[Client] Rename updateDynamicStats() into updateStatsDynamic()

pull/199/head
David Cernat 8 years ago
parent 00aa8839d4
commit 678edffb5a

@ -885,7 +885,7 @@ namespace MWClass
if (ptr == MWMechanics::getPlayer())
{
mwmp::Main::get().getLocalPlayer()->updateDynamicStats(true);
mwmp::Main::get().getLocalPlayer()->updateStatsDynamic(true);
mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after getting damage;
}
}

@ -74,7 +74,7 @@ void LocalPlayer::update()
updateAttackState();
updateDeadState();
updateEquipment();
updateDynamicStats();
updateStatsDynamic();
updateAttributes();
updateSkills();
updateLevel();
@ -141,7 +141,7 @@ bool LocalPlayer::charGenThread()
// only happens for new characters
if (charGenStage.end != 1)
{
updateDynamicStats(true);
updateStatsDynamic(true);
updateAttributes(true);
updateSkills(true);
updateLevel(true);
@ -165,7 +165,7 @@ bool LocalPlayer::hasFinishedCharGen()
return charGenStage.end == 0;
}
void LocalPlayer::updateDynamicStats(bool forceUpdate)
void LocalPlayer::updateStatsDynamic(bool forceUpdate)
{
MWWorld::Ptr player = getPlayerPtr();

@ -24,7 +24,7 @@ namespace mwmp
bool charGenThread(); // return true if CGStage::current == CGStage::end
bool hasFinishedCharGen();
void updateDynamicStats(bool forceUpdate = false);
void updateStatsDynamic(bool forceUpdate = false);
void updateAttributes(bool forceUpdate = false);
void updateSkills(bool forceUpdate = false);
void updateLevel(bool forceUpdate = false);

@ -205,7 +205,7 @@ void Main::updateWorld(float dt) const
mNetworking->getPlayerPacket(ID_LOADED)->setPlayer(getLocalPlayer());
mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->Send();
mNetworking->getPlayerPacket(ID_LOADED)->Send();
mLocalPlayer->updateDynamicStats(true);
mLocalPlayer->updateStatsDynamic(true);
get().getGUIController()->setChatVisible(true);
}
else

@ -504,7 +504,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
{
if (packet->length == myPacket->headerSize())
{
getLocalPlayer()->updateDynamicStats(true);
getLocalPlayer()->updateStatsDynamic(true);
}
else
{
@ -576,7 +576,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
myPacket->setPlayer(getLocalPlayer());
myPacket->Send(serverAddr);
getLocalPlayer()->updateDynamicStats(true);
getLocalPlayer()->updateStatsDynamic(true);
playerPacketController.GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(getLocalPlayer());
playerPacketController.GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(serverAddr);
}

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