Merge pull request #2451 from Capostrophic/sounds

Fix combat sound inconsistencies (bugs #5092, #5093)
pull/541/head
Andrei Kortunov 6 years ago committed by GitHub
commit 69277b52d0
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GPG Key ID: 4AEE18F83AFDEB23

@ -112,6 +112,8 @@
Bug #5074: Paralyzed actors greet the player
Bug #5075: Enchanting cast style can be changed if there's no object
Bug #5082: Scrolling with controller in GUI mode is broken
Bug #5092: NPCs with enchanted weapons play sound when out of charges
Bug #5093: Hand to hand sound plays on knocked out enemies
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -441,7 +441,7 @@ namespace MWMechanics
if(sound)
sndMgr->playSound3D(victim, sound->mId, 1.0f, 1.0f);
}
else
else if (!healthdmg)
sndMgr->playSound3D(victim, "Hand To Hand Hit", 1.0f, 1.0f);
}

@ -838,21 +838,24 @@ namespace MWMechanics
if (item.getCellRef().getEnchantmentCharge() < castCost)
{
if (mCaster == getPlayer())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
// Failure sound
int school = 0;
if (!enchantment->mEffects.mList.empty())
{
short effectId = enchantment->mEffects.mList.front().mEffectID;
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectId);
school = magicEffect->mData.mSchool;
// Failure sound
int school = 0;
if (!enchantment->mEffects.mList.empty())
{
short effectId = enchantment->mEffects.mList.front().mEffectID;
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectId);
school = magicEffect->mData.mSchool;
}
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
}
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
return false;
}
// Reduce charge

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