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Workaround to have dialogues until actor detection is implemented for NPCs

This commit is contained in:
Emanuel Guevel 2013-03-17 03:17:05 +01:00
parent 8de93db488
commit 6783ff6748

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@ -169,7 +169,7 @@ namespace MWWorld
bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
{
return false;
return true;
}
float Class::getArmorRating (const MWWorld::Ptr& ptr) const