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@ -185,6 +185,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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player->forEachLoaded([this](Player *pl, Player *other) {
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, pl->guid);
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