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Add OpenMW commits up to 2 Dec 2018

# Conflicts:
#	.travis.yml
#	README.md
This commit is contained in:
David Cernat 2019-08-21 13:08:56 +03:00
commit 68886e7539
23 changed files with 131 additions and 106 deletions

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@ -16,18 +16,18 @@ addons:
- sourceline: 'ppa:openmw/openmw'
- sourceline: 'ppa:rakhimov/boost'
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-7
- llvm-toolchain-xenial-7
packages: [
# Dev
cmake, clang-7, clang-tools-7, gcc-8, g++-8,
# Boost
libboost-filesystem-dev, libboost-program-options-dev, libboost-system-dev,
# FFmpeg
libavcodec-dev, libavformat-dev, libavutil-dev, libswscale-dev,
libavcodec-dev, libavformat-dev, libavutil-dev, libswresample-dev, libswscale-dev,
# Audio, Video and Misc. deps
libsdl2-dev, libqt4-dev, libopenal-dev, libunshield-dev, libtinyxml-dev,
libsdl2-dev, libqt5opengl5-dev, libopenal-dev, libunshield-dev, libtinyxml-dev,
# The other ones from OpenMW ppa
libbullet-dev, libswresample-dev, libopenscenegraph-3.4-dev, libmygui-dev,
libbullet-dev, libopenscenegraph-3.4-dev, libmygui-dev,
# tes3mp stuff
libboost-dev, libqt5opengl5-dev, libluajit-5.1-dev
]

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@ -4,6 +4,10 @@
Bug #3623: Fix HiDPI on Windows
Bug #4540: Rain delay when exiting water
Bug #4701: PrisonMarker record is not hardcoded like other markers
Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
Bug #4723: ResetActors command works incorrectly
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #4673: Weapon sheathing

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@ -36,8 +36,9 @@ ${ANALYZE} cmake \
-DBUILD_BROWSER=ON \
-DBUILD_MASTER=ON \
-DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} \
-DDESIRED_QT_VERSION=5 \
-DBUILD_UNITTESTS=1 \
-DUSE_SYSTEM_TINYXML=1 \
-DDESIRED_QT_VERSION=5 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DBINDIR=/usr/games \
-DCMAKE_BUILD_TYPE="None" \

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@ -57,7 +57,7 @@ endif()
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 44)
set(OPENMW_VERSION_MINOR 46)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "")

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@ -9,7 +9,7 @@ Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* TES3MP version: 0.7.1
* OpenMW version: 0.44.0
* OpenMW version: 0.46.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)
Font Licenses:

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@ -123,14 +123,9 @@ bool parseOptions (int argc, char** argv, Arguments &info)
bpo::store(valid_opts, variables);
}
catch(boost::program_options::unknown_option & x)
catch(std::exception &e)
{
std::cerr << "ERROR: " << x.what() << std::endl;
return false;
}
catch(boost::program_options::invalid_command_line_syntax & x)
{
std::cerr << "ERROR: " << x.what() << std::endl;
std::cout << "ERROR parsing arguments: " << e.what() << std::endl;
return false;
}

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@ -10,7 +10,6 @@
#include <components/vfs/bsaarchive.hpp>
#include <components/vfs/filesystemarchive.hpp>
#include <boost/exception/all.hpp>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
@ -81,7 +80,7 @@ void readVFS(VFS::Archive* anArchive,std::string archivePath = "")
}
}
std::vector<std::string> parseOptions (int argc, char** argv)
bool parseOptions (int argc, char** argv, std::vector<std::string>& files)
{
bpo::options_description desc("Ensure that OpenMW can use the provided NIF and BSA files\n\n"
"Usages:\n"
@ -108,37 +107,31 @@ std::vector<std::string> parseOptions (int argc, char** argv)
{
std::cout << "ERROR parsing arguments: " << e.what() << "\n\n"
<< desc << std::endl;
exit(1);
return false;
}
bpo::notify(variables);
if (variables.count ("help"))
{
std::cout << desc << std::endl;
exit(1);
return false;
}
if (variables.count("input-file"))
{
return variables["input-file"].as< std::vector<std::string> >();
files = variables["input-file"].as< std::vector<std::string> >();
return true;
}
std::cout << "No input files or directories specified!" << std::endl;
std::cout << desc << std::endl;
exit(1);
return false;
}
int main(int argc, char **argv)
{
std::vector<std::string> files;
try
{
files = parseOptions (argc, argv);
}
catch( boost::exception &e )
{
std::cout << "ERROR parsing arguments: " << boost::diagnostic_information(e) << std::endl;
exit(1);
}
if(!parseOptions (argc, argv, files))
return 1;
// std::cout << "Reading Files" << std::endl;
for(std::vector<std::string>::const_iterator it=files.begin(); it!=files.end(); ++it)

