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Workaround to have dialogues until actor detection is implemented for NPCs
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@ -169,7 +169,7 @@ namespace MWWorld
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bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
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{
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return false;
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return true;
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}
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float Class::getArmorRating (const MWWorld::Ptr& ptr) const
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