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actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
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@ -210,7 +210,7 @@ namespace MWMechanics
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{
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mDuration += duration;
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if (mDuration>=0.25)
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//if (mDuration>=0.25)
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{
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float totalDuration = mDuration;
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mDuration = 0;
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