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@ -198,12 +198,7 @@ CSMWorld::ModifyCommand::ModifyCommand (QAbstractItemModel& model, const QModelI
if (mIndex.parent().isValid())
{
CSMWorld::IdTree* tree = dynamic_cast<CSMWorld::IdTree*>(mModel);
if (tree == nullptr)
{
throw std::logic_error("CSMWorld::ModifyCommand: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* tree = &dynamic_cast<CSMWorld::IdTree&>(*mModel);
setText ("Modify " + tree->nestedHeaderData (
mIndex.parent().column(), mIndex.column(), Qt::Horizontal, Qt::DisplayRole).toString());
}
@ -249,12 +244,7 @@ void CSMWorld::CreateCommand::applyModifications()
{
if (!mNestedValues.empty())
{
CSMWorld::IdTree *tree = dynamic_cast<CSMWorld::IdTree *>(&mModel);
if (tree == nullptr)
{
throw std::logic_error("CSMWorld::CreateCommand: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* tree = &dynamic_cast<CSMWorld::IdTree&>(mModel);
std::map<int, std::pair<int, QVariant> >::const_iterator current = mNestedValues.begin();
std::map<int, std::pair<int, QVariant> >::const_iterator end = mNestedValues.end();
for (; current != end; ++current)

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@ -224,11 +224,7 @@ namespace CSVRender
void Pathgrid::applyPoint(CSMWorld::CommandMacro& commands, const osg::Vec3d& worldPos)
{
CSMWorld::IdTree* model = dynamic_cast<CSMWorld::IdTree*>(mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
if (model == nullptr)
{
throw std::logic_error("CSVRender::Pathgrid: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* model = &dynamic_cast<CSMWorld::IdTree&>(*mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
const CSMWorld::Pathgrid* source = getPathgridSource();
if (source)
@ -360,11 +356,7 @@ namespace CSVRender
const CSMWorld::Pathgrid* source = getPathgridSource();
if (source)
{
CSMWorld::IdTree* model = dynamic_cast<CSMWorld::IdTree*>(mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
if (model == nullptr)
{
throw std::logic_error("CSVRender::Pathgrid: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* model = &dynamic_cast<CSMWorld::IdTree&>(*mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
// Want to remove nodes from end of list first
std::sort(mSelected.begin(), mSelected.end(), std::greater<int>());
@ -464,12 +456,7 @@ namespace CSVRender
}
}
CSMWorld::IdTree* model = dynamic_cast<CSMWorld::IdTree*>(mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
if (model == nullptr)
{
throw std::logic_error("CSVRender::Pathgrid: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* model = &dynamic_cast<CSMWorld::IdTree&>(*mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
int parentColumn = mPathgridCollection.findColumnIndex(CSMWorld::Columns::ColumnId_PathgridEdges);
std::set<int, std::greater<int> >::iterator row;
@ -642,11 +629,7 @@ namespace CSVRender
void Pathgrid::addEdge(CSMWorld::CommandMacro& commands, const CSMWorld::Pathgrid& source, unsigned short node1,
unsigned short node2)
{
CSMWorld::IdTree* model = dynamic_cast<CSMWorld::IdTree*>(mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
if (model == nullptr)
{
throw std::logic_error("CSVRender::Pathgrid: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* model = &dynamic_cast<CSMWorld::IdTree&>(*mData.getTableModel(CSMWorld::UniversalId::Type_Pathgrids));
int recordIndex = mPathgridCollection.getIndex(mId);
int parentColumn = mPathgridCollection.findColumnIndex(CSMWorld::Columns::ColumnId_PathgridEdges);

