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workaround for NPC activation crash
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parent
2628b5143c
commit
67a745cdf6
1 changed files with 42 additions and 33 deletions
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@ -421,36 +421,45 @@ void OMW::Engine::go()
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void OMW::Engine::activate()
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{
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std::string handle = mEnvironment.mWorld->getFacedHandle();
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if (handle.empty())
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return;
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MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
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if (ptr.isEmpty())
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return;
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MWScript::InterpreterContext interpreterContext (mEnvironment,
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&ptr.getRefData().getLocals(), ptr);
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boost::shared_ptr<MWWorld::Action> action =
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MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayerPos().getPlayer(),
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mEnvironment);
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interpreterContext.activate (ptr, action);
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std::string script = MWWorld::Class::get (ptr).getScript (ptr);
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if (!script.empty())
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// TODO: This is only a workaround. The input dispatcher should catch any exceptions thrown inside
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// the input handling functions. Looks like this will require an OpenEngine modification.
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try
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{
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mIgnoreLocalPtr = ptr;
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mScriptManager->run (script, interpreterContext);
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std::string handle = mEnvironment.mWorld->getFacedHandle();
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if (handle.empty())
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return;
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MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
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if (ptr.isEmpty())
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return;
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MWScript::InterpreterContext interpreterContext (mEnvironment,
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&ptr.getRefData().getLocals(), ptr);
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boost::shared_ptr<MWWorld::Action> action =
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MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayerPos().getPlayer(),
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mEnvironment);
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interpreterContext.activate (ptr, action);
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std::string script = MWWorld::Class::get (ptr).getScript (ptr);
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if (!script.empty())
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{
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mIgnoreLocalPtr = ptr;
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mScriptManager->run (script, interpreterContext);
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}
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if (!interpreterContext.hasActivationBeenHandled())
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{
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interpreterContext.executeActivation();
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}
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}
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if (!interpreterContext.hasActivationBeenHandled())
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catch (const std::exception& e)
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{
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interpreterContext.executeActivation();
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std::cerr << "Activation failed: " << e.what() << std::endl;
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}
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}
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