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@ -74,7 +74,7 @@ void LocalPlayer::update()
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updateAttackState();
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updateDeadState();
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updateEquipment();
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updateDynamicStats();
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updateStatsDynamic();
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updateAttributes();
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updateSkills();
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updateLevel();
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@ -141,7 +141,7 @@ bool LocalPlayer::charGenThread()
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// only happens for new characters
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if (charGenStage.end != 1)
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{
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updateDynamicStats(true);
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updateStatsDynamic(true);
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updateAttributes(true);
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updateSkills(true);
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updateLevel(true);
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@ -165,7 +165,7 @@ bool LocalPlayer::hasFinishedCharGen()
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return charGenStage.end == 0;
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}
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void LocalPlayer::updateDynamicStats(bool forceUpdate)
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void LocalPlayer::updateStatsDynamic(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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