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Merge pull request #2709 from Capostrophic/torch

Switch torches to shields for hostile NPCs (bug #5300)
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Bret Curtis 2020-02-24 17:20:23 +01:00 committed by GitHub
commit 68e734889a
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2 changed files with 6 additions and 0 deletions

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@ -202,6 +202,7 @@
Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0
Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted
Bug #5278: Console command Show doesn't fall back to global variable after local var not found
Bug #5300: NPCs don't switch from torch to shield when starting combat
Feature #1415: Infinite fall failsafe
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI

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@ -1234,6 +1234,11 @@ namespace MWMechanics
if (heldIter != inventoryStore.end() && heldIter->getTypeName() != typeid(ESM::Light).name())
inventoryStore.unequipItem(*heldIter, ptr);
}
else if (heldIter == inventoryStore.end() || heldIter->getTypeName() == typeid(ESM::Light).name())
{
// For hostile NPCs, see if they have anything better to equip first
inventoryStore.autoEquip(ptr);
}
heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);