@ -124,11 +124,15 @@ void CSVRender::Object::update()
mActor->update();
mBaseNode->addChild(mActor->getBaseNode());
}
else
else if (!model.empty())
{
std::string path = "meshes\\" + model;
mResourceSystem->getSceneManager()->getInstance(path, mBaseNode);
throw std::runtime_error(mReferenceableId + " has no model");
catch (std::exception& e)