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use std::fill instead of for
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1 changed files with 1 additions and 7 deletions
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@ -50,13 +50,7 @@ namespace CSVRender
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void TerrainStorage::resetHeights()
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void TerrainStorage::resetHeights()
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{
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{
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for (int x = 0; x < ESM::Land::LAND_SIZE; ++x)
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std::fill(std::begin(mAlteredHeight), std::end(mAlteredHeight), 0);
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{
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for (int y = 0; y < ESM::Land::LAND_SIZE; ++y)
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{
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mAlteredHeight[y*ESM::Land::LAND_SIZE + x] = 0;
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}
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}
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}
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}
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float TerrainStorage::getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY)
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float TerrainStorage::getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY)
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