Correction to teleportation changes.

OMW Bug #2400
Related to OMW Bug #1533

Don't crash when finding the closest marker to an exterior position.
celladd
Jordan Ayers 10 years ago
parent da9bd09a8c
commit 691ebd2372

@ -2832,6 +2832,10 @@ namespace MWWorld
MWWorld::Ptr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id )
{
if ( ptr.getCell()->isExterior() ) {
return getClosestMarkerFromExteriorPosition(mPlayer->getLastKnownExteriorPosition(), id);
}
// Search for a 'nearest' marker, counting each cell between the starting
// cell and the exterior as a distance of 1. If an exterior is found, jump
// to the nearest exterior marker, without further interior searching.
@ -2868,25 +2872,7 @@ namespace MWWorld
if (ref.mRef.getDestCell().empty())
{
Ogre::Vector3 worldPos = Ogre::Vector3(ref.mRef.getDoorDest().pos);
float closestDistance = FLT_MAX;
MWWorld::Ptr closestMarker;
std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers);
for (std::vector<MWWorld::Ptr>::iterator it2 = markers.begin(); it2 != markers.end(); ++it2)
{
ESM::Position pos = it2->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestMarker = *it2;
}
}
return closestMarker;
return getClosestMarkerFromExteriorPosition(worldPos, id);
}
else
{
@ -2901,6 +2887,29 @@ namespace MWWorld
return MWWorld::Ptr();
}
MWWorld::Ptr World::getClosestMarkerFromExteriorPosition( const Ogre::Vector3 worldPos, const std::string &id ) {
MWWorld::Ptr closestMarker;
float closestDistance = FLT_MAX;
std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers);
for (std::vector<MWWorld::Ptr>::iterator it2 = markers.begin(); it2 != markers.end(); ++it2)
{
ESM::Position pos = it2->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestMarker = *it2;
}
}
return closestMarker;
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
{

@ -151,6 +151,7 @@ namespace MWWorld
float feetToGameUnits(float feet);
MWWorld::Ptr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
MWWorld::Ptr getClosestMarkerFromExteriorPosition( const Ogre::Vector3 worldPos, const std::string &id );
public:

Loading…
Cancel
Save