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@ -24,11 +24,7 @@ std::string CSVWorld::CellCreator::getId() const
void CSVWorld::CellCreator::configureCreateCommand(CSMWorld::CreateCommand& command) const
{
CSMWorld::IdTree *model = dynamic_cast<CSMWorld::IdTree *>(getData().getTableModel(getCollectionId()));
if (model == nullptr)
{
throw std::logic_error("CSVWorld::CellCreator: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* model = &dynamic_cast<CSMWorld::IdTree&>(*getData().getTableModel(getCollectionId()));
int parentIndex = model->findColumnIndex(CSMWorld::Columns::ColumnId_Cell);
int index = model->findNestedColumnIndex(parentIndex, CSMWorld::Columns::ColumnId_Interior);

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@ -555,12 +555,7 @@ void CSVWorld::EditWidget::remake(int row)
if (mTable->hasChildren(mTable->index(row, i)) &&
!(flags & CSMWorld::ColumnBase::Flag_Dialogue_List))
{
CSMWorld::IdTree *innerTable = dynamic_cast<CSMWorld::IdTree*>(mTable);
if (innerTable == nullptr)
{
throw std::logic_error("CSVWorld::EditWidget: Attempt to add nested values to the non-nested model");
}
CSMWorld::IdTree* innerTable = &dynamic_cast<CSMWorld::IdTree&>(*mTable);
mNestedModels.push_back(new CSMWorld::NestedTableProxyModel (mTable->index(row, i), display, innerTable));
int idColumn = mTable->findColumnIndex (CSMWorld::Columns::ColumnId_Id);

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@ -740,6 +740,9 @@ namespace MWGui
bool DialogueWindow::isCompanion(const MWWorld::Ptr& actor)
{
if (actor.isEmpty())
return false;
return !actor.getClass().getScript(actor).empty()
&& actor.getRefData().getLocals().getIntVar(actor.getClass().getScript(actor), "companion");
}

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@ -330,6 +330,21 @@ namespace MWGui
}
}
void ToolTips::clear()
{
mFocusObject = MWWorld::Ptr();
while (mDynamicToolTipBox->getChildCount())
{
MyGUI::Gui::getInstance().destroyWidget(mDynamicToolTipBox->getChildAt(0));
}
for (unsigned int i=0; i < mMainWidget->getChildCount(); ++i)
{
mMainWidget->getChildAt(i)->setVisible(false);
}
}
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
{
mFocusObject = focus;

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@ -59,6 +59,8 @@ namespace MWGui
void setDelay(float delay);
void clear();
void setFocusObject(const MWWorld::Ptr& focus);
void setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y);
///< set the screen-space position of the tooltip for focused object

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@ -1857,7 +1857,7 @@ namespace MWGui
mMessageBoxManager->clear();
mToolTips->setFocusObject(MWWorld::Ptr());
mToolTips->clear();
mSelectedSpell.clear();
mCustomMarkers.clear();

