@ -50,13 +50,7 @@ namespace CSVRender
void TerrainStorage::resetHeights()
{
for (int x = 0; x < ESM::Land::LAND_SIZE; ++x)
for (int y = 0; y < ESM::Land::LAND_SIZE; ++y)
mAlteredHeight[y*ESM::Land::LAND_SIZE + x] = 0;
}
std::fill(std::begin(mAlteredHeight), std::end(mAlteredHeight), 0);
float TerrainStorage::getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY)