mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-21 10:39:39 +00:00
Using less confusing names for server stat functions
This commit is contained in:
parent
08a5cdc4f3
commit
69030579c1
2 changed files with 55 additions and 54 deletions
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@ -150,7 +150,7 @@ void StatsFunctions::SetLevel(unsigned short pid, int value) noexcept
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player->CreatureStats()->mLevel = value;
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player->CreatureStats()->mLevel = value;
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}
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}
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float StatsFunctions::GetHealth(unsigned short pid) noexcept
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float StatsFunctions::GetHealthBase(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,0.f);
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GET_PLAYER(pid, player,0.f);
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@ -158,7 +158,7 @@ float StatsFunctions::GetHealth(unsigned short pid) noexcept
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return player->CreatureStats()->mDynamic[0].mBase;
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return player->CreatureStats()->mDynamic[0].mBase;
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}
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}
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void StatsFunctions::SetHealth(unsigned short pid, float value) noexcept
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void StatsFunctions::SetHealthBase(unsigned short pid, float value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -166,7 +166,7 @@ void StatsFunctions::SetHealth(unsigned short pid, float value) noexcept
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player->CreatureStats()->mDynamic[0].mBase = value;
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player->CreatureStats()->mDynamic[0].mBase = value;
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}
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}
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float StatsFunctions::GetCurrentHealth(unsigned short pid) noexcept
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float StatsFunctions::GetHealthCurrent(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0.f);
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GET_PLAYER(pid, player, 0.f);
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@ -174,7 +174,7 @@ float StatsFunctions::GetCurrentHealth(unsigned short pid) noexcept
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return player->CreatureStats()->mDynamic[0].mCurrent;
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return player->CreatureStats()->mDynamic[0].mCurrent;
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}
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}
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void StatsFunctions::SetCurrentHealth(unsigned short pid, float value) noexcept
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void StatsFunctions::SetHealthCurrent(unsigned short pid, float value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -182,7 +182,7 @@ void StatsFunctions::SetCurrentHealth(unsigned short pid, float value) noexcept
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player->CreatureStats()->mDynamic[0].mCurrent = 0;
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player->CreatureStats()->mDynamic[0].mCurrent = 0;
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}
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}
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float StatsFunctions::GetMagicka(unsigned short pid) noexcept
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float StatsFunctions::GetMagickaBase(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,0.f);
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GET_PLAYER(pid, player,0.f);
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@ -190,7 +190,7 @@ float StatsFunctions::GetMagicka(unsigned short pid) noexcept
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return player->CreatureStats()->mDynamic[1].mBase;
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return player->CreatureStats()->mDynamic[1].mBase;
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}
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}
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void StatsFunctions::SetMagicka(unsigned short pid, float value) noexcept
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void StatsFunctions::SetMagickaBase(unsigned short pid, float value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -198,7 +198,7 @@ void StatsFunctions::SetMagicka(unsigned short pid, float value) noexcept
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player->CreatureStats()->mDynamic[1].mBase = value;
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player->CreatureStats()->mDynamic[1].mBase = value;
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}
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}
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float StatsFunctions::GetCurrentMagicka(unsigned short pid) noexcept
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float StatsFunctions::GetMagickaCurrent(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0.f);
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GET_PLAYER(pid, player, 0.f);
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@ -206,7 +206,7 @@ float StatsFunctions::GetCurrentMagicka(unsigned short pid) noexcept
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return player->CreatureStats()->mDynamic[1].mCurrent;
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return player->CreatureStats()->mDynamic[1].mCurrent;
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}
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}
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void StatsFunctions::SetCurrentMagicka(unsigned short pid, float value) noexcept
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void StatsFunctions::SetMagickaCurrent(unsigned short pid, float value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -214,7 +214,7 @@ void StatsFunctions::SetCurrentMagicka(unsigned short pid, float value) noexcept
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player->CreatureStats()->mDynamic[1].mCurrent = 0;
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player->CreatureStats()->mDynamic[1].mCurrent = 0;
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}
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}
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float StatsFunctions::GetFatigue(unsigned short pid) noexcept
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float StatsFunctions::GetFatigueBase(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,0.f);
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GET_PLAYER(pid, player,0.f);
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@ -222,7 +222,7 @@ float StatsFunctions::GetFatigue(unsigned short pid) noexcept
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return player->CreatureStats()->mDynamic[2].mBase;
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return player->CreatureStats()->mDynamic[2].mBase;
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}
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}
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void StatsFunctions::SetFatigue(unsigned short pid, float value) noexcept
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void StatsFunctions::SetFatigueBase(unsigned short pid, float value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -230,7 +230,7 @@ void StatsFunctions::SetFatigue(unsigned short pid, float value) noexcept
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player->CreatureStats()->mDynamic[2].mBase = value;
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player->CreatureStats()->mDynamic[2].mBase = value;
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}
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}
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float StatsFunctions::GetCurrentFatigue(unsigned short pid) noexcept
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float StatsFunctions::GetFatigueCurrent(unsigned short pid) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0.f);
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GET_PLAYER(pid, player, 0.f);
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@ -238,7 +238,7 @@ float StatsFunctions::GetCurrentFatigue(unsigned short pid) noexcept
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return player->CreatureStats()->mDynamic[2].mCurrent;
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return player->CreatureStats()->mDynamic[2].mCurrent;
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}
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}
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void StatsFunctions::SetCurrentFatigue(unsigned short pid, float value) noexcept
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void StatsFunctions::SetFatigueCurrent(unsigned short pid, float value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -320,7 +320,7 @@ void StatsFunctions::SetAttribute(unsigned short pid, unsigned short attribute,
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player->CreatureStats()->mAttributes[attribute].mBase = value;
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player->CreatureStats()->mAttributes[attribute].mBase = value;
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}
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}
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int StatsFunctions::GetCurrentAttribute(unsigned short pid, unsigned short attribute) noexcept
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int StatsFunctions::GetAttributeCurrent(unsigned short pid, unsigned short attribute) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0);
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GET_PLAYER(pid, player, 0);
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@ -331,7 +331,7 @@ int StatsFunctions::GetCurrentAttribute(unsigned short pid, unsigned short attri
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return player->CreatureStats()->mAttributes[attribute].mCurrent;
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return player->CreatureStats()->mAttributes[attribute].mCurrent;
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}
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}
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void StatsFunctions::SetCurrentAttribute(unsigned short pid, unsigned short attribute, int value) noexcept
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void StatsFunctions::SetAttributeCurrent(unsigned short pid, unsigned short attribute, int value) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -366,7 +366,7 @@ void StatsFunctions::SetSkill(unsigned short pid, unsigned short skill, int valu
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//DEBUG_PRINTF("SetSkill(%d, %d, %d)\n", pid, skill, value);
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//DEBUG_PRINTF("SetSkill(%d, %d, %d)\n", pid, skill, value);
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}
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}
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int StatsFunctions::GetCurrentSkill(unsigned short pid, unsigned short skill) noexcept
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int StatsFunctions::GetSkillCurrent(unsigned short pid, unsigned short skill) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0);
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GET_PLAYER(pid, player, 0);
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@ -377,7 +377,7 @@ int StatsFunctions::GetCurrentSkill(unsigned short pid, unsigned short skill) no
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return player->NpcStats()->mSkills[skill].mCurrent;
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return player->NpcStats()->mSkills[skill].mCurrent;
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}
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}
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void StatsFunctions::SetCurrentSkill(unsigned short pid, unsigned short skill, int value) noexcept //TODO: need packet for one value
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void StatsFunctions::SetSkillCurrent(unsigned short pid, unsigned short skill, int value) noexcept //TODO: need packet for one value
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -388,7 +388,7 @@ void StatsFunctions::SetCurrentSkill(unsigned short pid, unsigned short skill, i
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player->NpcStats()->mSkills[skill].mCurrent = value;
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player->NpcStats()->mSkills[skill].mCurrent = value;
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}
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}
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int StatsFunctions::GetIncreaseSkill(unsigned short pid, unsigned int pos) noexcept
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int StatsFunctions::GetSkillIncrease(unsigned short pid, unsigned int pos) noexcept
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0);
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GET_PLAYER(pid, player, 0);
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@ -399,7 +399,7 @@ int StatsFunctions::GetIncreaseSkill(unsigned short pid, unsigned int pos) noexc
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return player->NpcStats()->mSkillIncrease[pos];
