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Merge remote-tracking branch 'Veenkar/0.7.1-credentials-hashing-fix' into 0.7.1
This commit is contained in:
commit
678a308269
2 changed files with 7 additions and 3 deletions
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@ -17,9 +17,10 @@ const char *MiscellaneousFunctions::GenerateRandomString(unsigned int length) no
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std::random_device randomDevice;
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std::random_device randomDevice;
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std::mt19937 generator(randomDevice());
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std::mt19937 generator(randomDevice());
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std::uniform_int_distribution<> distribution(0, characters.size() - 1);
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std::uniform_int_distribution<std::mt19937::result_type> distribution(0, characters.size() - 1);
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std::string randomString;
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/* WARNING: this function is no longer reentrant with a static variable */
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static std::string randomString;
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for (std::size_t i = 0; i < length; ++i)
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for (std::size_t i = 0; i < length; ++i)
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{
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{
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@ -31,7 +32,8 @@ const char *MiscellaneousFunctions::GenerateRandomString(unsigned int length) no
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const char *MiscellaneousFunctions::GetSHA256Hash(const char* inputString) noexcept
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const char *MiscellaneousFunctions::GetSHA256Hash(const char* inputString) noexcept
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{
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{
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std::string hashString = picosha2::hash256_hex_string(std::string{inputString});
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/* WARNING: this function is no longer reentrant with a static variable */
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static std::string hashString = picosha2::hash256_hex_string(std::string{inputString});
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return hashString.c_str();
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return hashString.c_str();
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}
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}
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@ -28,6 +28,7 @@ public:
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/**
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/**
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* \brief Get the SHA256 hash corresponding to an input string.
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* \brief Get the SHA256 hash corresponding to an input string.
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* \details function is not reentrant due to a static variable
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*
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*
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* \param inputString The input string.
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* \param inputString The input string.
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* \return The SHA256 hash.
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* \return The SHA256 hash.
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@ -36,6 +37,7 @@ public:
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/**
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/**
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* \brief Get the last player ID currently connected to the server.
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* \brief Get the last player ID currently connected to the server.
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* \details function is not reentrant due to a static variable
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*
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*
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* Every player receives a unique numerical index known as their player ID upon joining the
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* Every player receives a unique numerical index known as their player ID upon joining the
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* server.
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* server.
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