace MWClass
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for knockdown
|
// Check for knockdown
|
||||||
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * fKnockDownMult->getFloat();
|
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
|
||||||
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
|
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
|
||||||
* iKnockDownOddsMult->getInt() * 0.01 + iKnockDownOddsBase->getInt();
|
* gmst.iKnockDownOddsMult->getInt() * 0.01 + gmst.iKnockDownOddsBase->getInt();
|
||||||
roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
||||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
|
if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
|
||||||
{
|
{
|
||||||
|
@ -870,6 +875,8 @@ namespace MWClass
|
||||||
float Npc::getSpeed(const MWWorld::Ptr& ptr) const
|
float Npc::getSpeed(const MWWorld::Ptr& ptr) const
|
||||||
{
|
{
|
||||||
const MWBase::World *world = MWBase::Environment::get().getWorld();
|
const MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||||
|
const GMST& gmst = getGmst();
|
||||||
|
|
||||||
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
|
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
|
||||||
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
|
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
|
||||||
|
|
||||||
|
@ -878,17 +885,17 @@ namespace MWClass
|
||||||
bool sneaking = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak);
|
bool sneaking = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak);
|
||||||
bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
|
bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
|
||||||
|
|
||||||
float walkSpeed = fMinWalkSpeed->getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
|
float walkSpeed = gmst.fMinWalkSpeed->getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
|
||||||
(fMaxWalkSpeed->getFloat() - fMinWalkSpeed->getFloat());
|
(gmst.fMaxWalkSpeed->getFloat() - gmst.fMinWalkSpeed->getFloat());
|
||||||
walkSpeed *= 1.0f - fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
|
walkSpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
|
||||||
walkSpeed = std::max(0.0f, walkSpeed);
|
walkSpeed = std::max(0.0f, walkSpeed);
|
||||||
if(sneaking)
|
if(sneaking)
|
||||||
walkSpeed *= fSneakSpeedMultiplier->getFloat();
|
walkSpeed *= gmst.fSneakSpeedMultiplier->getFloat();
|
||||||
|
|
||||||
float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
|
float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
|
||||||
fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat());
|
gmst.fAthleticsRunBonus->getFloat() + gmst.fBaseRunMultiplier->getFloat());
|
||||||
if(npcdata->mNpcStats.isWerewolf())
|
if(npcdata->mNpcStats.isWerewolf())
|
||||||
runSpeed *= fWereWolfRunMult->getFloat();
|
runSpeed *= gmst.fWereWolfRunMult->getFloat();
|
||||||
|
|
||||||
float moveSpeed;
|
float moveSpeed;
|
||||||
if(normalizedEncumbrance >= 1.0f)
|
if(normalizedEncumbrance >= 1.0f)
|
||||||
|
@ -898,8 +905,8 @@ namespace MWClass
|
||||||
{
|
{
|
||||||
float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
|
float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
|
||||||
mageffects.get(ESM::MagicEffect::Levitate).mMagnitude);
|
mageffects.get(ESM::MagicEffect::Levitate).mMagnitude);
|
||||||
flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat());
|
flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat());
|
||||||
flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
|
flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
|
||||||
flySpeed = std::max(0.0f, flySpeed);
|
flySpeed = std::max(0.0f, flySpeed);
|
||||||
moveSpeed = flySpeed;
|
moveSpeed = flySpeed;
|
||||||
}
|
}
|
||||||
|
@ -909,8 +916,8 @@ namespace MWClass
|
||||||
if(running)
|
if(running)
|
||||||
swimSpeed = runSpeed;
|
swimSpeed = runSpeed;
|
||||||
swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).mMagnitude;
|
swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).mMagnitude;
|
||||||
swimSpeed *= fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
|
swimSpeed *= gmst.fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
|
||||||
fSwimRunAthleticsMult->getFloat();
|
gmst.fSwimRunAthleticsMult->getFloat();
|
||||||
moveSpeed = swimSpeed;
|
moveSpeed = swimSpeed;
|
||||||
}
|
}
|
||||||
else if(running && !sneaking)
|
else if(running && !sneaking)
|
||||||
|
@ -926,9 +933,10 @@ namespace MWClass
|
||||||
float Npc::getJump(const MWWorld::Ptr &ptr) const
|
float Npc::getJump(const MWWorld::Ptr &ptr) const
|
||||||
{
|
{
|
||||||
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
|
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
|
||||||
|
const GMST& gmst = getGmst();
|
||||||
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
|
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
|
||||||
const float encumbranceTerm = fJumpEncumbranceBase->getFloat() +
|
const float encumbranceTerm = gmst.fJumpEncumbranceBase->getFloat() +
|
||||||
fJumpEncumbranceMultiplier->getFloat() *
|
gmst.fJumpEncumbranceMultiplier->getFloat() *
|
||||||
(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
|
(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
|
||||||
|
|
||||||
float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
|
float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
|
||||||
|
@ -939,14 +947,14 @@ namespace MWClass
|
||||||
a = 50.0f;
|
a = 50.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float x = fJumpAcrobaticsBase->getFloat() +
|
float x = gmst.fJumpAcrobaticsBase->getFloat() +
|
||||||
std::pow(a / 15.0f, fJumpAcroMultiplier->getFloat());
|
std::pow(a / 15.0f, gmst.fJumpAcroMultiplier->getFloat());
|
||||||
x += 3.0f * b * fJumpAcroMultiplier->getFloat();
|
x += 3.0f * b * gmst.fJumpAcroMultiplier->getFloat();
|
||||||
x += mageffects.get(ESM::MagicEffect::Jump).mMagnitude * 64;
|
x += mageffects.get(ESM::MagicEffect::Jump).mMagnitude * 64;
|
||||||
x *= encumbranceTerm;
|
x *= encumbranceTerm;
|
||||||
|
|
||||||
if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run))
|
if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run))
|
||||||
x *= fJumpRunMultiplier->getFloat();
|
x *= gmst.fJumpRunMultiplier->getFloat();
|
||||||
x *= npcdata->mNpcStats.getFatigueTerm();
|
x *= npcdata->mNpcStats.getFatigueTerm();
|
||||||
x -= -627.2f;/*gravity constant*/
|
x -= -627.2f;/*gravity constant*/
|
||||||
x /= 3.0f;
|
x /= 3.0f;
|
||||||
|
@ -957,19 +965,19 @@ namespace MWClass
|
||||||
float Npc::getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const
|
float Npc::getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const
|
||||||
{
|
{
|
||||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||||
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
|
const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
|
||||||
|
|
||||||
const float fallDistanceMin = gmst.find("fFallDamageDistanceMin")->getFloat();
|
const float fallDistanceMin = store.find("fFallDamageDistanceMin")->getFloat();
|
||||||
|
|
||||||
if (fallHeight >= fallDistanceMin)