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@ -462,11 +462,10 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
if(!mAnimation->hasAnimation(movementAnimName))
{
movemask = MWRender::Animation::BlendMask_LowerBody;
movementAnimName = movestate->groupname;
if (swimpos == std::string::npos)
{
movemask = MWRender::Animation::BlendMask_LowerBody;
// Since we apply movement only for lower body, do not reset idle animations.
// For upper body there will be idle animation.
if (idle == CharState_None)
@ -478,7 +477,11 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
}
else if (idle == CharState_None)
{
idle = CharState_IdleSwim;
// In the 1st-person mode use ground idle animations as fallback
if (mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson())
idle = CharState_Idle;
else
idle = CharState_IdleSwim;
}
}
}
@ -1307,6 +1310,7 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
std::string upSoundId;
std::string downSoundId;
bool weaponChanged = false;
if (mPtr.getClass().hasInventoryStore(mPtr))
{
MWWorld::InventoryStore &inv = cls.getInventoryStore(mPtr);
@ -1324,7 +1328,13 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
if(weapon == inv.end() && !mWeapon.isEmpty() && weaptype == WeapType_HandToHand && mWeaponType != WeapType_Spell)
downSoundId = mWeapon.getClass().getDownSoundId(mWeapon);
mWeapon = weapon != inv.end() ? *weapon : MWWorld::Ptr();
MWWorld::Ptr newWeapon = weapon != inv.end() ? *weapon : MWWorld::Ptr();
if (mWeapon != newWeapon)
{
mWeapon = newWeapon;
weaponChanged = true;
}
}
// Use blending only with 3d-person movement animations for bipedal actors
@ -1359,9 +1369,8 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
&& mUpperBodyState != UpperCharState_UnEquipingWeap
&& !isStillWeapon)
{
// We can not play un-equip animation when we switch to HtH
// because we already un-equipped weapon
if (weaptype != WeapType_HandToHand || mWeaponType == WeapType_Spell)
// We can not play un-equip animation if weapon changed since last update
if (!weaponChanged)
{
// Note: we do not disable unequipping animation automatically to avoid body desync
getWeaponGroup(mWeaponType, weapgroup);
@ -1707,8 +1716,12 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
idle = CharState_None;
// In other cases we should not break swim and sneak animations
if (resetIdle && mIdleState != CharState_IdleSneak && mIdleState != CharState_IdleSwim)
if (resetIdle &&
idle != CharState_IdleSneak && idle != CharState_IdleSwim &&
mIdleState != CharState_IdleSneak && mIdleState != CharState_IdleSwim)
{
idle = CharState_None;
}
animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && !isKnockedDown())
@ -2115,6 +2128,7 @@ void CharacterController::update(float duration, bool animationOnly)
vec.z() = 0.0f;
bool inJump = true;
bool playLandingSound = false;
if(!onground && !flying && !inwater)
{
// In the air (either getting up —ascending part of jump— or falling).
@ -2202,20 +2216,14 @@ void CharacterController::update(float duration, bool animationOnly)
}
}
// Play landing sound for NPCs
if (mPtr.getClass().isNpc())
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
std::string sound = "DefaultLand";
osg::Vec3f pos(mPtr.getRefData().getPosition().asVec3());
if (world->isUnderwater(mPtr.getCell(), pos) || world->isWalkingOnWater(mPtr))
sound = "DefaultLandWater";
sndMgr->playSound3D(mPtr, sound, 1.f, 1.f, MWSound::Type::Foot, MWSound::PlayMode::NoPlayerLocal);
}
playLandingSound = true;
}
else
{
if(mPtr.getClass().isNpc() && mJumpState == JumpState_InAir && !flying)
playLandingSound = true;
jumpstate = mAnimation->isPlaying(mCurrentJump) ? JumpState_Landing : JumpState_None;
vec.z() = 0.0f;
@ -2265,6 +2273,17 @@ void CharacterController::update(float duration, bool animationOnly)
}
}
if (playLandingSound)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
std::string sound = "DefaultLand";
osg::Vec3f pos(mPtr.getRefData().getPosition().asVec3());
if (world->isUnderwater(mPtr.getCell(), pos) || world->isWalkingOnWater(mPtr))
sound = "DefaultLandWater";
sndMgr->playSound3D(mPtr, sound, 1.f, 1.f, MWSound::Type::Foot, MWSound::PlayMode::NoPlayerLocal);
}
// Player can not use smooth turning as NPCs, so we play turning animation a bit to avoid jittering
if (isPlayer)
{