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return player->NpcStats()->mSkillIncrease[pos];
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}
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}
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void StatsFunctions::SetIncreaseSkill(unsigned short pid, unsigned int pos, int value) noexcept // TODO: need packet for transmit it
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void StatsFunctions::SetSkillIncrease(unsigned short pid, unsigned int pos, int value) noexcept // TODO: need packet for transmit it
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{
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{
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Player *player;
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Player *player;
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GET_PLAYER(pid, player,);
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GET_PLAYER(pid, player,);
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@ -36,30 +36,31 @@
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\
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\
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{"GetAttribute", StatsFunctions::GetAttribute},\
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{"GetAttribute", StatsFunctions::GetAttribute},\
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{"SetAttribute", StatsFunctions::SetAttribute},\
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{"SetAttribute", StatsFunctions::SetAttribute},\
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{"GetCurrentAttribute", StatsFunctions::GetCurrentAttribute},\
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{"GetAttributeCurrent", StatsFunctions::GetAttributeCurrent},\
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{"SetCurrentAttribute", StatsFunctions::SetCurrentAttribute},\
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{"SetAttributeCurrent", StatsFunctions::SetAttributeCurrent},\
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{"GetSkill", StatsFunctions::GetSkill},\
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{"GetSkill", StatsFunctions::GetSkill},\
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{"SetSkill", StatsFunctions::SetSkill},\
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{"SetSkill", StatsFunctions::SetSkill},\
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{"GetCurrentSkill", StatsFunctions::GetCurrentSkill},\
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{"GetSkillCurrent", StatsFunctions::GetSkillCurrent},\
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{"SetCurrentSkill", StatsFunctions::SetCurrentSkill},\
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{"SetSkillCurrent", StatsFunctions::SetSkillCurrent},\
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\
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\
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{"GetHealth", StatsFunctions::GetHealth},\
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{"GetHealthBase", StatsFunctions::GetHealthBase},\
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{"SetHealth", StatsFunctions::SetHealth},\
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{"SetHealthBase", StatsFunctions::SetHealthBase},\
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{"GetCurrentHealth", StatsFunctions::GetCurrentHealth},\
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{"GetHealthCurrent", StatsFunctions::GetHealthCurrent},\
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{"SetCurrentHealth", StatsFunctions::SetCurrentHealth},\
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{"SetHealthCurrent", StatsFunctions::SetHealthCurrent},\
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\
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\
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{"GetMagicka", StatsFunctions::GetMagicka},\
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{"GetMagickaBase", StatsFunctions::GetMagickaBase},\
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{"SetMagicka", StatsFunctions::SetMagicka},\
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{"SetMagickaBase", StatsFunctions::SetMagickaBase},\
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{"GetCurrentMagicka", StatsFunctions::GetCurrentMagicka},\
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{"GetMagickaCurrent", StatsFunctions::GetMagickaCurrent},\
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{"SetCurrentMagicka", StatsFunctions::SetCurrentMagicka},\
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{"SetMagickaCurrent", StatsFunctions::SetMagickaCurrent},\
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\
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\
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{"SetFatigue", StatsFunctions::SetFatigue},\
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{"SetFatigueBase", StatsFunctions::SetFatigueBase},\
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{"GetFatigue", StatsFunctions::GetFatigue},\
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{"GetFatigueBase", StatsFunctions::GetFatigueBase},\
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{"SetCurrentFatigue", StatsFunctions::SetCurrentFatigue},\
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{"SetFatigueCurrent", StatsFunctions::SetFatigueCurrent},\
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{"GetCurrentFatigue", StatsFunctions::GetCurrentFatigue},\
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{"GetFatigueCurrent", StatsFunctions::GetFatigueCurrent},\
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\
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{"GetSkillIncrease", StatsFunctions::GetSkillIncrease},\
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{"SetSkillIncrease", StatsFunctions::SetSkillIncrease},\
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\
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\
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{"GetIncreaseSkill", StatsFunctions::GetIncreaseSkill},\
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{"SetIncreaseSkill", StatsFunctions::SetIncreaseSkill},\
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{"SetCharGenStage", StatsFunctions::SetCharGenStage},\
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{"SetCharGenStage", StatsFunctions::SetCharGenStage},\
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{"Resurrect", StatsFunctions::Resurrect},\
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{"Resurrect", StatsFunctions::Resurrect},\
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{"SendBaseInfo", StatsFunctions::SendBaseInfo},\
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{"SendBaseInfo", StatsFunctions::SendBaseInfo},\
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@ -95,20 +96,20 @@ public:
