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actors are now updates every frame. This should not be the case, but this is a quickfix for AI.

This commit is contained in:
gus 2013-04-11 17:57:58 +01:00
parent b5b0e7a656
commit 6934b20abd

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@ -210,7 +210,7 @@ namespace MWMechanics
{
mDuration += duration;
if (mDuration>=0.25)
//if (mDuration>=0.25)
{
float totalDuration = mDuration;
mDuration = 0;