workaround for NPC activation crash

actorid
Marc Zinnschlag 14 years ago
parent 2628b5143c
commit 67a745cdf6

@ -420,6 +420,10 @@ void OMW::Engine::go()
}
void OMW::Engine::activate()
{
// TODO: This is only a workaround. The input dispatcher should catch any exceptions thrown inside
// the input handling functions. Looks like this will require an OpenEngine modification.
try
{
std::string handle = mEnvironment.mWorld->getFacedHandle();
@ -453,6 +457,11 @@ void OMW::Engine::activate()
interpreterContext.executeActivation();
}
}
catch (const std::exception& e)
{
std::cerr << "Activation failed: " << e.what() << std::endl;
}
}
void OMW::Engine::setCompileAll (bool all)
{

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