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static int GetLevel(unsigned short pid) noexcept;
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static int GetLevel(unsigned short pid) noexcept;
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static void SetLevel(unsigned short pid, int value) noexcept;
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static void SetLevel(unsigned short pid, int value) noexcept;
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static float GetHealth(unsigned short pid) noexcept;
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static float GetHealthBase(unsigned short pid) noexcept;
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static void SetHealth(unsigned short pid, float value) noexcept;
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static void SetHealthBase(unsigned short pid, float value) noexcept;
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static float GetCurrentHealth(unsigned short pid) noexcept;
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static float GetHealthCurrent(unsigned short pid) noexcept;
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static void SetCurrentHealth(unsigned short pid, float value) noexcept;
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static void SetHealthCurrent(unsigned short pid, float value) noexcept;
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static float GetMagicka(unsigned short pid) noexcept;
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static float GetMagickaBase(unsigned short pid) noexcept;
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static void SetMagicka(unsigned short pid, float value) noexcept;
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static void SetMagickaBase(unsigned short pid, float value) noexcept;
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static float GetCurrentMagicka(unsigned short pid) noexcept;
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static float GetMagickaCurrent(unsigned short pid) noexcept;
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static void SetCurrentMagicka(unsigned short pid, float value) noexcept;
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static void SetMagickaCurrent(unsigned short pid, float value) noexcept;
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static float GetFatigue(unsigned short pid) noexcept;
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static float GetFatigueBase(unsigned short pid) noexcept;
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static void SetFatigue(unsigned short pid, float value) noexcept;
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static void SetFatigueBase(unsigned short pid, float value) noexcept;
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static float GetCurrentFatigue(unsigned short pid) noexcept;
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static float GetFatigueCurrent(unsigned short pid) noexcept;
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static void SetCurrentFatigue(unsigned short pid, float value) noexcept;
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static void SetFatigueCurrent(unsigned short pid, float value) noexcept;
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static int GetAttributeCount() noexcept;
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static int GetAttributeCount() noexcept;
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static int GetSkillCount() noexcept;
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static int GetSkillCount() noexcept;
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@ -119,16 +120,16 @@ public:
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static int GetAttribute(unsigned short pid, unsigned short attribute) noexcept;
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static int GetAttribute(unsigned short pid, unsigned short attribute) noexcept;
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static void SetAttribute(unsigned short pid, unsigned short attribute, int value) noexcept;
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static void SetAttribute(unsigned short pid, unsigned short attribute, int value) noexcept;
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static int GetCurrentAttribute(unsigned short pid, unsigned short attribute) noexcept;
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static int GetAttributeCurrent(unsigned short pid, unsigned short attribute) noexcept;
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static void SetCurrentAttribute(unsigned short pid, unsigned short attribute, int value) noexcept;
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static void SetAttributeCurrent(unsigned short pid, unsigned short attribute, int value) noexcept;
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static int GetSkill(unsigned short pid, unsigned short skill) noexcept;
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static int GetSkill(unsigned short pid, unsigned short skill) noexcept;
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static void SetSkill(unsigned short pid, unsigned short skill, int value) noexcept;
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static void SetSkill(unsigned short pid, unsigned short skill, int value) noexcept;
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static int GetCurrentSkill(unsigned short pid, unsigned short skill) noexcept;
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static int GetSkillCurrent(unsigned short pid, unsigned short skill) noexcept;
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static void SetCurrentSkill(unsigned short pid, unsigned short skill, int value) noexcept;
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static void SetSkillCurrent(unsigned short pid, unsigned short skill, int value) noexcept;
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static int GetIncreaseSkill(unsigned short pid, unsigned int pos) noexcept;
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static int GetSkillIncrease(unsigned short pid, unsigned int pos) noexcept;
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static void SetIncreaseSkill(unsigned short pid, unsigned int pos, int value) noexcept;
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static void SetSkillIncrease(unsigned short pid, unsigned int pos, int value) noexcept;
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static void Resurrect(unsigned short pid);
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static void Resurrect(unsigned short pid);
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static void SetCharGenStage(unsigned short pid, int start, int end) noexcept;
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static void SetCharGenStage(unsigned short pid, int start, int end) noexcept;
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