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@ -355,10 +355,6 @@ void ActorAnimation::updateQuiver()
addGlow(arrow, glowColor);
}
}
// recreate shaders for invisible actors, otherwise new nodes will be visible
if (mAlpha != 1.f)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
}
void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)

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@ -305,24 +305,37 @@ namespace MWRender
type == ESM::Weapon::LongBladeOneHand ||
type == ESM::Weapon::BluntOneHand ||
type == ESM::Weapon::AxeOneHand ||
type == ESM::Weapon::MarksmanThrown ||
type == ESM::Weapon::MarksmanCrossbow ||
type == ESM::Weapon::MarksmanBow)
type == ESM::Weapon::MarksmanThrown)
{
groupname = "inventoryweapononehand";
}
else if(type == ESM::Weapon::MarksmanCrossbow ||
type == ESM::Weapon::MarksmanBow)
{
groupname = "inventoryweapononehand";
showCarriedLeft = false;
}
else if(type == ESM::Weapon::LongBladeTwoHand ||
type == ESM::Weapon::BluntTwoClose ||
type == ESM::Weapon::AxeTwoHand)
{
groupname = "inventoryweapontwohand";
showCarriedLeft = false;
}
else if(type == ESM::Weapon::BluntTwoWide ||
type == ESM::Weapon::SpearTwoWide)
{
groupname = "inventoryweapontwowide";
showCarriedLeft = false;
}
else
{
groupname = "inventoryhandtohand";
showCarriedLeft = (iter->getClass().canBeEquipped(*iter, mCharacter).first != 2);
showCarriedLeft = false;
}
}
else
groupname = "inventoryhandtohand";
else
groupname = "inventoryhandtohand";
}
mAnimation->showCarriedLeft(showCarriedLeft);

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@ -925,6 +925,10 @@ void NpcAnimation::showWeapons(bool showWeapon)
updateHolsteredWeapon(!mShowWeapons);
updateQuiver();
// Recreate shaders for invisible actors, otherwise sheath nodes will be visible
if (mAlpha != 1.f && mWeaponSheathing)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
}
void NpcAnimation::showCarriedLeft(bool show)

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@ -404,6 +404,17 @@ namespace MWWorld
*/
}
bool CellStore::movedHere(const MWWorld::Ptr& ptr) const
{
if (ptr.isEmpty())
return false;
if (mMovedHere.find(ptr.getBase()) != mMovedHere.end())
return true;
return false;
}
CellStore::CellStore (const ESM::Cell *cell, const MWWorld::ESMStore& esmStore, std::vector<ESM::ESMReader>& readerList)
: mStore(esmStore), mReader(readerList), mCell (cell), mState (State_Unloaded), mHasState (false), mLastRespawn(0,0)
{

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@ -293,6 +293,8 @@ namespace MWWorld
float getWaterLevel() const;
bool movedHere(const MWWorld::Ptr& ptr) const;
void setWaterLevel (float level);
void setFog (ESM::FogState* fog);

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@ -4130,10 +4130,13 @@ namespace MWWorld
{
if (ptr.getClass().isActor() && ptr.getCellRef().hasContentFile())
{
if (ptr.getCell()->movedHere(ptr))
return true;
const ESM::Position& origPos = ptr.getCellRef().getPosition();
MWBase::Environment::get().getWorld()->moveObject(ptr, origPos.pos[0], origPos.pos[1], origPos.pos[2]);
MWBase::Environment::get().getWorld()->rotateObject(ptr, origPos.rot[0], origPos.rot[1], origPos.rot[2]);
ptr.getClass().adjustPosition(ptr, false);
ptr.getClass().adjustPosition(ptr, true);
}
return true;
}

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@ -43,7 +43,7 @@ Copyright 2017 Bret Curtis <psi29a@gmail.com>
<category>RolePlaying</category>
</categories>
<releases>
<release version="0.43.0" date="2017-12-05"/>
<release version="0.46.0" date="2017-12-05"/>
</releases>
<url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://bugs.openmw.org/</url>