|
if (fallHeight >= fallDistanceMin)
|
||||||
{
|
{
|
||||||
const float acrobaticsSkill = ptr.getClass().getNpcStats (ptr).getSkill(ESM::Skill::Acrobatics).getModified();
|
const float acrobaticsSkill = ptr.getClass().getNpcStats (ptr).getSkill(ESM::Skill::Acrobatics).getModified();
|
||||||
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
|
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
|
||||||
const float jumpSpellBonus = npcdata->mNpcStats.getMagicEffects().get(ESM::MagicEffect::Jump).mMagnitude;
|
const float jumpSpellBonus = npcdata->mNpcStats.getMagicEffects().get(ESM::MagicEffect::Jump).mMagnitude;
|
||||||
const float fallAcroBase = gmst.find("fFallAcroBase")->getFloat();
|
const float fallAcroBase = store.find("fFallAcroBase")->getFloat();
|
||||||
const float fallAcroMult = gmst.find("fFallAcroMult")->getFloat();
|
const float fallAcroMult = store.find("fFallAcroMult")->getFloat();
|
||||||
const float fallDistanceBase = gmst.find("fFallDistanceBase")->getFloat();
|
const float fallDistanceBase = store.find("fFallDistanceBase")->getFloat();
|
||||||
const float fallDistanceMult = gmst.find("fFallDistanceMult")->getFloat();
|
const float fallDistanceMult = store.find("fFallDistanceMult")->getFloat();
|
||||||
|
|
||||||
float x = fallHeight - fallDistanceMin;
|
float x = fallHeight - fallDistanceMin;
|
||||||
x -= (1.5 * acrobaticsSkill) + jumpSpellBonus;
|
x -= (1.5 * acrobaticsSkill) + jumpSpellBonus;
|
||||||
|
@ -1104,14 +1112,14 @@ namespace MWClass
|
||||||
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
|
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
|
||||||
{
|
{
|
||||||
const MWBase::World *world = MWBase::Environment::get().getWorld();
|
const MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||||
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
|
const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
|
||||||
|
|
||||||
MWMechanics::NpcStats &stats = getNpcStats(ptr);
|
MWMechanics::NpcStats &stats = getNpcStats(ptr);
|
||||||
MWWorld::InventoryStore &invStore = getInventoryStore(ptr);
|
MWWorld::InventoryStore &invStore = getInventoryStore(ptr);
|
||||||
|
|
||||||
int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
|
int iBaseArmorSkill = store.find("iBaseArmorSkill")->getInt();
|
||||||
float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
|
float fUnarmoredBase1 = store.find("fUnarmoredBase1")->getFloat();
|
||||||
float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
|
float fUnarmoredBase2 = store.find("fUnarmoredBase2")->getFloat();
|
||||||
int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
|
int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
|
||||||
|
|
||||||
int ratings[MWWorld::InventoryStore::Slots];
|
int ratings[MWWorld::InventoryStore::Slots];
|
||||||
|
@ -1367,27 +1375,4 @@ namespace MWClass
|
||||||
MWWorld::ContainerStore& store = getContainerStore(ptr);
|
MWWorld::ContainerStore& store = getContainerStore(ptr);
|
||||||
store.restock(list, ptr, ptr.getCellRef().getRefId(), ptr.getCellRef().getFaction());
|
store.restock(list, ptr, ptr.getCellRef().getRefId(), ptr.getCellRef().getFaction());
|
||||||
}
|
}
|
||||||
|
|
||||||
const ESM::GameSetting *Npc::fMinWalkSpeed;
|
|
||||||
const ESM::GameSetting *Npc::fMaxWalkSpeed;
|
|
||||||
const ESM::GameSetting *Npc::fEncumberedMoveEffect;
|
|
||||||
const ESM::GameSetting *Npc::fSneakSpeedMultiplier;
|
|
||||||
const ESM::GameSetting *Npc::fAthleticsRunBonus;
|
|
||||||
const ESM::GameSetting *Npc::fBaseRunMultiplier;
|
|
||||||
const ESM::GameSetting *Npc::fMinFlySpeed;
|
|
||||||
const ESM::GameSetting *Npc::fMaxFlySpeed;
|
|
||||||
const ESM::GameSetting *Npc::fSwimRunBase;
|
|
||||||
const ESM::GameSetting *Npc::fSwimRunAthleticsMult;
|
|
||||||
const ESM::GameSetting *Npc::fJumpEncumbranceBase;
|
|
||||||
const ESM::GameSetting *Npc::fJumpEncumbranceMultiplier;
|
|
||||||
const ESM::GameSetting *Npc::fJumpAcrobaticsBase;
|
|
||||||
const ESM::GameSetting *Npc::fJumpAcroMultiplier;
|
|
||||||
const ESM::GameSetting *Npc::fJumpRunMultiplier;
|
|
||||||
const ESM::GameSetting *Npc::fWereWolfRunMult;
|
|
||||||
const ESM::GameSetting *Npc::fKnockDownMult;
|
|
||||||
const ESM::GameSetting *Npc::iKnockDownOddsMult;
|
|
||||||
const ESM::GameSetting *Npc::iKnockDownOddsBase;
|
|
||||||
const ESM::GameSetting *Npc::fDamageStrengthBase;
|
|
||||||
const ESM::GameSetting *Npc::fDamageStrengthMult;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,27 +17,32 @@ namespace MWClass
|
||||||
virtual MWWorld::Ptr
|
virtual MWWorld::Ptr
|
||||||
copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
|
copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
|
||||||
|
|
||||||
static const ESM::GameSetting *fMinWalkSpeed;
|
struct GMST
|
||||||
static const ESM::GameSetting *fMaxWalkSpeed;
|
{
|
||||||
static const ESM::GameSetting *fEncumberedMoveEffect;
|
const ESM::GameSetting *fMinWalkSpeed;
|
||||||
static const ESM::GameSetting *fSneakSpeedMultiplier;
|
const ESM::GameSetting *fMaxWalkSpeed;
|
||||||
static const ESM::GameSetting *fAthleticsRunBonus;
|
const ESM::GameSetting *fEncumberedMoveEffect;
|
||||||
static const ESM::GameSetting *fBaseRunMultiplier;
|
const ESM::GameSetting *fSneakSpeedMultiplier;
|
||||||
static const ESM::GameSetting *fMinFlySpeed;
|
const ESM::GameSetting *fAthleticsRunBonus;
|
||||||
static const ESM::GameSetting *fMaxFlySpeed;
|
const ESM::GameSetting *fBaseRunMultiplier;
|
||||||
static const ESM::GameSetting *fSwimRunBase;
|
const ESM::GameSetting *fMinFlySpeed;
|
||||||
static const ESM::GameSetting *fSwimRunAthleticsMult;
|
const ESM::GameSetting *fMaxFlySpeed;
|
||||||
static const ESM::GameSetting *fJumpEncumbranceBase;
|
const ESM::GameSetting *fSwimRunBase;
|
||||||
static const ESM::GameSetting *fJumpEncumbranceMultiplier;
|
const ESM::GameSetting *fSwimRunAthleticsMult;
|
||||||
static const ESM::GameSetting *fJumpAcrobaticsBase;
|
const ESM::GameSetting *fJumpEncumbranceBase;
|
||||||
static const ESM::GameSetting *fJumpAcroMultiplier;
|
const ESM::GameSetting *fJumpEncumbranceMultiplier;
|
||||||
static const ESM::GameSetting *fJumpRunMultiplier;
|
const ESM::GameSetting *fJumpAcrobaticsBase;
|
||||||
static const ESM::GameSetting *fWereWolfRunMult;
|
const ESM::GameSetting *fJumpAcroMultiplier;
|
||||||
static const ESM::GameSetting *fKnockDownMult;
|
const ESM::GameSetting *fJumpRunMultiplier;
|
||||||
static const ESM::GameSetting *iKnockDownOddsMult;
|
const ESM::GameSetting *fWereWolfRunMult;
|
||||||
static const ESM::GameSetting *iKnockDownOddsBase;
|
const ESM::GameSetting *fKnockDownMult;
|
||||||
static const ESM::GameSetting *fDamageStrengthBase;
|
const ESM::GameSetting *iKnockDownOddsMult;
|
||||||
static const ESM::GameSetting *fDamageStrengthMult;
|
const ESM::GameSetting *iKnockDownOddsBase;
|
||||||
|
const ESM::GameSetting *fDamageStrengthBase;
|
||||||
|
const ESM::GameSetting *fDamageStrengthMult;
|
||||||
|
};
|
||||||
|
|
||||||
|
static const GMST& getGmst();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue